1 | package charts {
|
---|
2 | import charts.series.Element;
|
---|
3 | import flash.geom.Point;
|
---|
4 | import elements.axis.XAxisLabels;
|
---|
5 |
|
---|
6 | public class ObjectCollection
|
---|
7 | {
|
---|
8 | public var sets:Array;
|
---|
9 | public var groups:Number;
|
---|
10 |
|
---|
11 | public function ObjectCollection() {
|
---|
12 | this.sets = new Array();
|
---|
13 | }
|
---|
14 |
|
---|
15 | public function add( set:Base ): void {
|
---|
16 | this.sets.push( set );
|
---|
17 | }
|
---|
18 |
|
---|
19 |
|
---|
20 | public function get_max_x():Number {
|
---|
21 |
|
---|
22 | var max:Number = Number.MIN_VALUE;
|
---|
23 |
|
---|
24 | for each( var o:Base in this.sets )
|
---|
25 | max = Math.max( max, o.get_max_x() );
|
---|
26 |
|
---|
27 | return max;
|
---|
28 | }
|
---|
29 |
|
---|
30 | public function get_min_x():Number {
|
---|
31 |
|
---|
32 | var min:Number = Number.MAX_VALUE;
|
---|
33 |
|
---|
34 | for each( var o:Base in this.sets )
|
---|
35 | min = Math.min( min, o.get_min_x() );
|
---|
36 |
|
---|
37 | return min;
|
---|
38 | }
|
---|
39 |
|
---|
40 |
|
---|
41 | // get x, y co-ords of vals
|
---|
42 | public function resize( sc:ScreenCoordsBase ):void {
|
---|
43 | for each ( var o:Base in this.sets )
|
---|
44 | o.resize( sc );
|
---|
45 | }
|
---|
46 |
|
---|
47 | /**
|
---|
48 | * Tell each set to update the tooltip string and
|
---|
49 | * eplace all #x_label# with the label
|
---|
50 | *
|
---|
51 | * @param labels
|
---|
52 | */
|
---|
53 | public function tooltip_replace_labels( labels:XAxisLabels ):void {
|
---|
54 |
|
---|
55 | for each ( var o:Base in this.sets )
|
---|
56 | o.tooltip_replace_labels( labels );
|
---|
57 | }
|
---|
58 |
|
---|
59 | public function mouse_out():void {
|
---|
60 | for each( var s:Base in this.sets )
|
---|
61 | s.mouse_out();
|
---|
62 | }
|
---|
63 |
|
---|
64 |
|
---|
65 | private function closest( x:Number, y:Number ):Element {
|
---|
66 | var o:Object;
|
---|
67 | var s:Base;
|
---|
68 |
|
---|
69 | // get closest points from each data set
|
---|
70 | var closest:Array = new Array();
|
---|
71 | for each( s in this.sets )
|
---|
72 | closest.push( s.closest( x, y ) );
|
---|
73 |
|
---|
74 | // find closest point along X axis
|
---|
75 | var min:Number = Number.MAX_VALUE;
|
---|
76 | for each( o in closest )
|
---|
77 | min = Math.min( min, o.distance_x );
|
---|
78 |
|
---|
79 | //
|
---|
80 | // now select all points that are the
|
---|
81 | // min (see above) distance along the X axis
|
---|
82 | //
|
---|
83 | var xx:Object = {element:null, distance_x:Number.MAX_VALUE, distance_y:Number.MAX_VALUE };
|
---|
84 | for each( o in closest ) {
|
---|
85 |
|
---|
86 | if( o.distance_x == min )
|
---|
87 | {
|
---|
88 | // these share the same X position, so choose
|
---|
89 | // the closest to the mouse in the Y
|
---|
90 | if( o.distance_y < xx.distance_y )
|
---|
91 | xx = o;
|
---|
92 | }
|
---|
93 | }
|
---|
94 |
|
---|
95 | // pie charts may not return an element
|
---|
96 | if( xx.element )
|
---|
97 | xx.element.set_tip( true );
|
---|
98 |
|
---|
99 | return xx.element;
|
---|
100 | }
|
---|
101 |
|
---|
102 | /*
|
---|
103 |
|
---|
104 | hollow
|
---|
105 | line --> ------O---------------O-----
|
---|
106 |
|
---|
107 | +-----+
|
---|
108 | | B |
|
---|
109 | +-----+ | +-----+
|
---|
110 | | A | | | C +- - -
|
---|
111 | | | | | | D
|
---|
112 | +-----+-----+---+-----+- - -
|
---|
113 | 1 2
|
---|
114 |
|
---|
115 | */
|
---|
116 | public function mouse_move( x:Number, y:Number ):Element {
|
---|
117 | //
|
---|
118 | // is the mouse over, above or below a
|
---|
119 | // bar or point? For grouped bar charts,
|
---|
120 | // two bars will share an X co-ordinate
|
---|
121 | // and be the same distance from the
|
---|
122 | // mouse. For example, if the mouse is
|
---|
123 | // in position 1 in diagram above. This
|
---|
124 | // filters out all items that are not
|
---|
125 | // above or below the mouse:
|
---|
126 | //
|
---|
127 | var e:Element = null;// this.inside__(x, y);
|
---|
128 |
|
---|
129 | if ( !e )
|
---|
130 | {
|
---|
131 | //
|
---|
132 | // no Elements are above or below the mouse,
|
---|
133 | // so we select the BEST item to show (mouse
|
---|
134 | // is in position 2)
|
---|
135 | //
|
---|
136 | e = this.closest(x, y);
|
---|
137 | }
|
---|
138 |
|
---|
139 | return e;
|
---|
140 | }
|
---|
141 |
|
---|
142 |
|
---|
143 | //
|
---|
144 | // Usually this will return an Array of one Element to
|
---|
145 | // the Tooltip, but some times 2 (or more) Elements will
|
---|
146 | // be on top of each other
|
---|
147 | //
|
---|
148 | public function closest_2( x:Number, y:Number ):Array {
|
---|
149 |
|
---|
150 | var e:Element;
|
---|
151 | var s:Base;
|
---|
152 | var p:flash.geom.Point;
|
---|
153 |
|
---|
154 | //
|
---|
155 | // get closest points from each data set
|
---|
156 | //
|
---|
157 | var closest:Array = new Array();
|
---|
158 | for each( s in this.sets ) {
|
---|
159 |
|
---|
160 | var tmp:Array = s.closest_2( x, y );
|
---|
161 | for each( e in tmp )
|
---|
162 | closest.push( e );
|
---|
163 | }
|
---|
164 |
|
---|
165 | //
|
---|
166 | // find closest point along X axis
|
---|
167 | // different sets may return Elements
|
---|
168 | // in different X locations
|
---|
169 | //
|
---|
170 | var min_x:Number = Number.MAX_VALUE;
|
---|
171 | for each( e in closest ) {
|
---|
172 |
|
---|
173 | p = e.get_mid_point();
|
---|
174 | min_x = Math.min( min_x, Math.abs( x - p.x ) );
|
---|
175 | }
|
---|
176 |
|
---|
177 | //
|
---|
178 | // filter out the Elements that
|
---|
179 | // are too far away along the X axis
|
---|
180 | //
|
---|
181 | var good_x:Array = new Array();
|
---|
182 | for each( e in closest ) {
|
---|
183 |
|
---|
184 | p = e.get_mid_point();
|
---|
185 | if ( Math.abs( x - p.x ) == min_x )
|
---|
186 | good_x.push( e );
|
---|
187 | }
|
---|
188 |
|
---|
189 | //
|
---|
190 | // now get min_y from filtered array
|
---|
191 | //
|
---|
192 | var min_y:Number = Number.MAX_VALUE;
|
---|
193 | for each( e in good_x ) {
|
---|
194 |
|
---|
195 | p = e.get_mid_point();
|
---|
196 | min_y = Math.min( min_y, Math.abs( y - p.y ) );
|
---|
197 | }
|
---|
198 |
|
---|
199 | //
|
---|
200 | // now filter out any that are not min_y
|
---|
201 | //
|
---|
202 | var good_x_and_y:Array = new Array();
|
---|
203 | for each( e in good_x ) {
|
---|
204 |
|
---|
205 | p = e.get_mid_point();
|
---|
206 | if ( Math.abs( y - p.y ) == min_y )
|
---|
207 | good_x_and_y.push( e );
|
---|
208 | }
|
---|
209 |
|
---|
210 | return good_x_and_y;
|
---|
211 | }
|
---|
212 |
|
---|
213 | //
|
---|
214 | // find the closest point to the mouse
|
---|
215 | //
|
---|
216 | public function mouse_move_proximity( x:Number, y:Number ):Array {
|
---|
217 | var e:Element;
|
---|
218 | var s:Base;
|
---|
219 | var p:flash.geom.Point;
|
---|
220 |
|
---|
221 | //
|
---|
222 | // get closest points from each data set
|
---|
223 | //
|
---|
224 | var closest:Array = new Array();
|
---|
225 | for each( s in this.sets ) {
|
---|
226 |
|
---|
227 | var tmp:Array = s.mouse_proximity( x, y );
|
---|
228 | for each( e in tmp )
|
---|
229 | closest.push( e );
|
---|
230 | }
|
---|
231 |
|
---|
232 | //
|
---|
233 | // find the min distance to these
|
---|
234 | //
|
---|
235 | var min_dist:Number = Number.MAX_VALUE;
|
---|
236 | var mouse:flash.geom.Point = new flash.geom.Point(x, y);
|
---|
237 | for each( e in closest ) {
|
---|
238 | min_dist = Math.min( flash.geom.Point.distance(e.get_mid_point(), mouse), min_dist );
|
---|
239 | }
|
---|
240 |
|
---|
241 | // keep these closest Elements
|
---|
242 | var close:Array = [];
|
---|
243 | for each( e in closest ) {
|
---|
244 | if ( flash.geom.Point.distance(e.get_mid_point(), mouse) == min_dist )
|
---|
245 | close.push( e );
|
---|
246 | }
|
---|
247 |
|
---|
248 | return close;
|
---|
249 | }
|
---|
250 |
|
---|
251 | //
|
---|
252 | // are we resizing a PIE chart?
|
---|
253 | //
|
---|
254 | public function has_pie():Boolean {
|
---|
255 |
|
---|
256 | if ( this.sets.length > 0 && ( this.sets[0] is Pie ) )
|
---|
257 | return true;
|
---|
258 | else
|
---|
259 | return false;
|
---|
260 | }
|
---|
261 |
|
---|
262 | /**
|
---|
263 | * To stop memory leaks we explicitly kill all
|
---|
264 | * our children
|
---|
265 | */
|
---|
266 | public function die():void {
|
---|
267 |
|
---|
268 | for each( var o:Base in this.sets )
|
---|
269 | o.die();
|
---|
270 | }
|
---|
271 | }
|
---|
272 | }
|
---|