[7849] | 1 | package charts.series.bars {
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| 2 | import flash.filters.DropShadowFilter;
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| 3 | import flash.geom.Matrix;
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| 4 |
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| 5 | public class Plastic extends Base
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| 6 | {
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| 7 |
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| 8 | public function Plastic( index:Number, props:Properties, group:Number ) {
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| 9 |
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| 10 | super(index, props, group);
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| 11 |
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| 12 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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| 13 | dropShadow.blurX = 5;
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| 14 | dropShadow.blurY = 5;
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| 15 | dropShadow.distance = 3;
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| 16 | dropShadow.angle = 45;
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| 17 | dropShadow.quality = 2;
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| 18 | dropShadow.alpha = 0.4;
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| 19 | // apply shadow filter
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| 20 | this.filters = [dropShadow];
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| 21 | }
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| 22 |
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| 23 | public override function resize( sc:ScreenCoordsBase ):void {
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| 24 |
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| 25 | this.graphics.clear();
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| 26 | var h:Object = this.resize_helper( sc as ScreenCoords );
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| 27 |
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| 28 | this.bg( h.width, h.height, h.upside_down );
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| 29 | this.glass( h.width, h.height, h.upside_down );
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| 30 | }
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| 31 |
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| 32 | private function bg( w:Number, h:Number, upside_down:Boolean ):void {
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| 33 |
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| 34 | var rad:Number = w/3;
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| 35 | if ( rad > ( w / 2 ) )
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| 36 | rad = w / 2;
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| 37 |
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| 38 | this.graphics.lineStyle(0, 0, 0);// this.outline_colour, 100);
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| 39 |
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| 40 | var allcolors:Array = GetColours(this.colour);
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| 41 | var lowlight:Number = allcolors[2];
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| 42 | var highlight:Number = allcolors[0];
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| 43 | var bgcolors:Array = [allcolors[1], allcolors[2], allcolors[2]];
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| 44 | var bgalphas:Array = [1, 1, 1];
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| 45 | var bgratios:Array = [0, 115, 255];
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| 46 | //var bgcolors:Array = [allcolors[1], allcolors[2]];
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| 47 | //var bgalphas:Array = [1, 1];
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| 48 | //var bgratios:Array = [0, 255];
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| 49 | var bgmatrix:Matrix = new Matrix();
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| 50 | var xRadius:Number;
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| 51 | var yRadius:Number;
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| 52 | var x:Number;
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| 53 | var y:Number;
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| 54 | var bevel:Number = 0.02 * w;
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| 55 | var div:Number = 3;
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| 56 |
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| 57 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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| 58 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 59 |
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| 60 | if ( h > 0 || h < 0)
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| 61 | { /* height is not zero */
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| 62 |
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| 63 | /* draw outline darker rounded rectangle */
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| 64 | this.graphics.beginFill(0x000000, 1);
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| 65 | this.graphics.drawRoundRect(0, 0, w, h, w/div, w/div);
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| 66 |
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| 67 | /* draw inner highlight rounded rectangle */
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| 68 | this.graphics.beginFill(highlight, 1);
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| 69 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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| 70 |
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| 71 | /* draw inner gradient rounded rectangle */
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| 72 | bevel = bevel * 3;
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| 73 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 74 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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| 75 |
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| 76 | }
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| 77 | else
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| 78 | {
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| 79 |
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| 80 | /* draw outline darker rounded rectangle */
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| 81 | this.graphics.beginFill(0x000000, 1);
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| 82 | this.graphics.drawRoundRect(0, 0 - 2*bevel, w, h + 4*bevel, w/div, w/div);
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| 83 |
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| 84 | /* draw inner highlight rounded rectangle */
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| 85 | this.graphics.beginFill(highlight, 1);
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| 86 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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| 87 |
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| 88 | /* draw inner gradient rounded rectangle */
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| 89 | bevel = bevel * 3;
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| 90 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 91 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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| 92 |
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| 93 | }
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| 94 |
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| 95 |
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| 96 | this.graphics.endFill();
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| 97 | }
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| 98 |
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| 99 | private function glass( w:Number, h:Number, upside_down:Boolean ): void {
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| 100 |
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| 101 | /* if this section is commented out, the white shine overlay will not be drawn */
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| 102 |
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| 103 | this.graphics.lineStyle(0, 0, 0);
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| 104 | var bgcolors:Array = GetColours(this.colour);
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| 105 | var bgmatrix:Matrix = new Matrix();
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| 106 | var bgalphas:Array = [1, 1];
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| 107 | var bgratios:Array = [0, 255];
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| 108 | /*var colors:Array = [0xFFFFFF, 0xFFFFFF];
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| 109 | var alphas:Array = [0, 0.75];
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| 110 | var ratios:Array = [127,255]; */
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| 111 | var colors:Array = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
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| 112 | var alphas:Array = [0, 0.05, 0.75];
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| 113 | var ratios:Array = [0, 123, 255];
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| 114 | var xRadius:Number;
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| 115 | var yRadius:Number;
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| 116 | var x:Number;
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| 117 | var y:Number;
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| 118 | var matrix:Matrix = new Matrix();
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| 119 | var bevel:Number = 0.02 * w;
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| 120 | var div:Number = 3;
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| 121 |
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| 122 | matrix.createGradientBox(width, height, (180 / 180) * Math.PI );
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| 123 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 124 | var rad:Number = w / 3;
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| 125 |
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| 126 | if ( h > 0 || h < 0 )
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| 127 | {
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| 128 | /* draw shine rounded rectangle */
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| 129 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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| 130 | }
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| 131 | else
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| 132 | {
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| 133 | /* draw shine rounded rectangle */
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| 134 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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| 135 | }
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| 136 | this.graphics.endFill();
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| 137 |
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| 138 | }
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| 139 |
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| 140 | /* function to process colors */
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| 141 | /* returns a base color, a lowlight color, and a highlight color for the gradients based on the color passed in */
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| 142 | public static function GetColours( col:Number):Array {
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| 143 | var rgb:Number = col; /* decimal value for color */
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| 144 | var red:Number = (rgb & 16711680) >> 16; /* extacts the red channel */
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| 145 | var green:Number = (rgb & 65280) >> 8; /* extacts the green channel */
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| 146 | var blue:Number = rgb & 255; /* extacts the blue channel */
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| 147 | var shift:Number = 0.15; /* shift factor */
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| 148 | var loshift:Number = 1.75; /* lowlight shift factor */
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| 149 | var basecolor:Number = col; /* base color to be returned */
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| 150 | var lowlight:Number = col; /* lowlight color to be returned */
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| 151 | var highlight:Number = col; /* highlight color to be returned */
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| 152 | var bgred:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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| 153 | var bggreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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| 154 | var bgblue:Number = rgb & 255; /* blue channel for highlight */
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| 155 | var lored:Number = (rgb & 16711680) >> 16; /* red channel for lowlight */
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| 156 | var logreen:Number = (rgb & 65280) >> 8; /* green channel for lowlight */
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| 157 | var loblue:Number = rgb & 255; /* blue channel for lowlight */
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| 158 | var hired:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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| 159 | var higreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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| 160 | var hiblue:Number = rgb & 255; /* blue channel for highlight */
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| 161 |
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| 162 | /* set base color components based on ability to shift lighter and darker */
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| 163 | if (red + red * shift < 255 && red - loshift * red * shift > 0)
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| 164 | { /* red can be shifted both lighter and darker */
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| 165 | bgred = red;
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| 166 | }
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| 167 | else
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| 168 | { /* red can be shifter either lighter or darker */
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| 169 | if (red + red * shift < 255)
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| 170 | { /* red can be shifter lighter */
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| 171 | bgred = red + red / shift;
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| 172 | }
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| 173 | else
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| 174 | { /* red can be shifted darker */
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| 175 | bgred = red - loshift * red * shift;
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| 176 | }
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| 177 | }
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| 178 |
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| 179 | if (blue + blue * shift < 255 && blue - loshift * blue * shift > 0)
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| 180 | { /* blue can be shifted both lighter and darker */
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| 181 | bgblue = blue;
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| 182 | }
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| 183 | else
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| 184 | { /* blue can be shifter either lighter or darker */
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| 185 | if (blue + blue * shift < 255)
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| 186 | { /* blue can be shifter lighter */
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| 187 | bgblue = blue + blue * shift;
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| 188 | }
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| 189 | else
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| 190 | { /* blue can be shifted darker */
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| 191 | bgblue = blue - loshift * blue * shift;
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| 192 | }
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| 193 | }
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| 194 |
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| 195 | if (green + green * shift < 255 && green - loshift * green * shift > 0)
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| 196 | { /* green can be shifted both lighter and darker */
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| 197 | bggreen = green;
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| 198 | }
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| 199 | else
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| 200 | { /* green can be shifted either lighter or darker */
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| 201 | if (green + green * shift < 255)
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| 202 | { /* green can be shifter lighter */
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| 203 | bggreen = green + green * shift;
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| 204 | }
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| 205 | else
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| 206 | { /* green can be shifted darker */
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| 207 | bggreen = green - loshift * green * shift;
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| 208 | }
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| 209 | }
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| 210 |
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| 211 | /* set highlight and lowlight components based on base colors */
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| 212 | hired = bgred + red * shift;
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| 213 | lored = bgred - loshift * (red * shift);
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| 214 | hiblue = bgblue + blue * shift;
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| 215 | loblue = bgblue - loshift * (blue * shift);
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| 216 | higreen = bggreen + green * shift;
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| 217 | logreen = bggreen - loshift * (green * shift);
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| 218 |
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| 219 | /* reconstruct base and highlight */
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| 220 | basecolor = bgred << 16 | bggreen << 8 | bgblue;
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| 221 | highlight = hired << 16 | higreen << 8 | hiblue;
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| 222 | lowlight = lored << 16 | logreen << 8 | loblue;
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| 223 |
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| 224 | /* return base, lowlight, and highlight */
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| 225 | return [highlight, basecolor, lowlight];
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| 226 | }
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| 227 |
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| 228 | /* ellipse cos helper function */
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| 229 | public static function magicTrigFunctionX (pointRatio:Number):Number{
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| 230 | return Math.cos(pointRatio*2*Math.PI);
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| 231 | }
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| 232 |
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| 233 | /* ellipse sin helper function */
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| 234 | public static function magicTrigFunctionY (pointRatio:Number):Number{
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| 235 | return Math.sin(pointRatio*2*Math.PI);
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| 236 | }
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| 237 |
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| 238 | /* ellipse function */
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| 239 | /* draws an ellipse from passed center coordinates, x and y radii, and number of sides */
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| 240 | public function Ellipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number):Number{
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| 241 |
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| 242 | /* move to first point on ellipse */
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| 243 | this.graphics.moveTo(centerX + xRadius, centerY);
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| 244 |
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| 245 | /* loop through sides and draw curves */
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| 246 | for(var i:Number=0; i<=sides; i++){
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| 247 | var pointRatio:Number = i/sides;
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| 248 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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| 249 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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| 250 | var pointX:Number = centerX + xSteps * xRadius;
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| 251 | var pointY:Number = centerY + ySteps * yRadius;
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| 252 | this.graphics.lineTo(pointX, pointY);
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| 253 | }
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| 254 |
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| 255 | /* return 1 */
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| 256 | return 1;
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| 257 | }
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| 258 |
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| 259 | }
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| 260 | }
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