1 | package charts.series.bars {
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2 | import flash.filters.DropShadowFilter;
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3 | import flash.geom.Matrix;
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4 |
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5 | public class Plastic extends Base
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6 | {
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7 |
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8 | public function Plastic( index:Number, props:Properties, group:Number ) {
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9 |
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10 | super(index, props, group);
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11 |
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12 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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13 | dropShadow.blurX = 5;
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14 | dropShadow.blurY = 5;
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15 | dropShadow.distance = 3;
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16 | dropShadow.angle = 45;
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17 | dropShadow.quality = 2;
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18 | dropShadow.alpha = 0.4;
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19 | // apply shadow filter
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20 | this.filters = [dropShadow];
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21 | }
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22 |
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23 | public override function resize( sc:ScreenCoordsBase ):void {
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24 |
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25 | this.graphics.clear();
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26 | var h:Object = this.resize_helper( sc as ScreenCoords );
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27 |
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28 | this.bg( h.width, h.height, h.upside_down );
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29 | this.glass( h.width, h.height, h.upside_down );
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30 | }
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31 |
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32 | private function bg( w:Number, h:Number, upside_down:Boolean ):void {
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33 |
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34 | var rad:Number = w/3;
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35 | if ( rad > ( w / 2 ) )
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36 | rad = w / 2;
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37 |
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38 | this.graphics.lineStyle(0, 0, 0);// this.outline_colour, 100);
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39 |
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40 | var allcolors:Array = GetColours(this.colour);
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41 | var lowlight:Number = allcolors[2];
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42 | var highlight:Number = allcolors[0];
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43 | var bgcolors:Array = [allcolors[1], allcolors[2], allcolors[2]];
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44 | var bgalphas:Array = [1, 1, 1];
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45 | var bgratios:Array = [0, 115, 255];
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46 | //var bgcolors:Array = [allcolors[1], allcolors[2]];
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47 | //var bgalphas:Array = [1, 1];
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48 | //var bgratios:Array = [0, 255];
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49 | var bgmatrix:Matrix = new Matrix();
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50 | var xRadius:Number;
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51 | var yRadius:Number;
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52 | var x:Number;
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53 | var y:Number;
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54 | var bevel:Number = 0.02 * w;
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55 | var div:Number = 3;
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56 |
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57 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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58 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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59 |
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60 | if ( h > 0 || h < 0)
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61 | { /* height is not zero */
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62 |
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63 | /* draw outline darker rounded rectangle */
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64 | this.graphics.beginFill(0x000000, 1);
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65 | this.graphics.drawRoundRect(0, 0, w, h, w/div, w/div);
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66 |
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67 | /* draw inner highlight rounded rectangle */
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68 | this.graphics.beginFill(highlight, 1);
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69 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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70 |
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71 | /* draw inner gradient rounded rectangle */
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72 | bevel = bevel * 3;
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73 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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74 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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75 |
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76 | }
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77 | else
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78 | {
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79 |
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80 | /* draw outline darker rounded rectangle */
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81 | this.graphics.beginFill(0x000000, 1);
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82 | this.graphics.drawRoundRect(0, 0 - 2*bevel, w, h + 4*bevel, w/div, w/div);
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83 |
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84 | /* draw inner highlight rounded rectangle */
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85 | this.graphics.beginFill(highlight, 1);
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86 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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87 |
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88 | /* draw inner gradient rounded rectangle */
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89 | bevel = bevel * 3;
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90 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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91 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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92 |
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93 | }
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94 |
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95 |
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96 | this.graphics.endFill();
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97 | }
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98 |
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99 | private function glass( w:Number, h:Number, upside_down:Boolean ): void {
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100 |
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101 | /* if this section is commented out, the white shine overlay will not be drawn */
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102 |
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103 | this.graphics.lineStyle(0, 0, 0);
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104 | var bgcolors:Array = GetColours(this.colour);
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105 | var bgmatrix:Matrix = new Matrix();
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106 | var bgalphas:Array = [1, 1];
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107 | var bgratios:Array = [0, 255];
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108 | /*var colors:Array = [0xFFFFFF, 0xFFFFFF];
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109 | var alphas:Array = [0, 0.75];
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110 | var ratios:Array = [127,255]; */
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111 | var colors:Array = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
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112 | var alphas:Array = [0, 0.05, 0.75];
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113 | var ratios:Array = [0, 123, 255];
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114 | var xRadius:Number;
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115 | var yRadius:Number;
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116 | var x:Number;
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117 | var y:Number;
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118 | var matrix:Matrix = new Matrix();
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119 | var bevel:Number = 0.02 * w;
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120 | var div:Number = 3;
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121 |
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122 | matrix.createGradientBox(width, height, (180 / 180) * Math.PI );
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123 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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124 | var rad:Number = w / 3;
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125 |
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126 | if ( h > 0 || h < 0 )
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127 | {
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128 | /* draw shine rounded rectangle */
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129 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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130 | }
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131 | else
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132 | {
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133 | /* draw shine rounded rectangle */
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134 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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135 | }
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136 | this.graphics.endFill();
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137 |
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138 | }
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139 |
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140 | /* function to process colors */
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141 | /* returns a base color, a lowlight color, and a highlight color for the gradients based on the color passed in */
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142 | public static function GetColours( col:Number):Array {
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143 | var rgb:Number = col; /* decimal value for color */
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144 | var red:Number = (rgb & 16711680) >> 16; /* extacts the red channel */
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145 | var green:Number = (rgb & 65280) >> 8; /* extacts the green channel */
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146 | var blue:Number = rgb & 255; /* extacts the blue channel */
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147 | var shift:Number = 0.15; /* shift factor */
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148 | var loshift:Number = 1.75; /* lowlight shift factor */
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149 | var basecolor:Number = col; /* base color to be returned */
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150 | var lowlight:Number = col; /* lowlight color to be returned */
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151 | var highlight:Number = col; /* highlight color to be returned */
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152 | var bgred:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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153 | var bggreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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154 | var bgblue:Number = rgb & 255; /* blue channel for highlight */
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155 | var lored:Number = (rgb & 16711680) >> 16; /* red channel for lowlight */
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156 | var logreen:Number = (rgb & 65280) >> 8; /* green channel for lowlight */
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157 | var loblue:Number = rgb & 255; /* blue channel for lowlight */
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158 | var hired:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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159 | var higreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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160 | var hiblue:Number = rgb & 255; /* blue channel for highlight */
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161 |
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162 | /* set base color components based on ability to shift lighter and darker */
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163 | if (red + red * shift < 255 && red - loshift * red * shift > 0)
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164 | { /* red can be shifted both lighter and darker */
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165 | bgred = red;
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166 | }
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167 | else
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168 | { /* red can be shifter either lighter or darker */
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169 | if (red + red * shift < 255)
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170 | { /* red can be shifter lighter */
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171 | bgred = red + red / shift;
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172 | }
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173 | else
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174 | { /* red can be shifted darker */
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175 | bgred = red - loshift * red * shift;
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176 | }
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177 | }
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178 |
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179 | if (blue + blue * shift < 255 && blue - loshift * blue * shift > 0)
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180 | { /* blue can be shifted both lighter and darker */
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181 | bgblue = blue;
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182 | }
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183 | else
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184 | { /* blue can be shifter either lighter or darker */
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185 | if (blue + blue * shift < 255)
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186 | { /* blue can be shifter lighter */
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187 | bgblue = blue + blue * shift;
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188 | }
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189 | else
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190 | { /* blue can be shifted darker */
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191 | bgblue = blue - loshift * blue * shift;
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192 | }
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193 | }
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194 |
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195 | if (green + green * shift < 255 && green - loshift * green * shift > 0)
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196 | { /* green can be shifted both lighter and darker */
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197 | bggreen = green;
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198 | }
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199 | else
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200 | { /* green can be shifted either lighter or darker */
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201 | if (green + green * shift < 255)
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202 | { /* green can be shifter lighter */
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203 | bggreen = green + green * shift;
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204 | }
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205 | else
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206 | { /* green can be shifted darker */
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207 | bggreen = green - loshift * green * shift;
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208 | }
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209 | }
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210 |
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211 | /* set highlight and lowlight components based on base colors */
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212 | hired = bgred + red * shift;
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213 | lored = bgred - loshift * (red * shift);
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214 | hiblue = bgblue + blue * shift;
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215 | loblue = bgblue - loshift * (blue * shift);
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216 | higreen = bggreen + green * shift;
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217 | logreen = bggreen - loshift * (green * shift);
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218 |
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219 | /* reconstruct base and highlight */
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220 | basecolor = bgred << 16 | bggreen << 8 | bgblue;
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221 | highlight = hired << 16 | higreen << 8 | hiblue;
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222 | lowlight = lored << 16 | logreen << 8 | loblue;
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223 |
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224 | /* return base, lowlight, and highlight */
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225 | return [highlight, basecolor, lowlight];
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226 | }
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227 |
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228 | /* ellipse cos helper function */
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229 | public static function magicTrigFunctionX (pointRatio:Number):Number{
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230 | return Math.cos(pointRatio*2*Math.PI);
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231 | }
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232 |
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233 | /* ellipse sin helper function */
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234 | public static function magicTrigFunctionY (pointRatio:Number):Number{
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235 | return Math.sin(pointRatio*2*Math.PI);
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236 | }
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237 |
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238 | /* ellipse function */
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239 | /* draws an ellipse from passed center coordinates, x and y radii, and number of sides */
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240 | public function Ellipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number):Number{
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241 |
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242 | /* move to first point on ellipse */
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243 | this.graphics.moveTo(centerX + xRadius, centerY);
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244 |
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245 | /* loop through sides and draw curves */
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246 | for(var i:Number=0; i<=sides; i++){
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247 | var pointRatio:Number = i/sides;
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248 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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249 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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250 | var pointX:Number = centerX + xSteps * xRadius;
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251 | var pointY:Number = centerY + ySteps * yRadius;
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252 | this.graphics.lineTo(pointX, pointY);
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253 | }
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254 |
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255 | /* return 1 */
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256 | return 1;
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257 | }
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258 |
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259 | }
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260 | }
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