1 | /* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
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2 | * license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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3 | * full text of the license. */
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4 |
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5 | /**
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6 | * Small class to create a heat or density map for points
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7 | * on a canvas element.
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8 | *
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9 | * Usage:
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10 | *
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11 | * var heatMap = new HeatMap(500, 500);
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12 | * heatMap.addPoint(10, 10);
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13 | * heatMap.addPoint(15, 15);
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14 | * ...
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15 | * var canvas = document.getElementById("canvas");
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16 | * heatMap.create(canvas);
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17 | *
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18 | * The generation of the heat map can also be run in a web worker using
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19 | * the method 'createAsync(..)' (Chrome 6+ only).
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20 | *
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21 | *
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22 | * @param {int} width - Canvas width
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23 | * @param {int} height - Canvas height
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24 | * @param {Array} colorSchema - Optional - a coloring schema
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25 | */
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26 | var HeatMap = function(width, height, colorSchema) {
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27 | this.pointSize = 30;
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28 |
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29 | this.width = width;
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30 | this.height = height;
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31 |
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32 | this.points = [];
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33 |
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34 | this.colorMap = null;
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35 |
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36 | if (colorSchema === undefined) {
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37 | this.colorSchema = HeatMap.DEFAULT_SCHEMA;
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38 | } else {
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39 | this.colorSchema = colorSchema;
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40 | }
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41 |
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42 | /**
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43 | * Adds a point.
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44 | *
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45 | * @param {int} x
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46 | * @param {int} y
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47 | */
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48 | this.addPoint = function(x, y) {
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49 | this.points.push({x: x, y: y});
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50 | };
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51 |
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52 | /**
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53 | * Creates the heat map with the previously added points.
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54 | *
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55 | * @param {Canvas} canvas - Optional
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56 | * @return {Canvas} The canvas on which the heat map is drawn
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57 | */
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58 | this.create = function(canvas) {
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59 | var context = {
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60 | canvas: canvas,
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61 | canvasContext: null
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62 | };
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63 |
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64 | // create the intensity map
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65 | this.prepareForColoring(context);
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66 |
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67 | // colorize the intensity map
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68 | context.imageData = this.getImageData(context);
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69 | HeatMap.colorizeIntensityMask(context.imageData, context.colorMap);
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70 |
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71 | // write the manipulated image data back to the canvas
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72 | this.writeImageDataToCanvas(context);
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73 |
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74 | return this.canvas;
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75 | };
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76 |
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77 | /**
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78 | * Creates the heat map, but the coloring is run in a web worker.
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79 | *
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80 | * @param {Canvas} canvas - Optional
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81 | * @param {Function} callbackDone - Called when the heat map generation is finished. The
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82 | * function receives a single argument, the drawn canvas.
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83 | * @param {Function} callbackStatus - Optional, called for progress updates
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84 | * @param {Function} callbackError - Optional, called in case of an error
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85 | * @param {String} webworkerPath - Optional, the path to the web worker script
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86 | * (default: 'heatmap-webworker.js')
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87 | * @param {Intenger} numberOfWebWorkers - Optional, the number of web workers,
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88 | * on which the task will be split.
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89 | */
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90 | this.createAsync = function(canvas, callbackDone, callbackStatus, callbackError,
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91 | webworkerPath, numberOfWebWorkers) {
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92 | if (webworkerPath === undefined) {
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93 | webworkerPath = "heatmap-webworker.js";
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94 | }
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95 | if (numberOfWebWorkers === undefined) {
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96 | numberOfWebWorkers = 4;
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97 | }
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98 |
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99 | var context = {
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100 | canvas: canvas,
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101 | canvasContext: null,
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102 | imageData: null,
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103 | colorMap: null,
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104 | heatMap: this
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105 | };
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106 |
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107 | // create the intensity map
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108 | this.prepareForColoring(context);
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109 |
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110 | // this method will be called when all web workers
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111 | // completed, successful or not
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112 | var callbackFinished = function(event) {
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113 | if (!event.error) {
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114 | // coloring is finished, execute the callback function
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115 | callbackDone(context.canvas);
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116 | } else {
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117 | // one of the web workers reported an error, redirect this error
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118 | if (callbackError) {
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119 | callbackError(event.error);
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120 | }
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121 | }
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122 | };
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123 |
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124 | var barrier = new CanvasBarrier(
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125 | numberOfWebWorkers,
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126 | context.canvasContext,
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127 | webworkerPath,
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128 | callbackFinished,
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129 | callbackStatus,
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130 | {
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131 | colorMap: context.colorMap
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132 | });
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133 |
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134 | barrier.start();
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135 | };
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136 |
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137 | /**
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138 | * Creates the canvas (if necessary), draws the grey-scale
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139 | * intensity map and creates a color map.
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140 | *
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141 | * @param {Object} context - Optional
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142 | */
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143 | this.prepareForColoring = function(context) {
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144 | this.setupCanvas(context);
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145 |
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146 | this.createIntensityMask(context);
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147 | context.colorMap = this.getColorMap();
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148 | };
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149 |
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150 | /**
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151 | * If no canvas is given, a new canvas element is created. Then
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152 | * the size is set.
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153 | *
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154 | * @param {Canvas} canvas
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155 | */
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156 | this.setupCanvas = function(context) {
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157 | if (context.canvas === undefined || context.canvas === null) {
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158 | context.canvas = document.createElement("canvas");
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159 | }
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160 | context.canvasContext = context.canvas.getContext('2d');
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161 |
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162 | context.canvas.width = this.width;
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163 | context.canvas.height = this.height;
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164 | };
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165 |
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166 | /**
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167 | * Creates a grey-scale intensity map.
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168 | *
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169 | * Every point is drawn on the canvas as circle with a radial gradient
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170 | * whereas the gradient varies in the alpha value.
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171 | */
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172 | this.createIntensityMask = function(context) {
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173 | // see: https://developer.mozilla.org/en/Canvas_tutorial/Compositing
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174 | // this.canvasContext.globalCompositeOperation = 'darker'; // ?
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175 |
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176 | for (var i = 0; i < this.points.length; i++) {
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177 | var x = this.points[i].x;
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178 | var y = this.points[i].y;
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179 |
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180 | var radialGradient = context.canvasContext.createRadialGradient(x, y, 0, x, y, this.pointSize);
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181 | radialGradient.addColorStop(0, 'rgba(10, 10, 10, 255)');
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182 | radialGradient.addColorStop(1, 'rgba(10, 10, 10, 0)');
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183 |
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184 | context.canvasContext.fillStyle = radialGradient;
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185 | context.canvasContext.fillRect(0, 0, width, height);
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186 | }
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187 | };
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188 |
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189 | this.getImageData = function(context) {
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190 | return context.canvasContext.getImageData(0, 0, this.width, this.height);
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191 | };
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192 |
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193 | this.writeImageDataToCanvas = function(context) {
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194 | context.canvasContext.putImageData(context.imageData, 0, 0);
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195 | };
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196 |
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197 | /**
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198 | * Create the color map by drawing a linear gradient
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199 | * on a 256x1 canvas using the color schema.
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200 | *
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201 | * @return {ImageData}
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202 | */
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203 | this.getColorMap = function() {
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204 | if (this.colorMap !== null) {
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205 | return this.colorMap;
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206 | }
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207 |
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208 | var colorSchemaCanvas = document.createElement("canvas");
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209 | var ctx = colorSchemaCanvas.getContext('2d');
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210 |
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211 | colorSchemaCanvas.width = 256;
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212 | colorSchemaCanvas.height = 1;
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213 |
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214 | var linearGradient = ctx.createLinearGradient(0, 0.5 , 256, 0.5);
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215 |
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216 | for (var i = 0; i < this.colorSchema.length; i++) {
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217 | var step = this.colorSchema[i][0];
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218 | var color = this.colorSchema[i][1];
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219 |
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220 | linearGradient.addColorStop(step, color);
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221 | }
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222 |
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223 | ctx.fillStyle = linearGradient;
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224 | ctx.fillRect(0, 0 , 256, 1);
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225 |
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226 | this.colorMap = ctx.getImageData(0, 0, 256, 1);
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227 | return this.colorMap;
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228 | };
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229 | };
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230 |
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231 | /**
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232 | * Colorizes the grey-scale intensity map. For each pixel
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233 | * of the canvas a color is determined by its alpha value
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234 | * using the color map.
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235 | *
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236 | * @param {ImageData} imageData - The grey-scale density map
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237 | * @param {ImageData} colorMap - The color scheme to use
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238 | * @param {Function} callbackProgress - Called when the progress changes
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239 | */
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240 | HeatMap.colorizeIntensityMask = function(imageData, colorMap, callbackProgress) {
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241 | if (callbackProgress) {
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242 | var numPixels = imageData.width * imageData.height;
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243 | var lastProgress = 0;
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244 | }
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245 |
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246 | for (var y = 0; y < imageData.height; y++) {
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247 | for (var x = 0; x < imageData.width; x++) {
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248 | if (callbackProgress) {
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249 | // report progress
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250 | var progress = Math.round((((y * imageData.width) + x) / numPixels) * 100);
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251 |
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252 | if (progress > lastProgress) {
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253 | // only report if the progress changed
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254 | lastProgress = progress;
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255 | callbackProgress({progress: progress})
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256 | }
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257 | }
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258 |
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259 | var alpha = HeatMap.getPixelValue(imageData, x, y, 3);
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260 |
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261 | var r = 255;
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262 | var g = 255;
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263 | var b = 255;
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264 | var a = 0;
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265 |
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266 | if (alpha !== 0) {
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267 | // only the change the pixel's color if it is not transparent
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268 | var r = HeatMap.getPixelValue(colorMap, alpha, 0, 0);
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269 | var g = HeatMap.getPixelValue(colorMap, alpha, 0, 1);
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270 | var b = HeatMap.getPixelValue(colorMap, alpha, 0, 2);
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271 | var a = 255;
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272 | }
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273 |
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274 | HeatMap.setPixelValue(imageData, x, y, r, 0);
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275 | HeatMap.setPixelValue(imageData, x, y, g, 1);
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276 | HeatMap.setPixelValue(imageData, x, y, b, 2);
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277 | HeatMap.setPixelValue(imageData, x, y, a, 3);
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278 | }
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279 | }
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280 | };
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281 |
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282 | HeatMap.getPixelValue = function(imageData, x, y, argb) {
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283 | return imageData.data[((y*(imageData.width*4)) + (x*4)) + argb];
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284 | };
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285 |
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286 | HeatMap.setPixelValue = function(imageData, x, y, value, argb) {
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287 | imageData.data[((y*(imageData.width*4)) + (x*4)) + argb] = value;
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288 | };
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289 |
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290 | /**
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291 | * Color schema borrowed from gheat (http://code.google.com/p/gheat/)
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292 | */
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293 | HeatMap.DEFAULT_SCHEMA = [
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294 | [0, 'rgba(255, 255, 255, 0)'],
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295 | [0.05, '#35343d'],
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296 | [0.15, '#050555'],
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297 | [0.3, '#00eaf2'],
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298 | [0.45, '#00b441'],
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299 | [0.6, '#dcfc05'],
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300 | [0.8, '#ff0101'],
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301 | [1, '#ffeded']
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302 | ];
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