[7849] | 1 | package charts {
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| 2 | import charts.series.Element;
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| 3 | import flash.geom.Point;
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| 4 | import elements.axis.XAxisLabels;
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| 5 |
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| 6 | public class ObjectCollection
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| 7 | {
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| 8 | public var sets:Array;
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| 9 | public var groups:Number;
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| 10 |
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| 11 | public function ObjectCollection() {
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| 12 | this.sets = new Array();
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| 13 | }
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| 14 |
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| 15 | public function add( set:Base ): void {
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| 16 | this.sets.push( set );
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| 17 | }
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| 18 |
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| 19 |
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| 20 | public function get_max_x():Number {
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| 21 |
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| 22 | var max:Number = Number.MIN_VALUE;
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| 23 |
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| 24 | for each( var o:Base in this.sets )
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| 25 | max = Math.max( max, o.get_max_x() );
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| 26 |
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| 27 | return max;
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| 28 | }
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| 29 |
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| 30 | public function get_min_x():Number {
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| 31 |
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| 32 | var min:Number = Number.MAX_VALUE;
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| 33 |
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| 34 | for each( var o:Base in this.sets )
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| 35 | min = Math.min( min, o.get_min_x() );
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| 36 |
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| 37 | return min;
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| 38 | }
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| 39 |
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| 40 |
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| 41 | // get x, y co-ords of vals
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| 42 | public function resize( sc:ScreenCoordsBase ):void {
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| 43 | for each ( var o:Base in this.sets )
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| 44 | o.resize( sc );
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| 45 | }
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| 46 |
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| 47 | /**
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| 48 | * Tell each set to update the tooltip string and
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| 49 | * eplace all #x_label# with the label
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| 50 | *
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| 51 | * @param labels
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| 52 | */
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| 53 | public function tooltip_replace_labels( labels:XAxisLabels ):void {
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| 54 |
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| 55 | for each ( var o:Base in this.sets )
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| 56 | o.tooltip_replace_labels( labels );
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| 57 | }
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| 58 |
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| 59 | public function mouse_out():void {
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| 60 | for each( var s:Base in this.sets )
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| 61 | s.mouse_out();
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| 62 | }
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| 63 |
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| 64 |
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| 65 | private function closest( x:Number, y:Number ):Element {
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| 66 | var o:Object;
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| 67 | var s:Base;
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| 68 |
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| 69 | // get closest points from each data set
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| 70 | var closest:Array = new Array();
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| 71 | for each( s in this.sets )
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| 72 | closest.push( s.closest( x, y ) );
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| 73 |
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| 74 | // find closest point along X axis
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| 75 | var min:Number = Number.MAX_VALUE;
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| 76 | for each( o in closest )
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| 77 | min = Math.min( min, o.distance_x );
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| 78 |
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| 79 | //
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| 80 | // now select all points that are the
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| 81 | // min (see above) distance along the X axis
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| 82 | //
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| 83 | var xx:Object = {element:null, distance_x:Number.MAX_VALUE, distance_y:Number.MAX_VALUE };
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| 84 | for each( o in closest ) {
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| 85 |
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| 86 | if( o.distance_x == min )
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| 87 | {
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| 88 | // these share the same X position, so choose
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| 89 | // the closest to the mouse in the Y
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| 90 | if( o.distance_y < xx.distance_y )
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| 91 | xx = o;
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| 92 | }
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| 93 | }
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| 94 |
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| 95 | // pie charts may not return an element
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| 96 | if( xx.element )
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| 97 | xx.element.set_tip( true );
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| 98 |
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| 99 | return xx.element;
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| 100 | }
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| 101 |
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| 102 | /*
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| 103 |
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| 104 | hollow
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| 105 | line --> ------O---------------O-----
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| 106 |
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| 107 | +-----+
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| 108 | | B |
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| 109 | +-----+ | +-----+
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| 110 | | A | | | C +- - -
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| 111 | | | | | | D
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| 112 | +-----+-----+---+-----+- - -
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| 113 | 1 2
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| 114 |
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| 115 | */
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| 116 | public function mouse_move( x:Number, y:Number ):Element {
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| 117 | //
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| 118 | // is the mouse over, above or below a
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| 119 | // bar or point? For grouped bar charts,
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| 120 | // two bars will share an X co-ordinate
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| 121 | // and be the same distance from the
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| 122 | // mouse. For example, if the mouse is
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| 123 | // in position 1 in diagram above. This
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| 124 | // filters out all items that are not
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| 125 | // above or below the mouse:
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| 126 | //
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| 127 | var e:Element = null;// this.inside__(x, y);
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| 128 |
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| 129 | if ( !e )
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| 130 | {
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| 131 | //
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| 132 | // no Elements are above or below the mouse,
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| 133 | // so we select the BEST item to show (mouse
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| 134 | // is in position 2)
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| 135 | //
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| 136 | e = this.closest(x, y);
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| 137 | }
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| 138 |
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| 139 | return e;
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| 140 | }
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| 141 |
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| 142 |
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| 143 | //
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| 144 | // Usually this will return an Array of one Element to
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| 145 | // the Tooltip, but some times 2 (or more) Elements will
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| 146 | // be on top of each other
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| 147 | //
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| 148 | public function closest_2( x:Number, y:Number ):Array {
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| 149 |
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| 150 | var e:Element;
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| 151 | var s:Base;
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| 152 | var p:flash.geom.Point;
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| 153 |
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| 154 | //
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| 155 | // get closest points from each data set
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| 156 | //
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| 157 | var closest:Array = new Array();
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| 158 | for each( s in this.sets ) {
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| 159 |
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| 160 | var tmp:Array = s.closest_2( x, y );
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| 161 | for each( e in tmp )
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| 162 | closest.push( e );
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| 163 | }
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| 164 |
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| 165 | //
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| 166 | // find closest point along X axis
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| 167 | // different sets may return Elements
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| 168 | // in different X locations
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| 169 | //
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| 170 | var min_x:Number = Number.MAX_VALUE;
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| 171 | for each( e in closest ) {
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| 172 |
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| 173 | p = e.get_mid_point();
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| 174 | min_x = Math.min( min_x, Math.abs( x - p.x ) );
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| 175 | }
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| 176 |
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| 177 | //
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| 178 | // filter out the Elements that
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| 179 | // are too far away along the X axis
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| 180 | //
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| 181 | var good_x:Array = new Array();
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| 182 | for each( e in closest ) {
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| 183 |
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| 184 | p = e.get_mid_point();
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| 185 | if ( Math.abs( x - p.x ) == min_x )
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| 186 | good_x.push( e );
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| 187 | }
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| 188 |
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| 189 | //
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| 190 | // now get min_y from filtered array
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| 191 | //
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| 192 | var min_y:Number = Number.MAX_VALUE;
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| 193 | for each( e in good_x ) {
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| 194 |
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| 195 | p = e.get_mid_point();
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| 196 | min_y = Math.min( min_y, Math.abs( y - p.y ) );
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| 197 | }
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| 198 |
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| 199 | //
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| 200 | // now filter out any that are not min_y
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| 201 | //
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| 202 | var good_x_and_y:Array = new Array();
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| 203 | for each( e in good_x ) {
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| 204 |
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| 205 | p = e.get_mid_point();
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| 206 | if ( Math.abs( y - p.y ) == min_y )
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| 207 | good_x_and_y.push( e );
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| 208 | }
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| 209 |
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| 210 | return good_x_and_y;
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| 211 | }
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| 212 |
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| 213 | //
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| 214 | // find the closest point to the mouse
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| 215 | //
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| 216 | public function mouse_move_proximity( x:Number, y:Number ):Array {
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| 217 | var e:Element;
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| 218 | var s:Base;
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| 219 | var p:flash.geom.Point;
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| 220 |
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| 221 | //
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| 222 | // get closest points from each data set
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| 223 | //
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| 224 | var closest:Array = new Array();
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| 225 | for each( s in this.sets ) {
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| 226 |
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| 227 | var tmp:Array = s.mouse_proximity( x, y );
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| 228 | for each( e in tmp )
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| 229 | closest.push( e );
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| 230 | }
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| 231 |
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| 232 | //
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| 233 | // find the min distance to these
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| 234 | //
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| 235 | var min_dist:Number = Number.MAX_VALUE;
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| 236 | var mouse:flash.geom.Point = new flash.geom.Point(x, y);
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| 237 | for each( e in closest ) {
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| 238 | min_dist = Math.min( flash.geom.Point.distance(e.get_mid_point(), mouse), min_dist );
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| 239 | }
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| 240 |
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| 241 | // keep these closest Elements
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| 242 | var close:Array = [];
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| 243 | for each( e in closest ) {
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| 244 | if ( flash.geom.Point.distance(e.get_mid_point(), mouse) == min_dist )
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| 245 | close.push( e );
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| 246 | }
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| 247 |
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| 248 | return close;
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| 249 | }
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| 250 |
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| 251 | //
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| 252 | // are we resizing a PIE chart?
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| 253 | //
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| 254 | public function has_pie():Boolean {
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| 255 |
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| 256 | if ( this.sets.length > 0 && ( this.sets[0] is Pie ) )
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| 257 | return true;
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| 258 | else
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| 259 | return false;
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| 260 | }
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| 261 |
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| 262 | /**
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| 263 | * To stop memory leaks we explicitly kill all
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| 264 | * our children
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| 265 | */
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| 266 | public function die():void {
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| 267 |
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| 268 | for each( var o:Base in this.sets )
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| 269 | o.die();
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| 270 | }
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| 271 | }
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| 272 | }
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