1 | #!/usr/bin/env python
|
---|
2 | #
|
---|
3 | # Hack to show image generation realtime, sample tile server implementation.
|
---|
4 | #
|
---|
5 | # Rick van der Zwet <info@rickvanderzwet.nl>
|
---|
6 | from collections import defaultdict
|
---|
7 | from django.core.management import setup_environ
|
---|
8 | from django.db.models import Max
|
---|
9 | from django.http import HttpResponse
|
---|
10 | from django.views.decorators.cache import cache_page
|
---|
11 | from gheat.models import *
|
---|
12 | import os
|
---|
13 | import pygame
|
---|
14 | import sys
|
---|
15 | import tempfile
|
---|
16 | import time
|
---|
17 |
|
---|
18 | # Rending with PIL and computation with numpy has proven to be to slow to be
|
---|
19 | # usable, but is still in here for refence purposes.
|
---|
20 | try:
|
---|
21 | from PIL import Image
|
---|
22 | import ImageDraw
|
---|
23 | import numpy as np
|
---|
24 | except ImportError:
|
---|
25 | pass
|
---|
26 |
|
---|
27 | class PyGamePicture():
|
---|
28 | """ Basic PyGame class, allowing simple image manipulations """
|
---|
29 | def __init__(self, method, size):
|
---|
30 | self.surf = pygame.Surface(size,flags=pygame.SRCALPHA)
|
---|
31 |
|
---|
32 | def center_crop(self,size):
|
---|
33 | """ Resize to make centered rectange from image """
|
---|
34 | new_surf = pygame.Surface(size, flags=pygame.SRCALPHA)
|
---|
35 | curr_size = self.surf.get_size()
|
---|
36 | new_surf.blit(self.surf,(0,0),
|
---|
37 | ((curr_size[0] - size[0]) / 2, (curr_size[1] - size[1]) / 2, size[0], size[1]))
|
---|
38 | self.surf = new_surf
|
---|
39 |
|
---|
40 | def save_and_get_image(self,filename):
|
---|
41 | """ Save the file to the location and return the file """
|
---|
42 | basedir = os.path.dirname(filename)
|
---|
43 | if not os.path.isdir(basedir):
|
---|
44 | os.makedirs(basedir)
|
---|
45 | pygame.image.save(self.surf,filename)
|
---|
46 | return open(filename,'r').read()
|
---|
47 |
|
---|
48 | def get_image(self,format='png'):
|
---|
49 | f = tempfile.NamedTemporaryFile(suffix=format)
|
---|
50 | pygame.image.save(self.surf,f.name)
|
---|
51 | f.seek(0)
|
---|
52 | return f.read()
|
---|
53 |
|
---|
54 |
|
---|
55 |
|
---|
56 | def add_circle(self, center, radius, colour=(255,0,0), transparancy=0):
|
---|
57 | """
|
---|
58 | Hack to add lineair gradient circles and merge with the parent. The
|
---|
59 | transparancy can be configured to make the circles to fade out in the
|
---|
60 | beginning
|
---|
61 | """
|
---|
62 | # Make calculations and ranges a whole bunch more easy
|
---|
63 | radius = int(math.ceil(radius))
|
---|
64 |
|
---|
65 | new_surf = pygame.Surface(self.surf.get_size(),flags=pygame.SRCALPHA)
|
---|
66 | alpha_per_radius = float(2.55 * (100 - transparancy)) / radius
|
---|
67 | for r in range(radius,1,-1):
|
---|
68 | alpha = min(255,int((radius - r) * alpha_per_radius))
|
---|
69 | combined_colour = colour + (alpha,)
|
---|
70 | pygame.draw.circle(new_surf,combined_colour,center,r,0)
|
---|
71 | self.surf.blit(new_surf,(0,0),special_flags=pygame.BLEND_RGBA_MAX)
|
---|
72 |
|
---|
73 |
|
---|
74 | class PILPicture():
|
---|
75 | """ Basic PIL class, allowing simple image manipulations """
|
---|
76 | im = None
|
---|
77 | def __init__(self, method, size):
|
---|
78 | self.im = Image.new(method, size)
|
---|
79 | self.data = np.array(self.im)
|
---|
80 |
|
---|
81 | def write(self,fh,format='png'):
|
---|
82 | self.im.save(fh,format)
|
---|
83 |
|
---|
84 | def make_circle(self,draw, center, radius,colour=(0,255,0)):
|
---|
85 | """ Cicle gradient is created by creating smaller and smaller cicles """
|
---|
86 | (center_x, center_y) = center
|
---|
87 | for i in range(0,radius):
|
---|
88 | draw.ellipse(
|
---|
89 | (center_x - radius + i,
|
---|
90 | center_y - radius + i,
|
---|
91 | center_x + radius - i,
|
---|
92 | center_y + radius - i
|
---|
93 | ),
|
---|
94 | colour +(255 * i/(radius * 2),)
|
---|
95 | )
|
---|
96 |
|
---|
97 | def add_circle(self, center, radius, colour):
|
---|
98 | """ Adding a new cicle is a matter of creating a new one in a empty layer
|
---|
99 | and merging it with the current one
|
---|
100 |
|
---|
101 | XXX: Very heavy code, should actually only work on the data arrays, instead
|
---|
102 | of doing all the magic with high-level images """
|
---|
103 |
|
---|
104 | im_new = Image.new("RGBA", self.im.size)
|
---|
105 | draw = ImageDraw.Draw(im_new)
|
---|
106 | self.make_circle(draw, center, radius, colour)
|
---|
107 |
|
---|
108 | data2 = np.array(im_new)
|
---|
109 |
|
---|
110 | # Add channels to make new images
|
---|
111 | self.data = self.data + data2
|
---|
112 | self.im = Image.fromarray(self.data)
|
---|
113 |
|
---|
114 |
|
---|
115 |
|
---|
116 | class LatLonDeg():
|
---|
117 | """ Helper class for coordinate conversions """
|
---|
118 | def __init__(self,lat_deg, lon_deg):
|
---|
119 | self.lat = lat_deg
|
---|
120 | self.lon = lon_deg
|
---|
121 | def __str__(self):
|
---|
122 | return "%.5f,%.5f" % (self.lat, self.lon)
|
---|
123 |
|
---|
124 | def deg_per_pixel(self,other,pixel_max):
|
---|
125 | return(LatLonDeg(abs(self.lat - other.lat) / pixel_max, abs(self.lon - other.lon) / pixel_max))
|
---|
126 |
|
---|
127 |
|
---|
128 |
|
---|
129 | # Convertions of tile XYZ to WSG coordinates stolen from:
|
---|
130 | # http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
|
---|
131 | # <stolen>
|
---|
132 | import math
|
---|
133 | def deg2num(lat_deg, lon_deg, zoom):
|
---|
134 | lat_rad = math.radians(lat_deg)
|
---|
135 | n = 2.0 ** zoom
|
---|
136 | xtile = int((lon_deg + 180.0) / 360.0 * n)
|
---|
137 | ytile = int((1.0 - math.log(math.tan(lat_rad) + (1 / math.cos(lat_rad))) / math.pi) / 2.0 * n)
|
---|
138 | return(xtile, ytile)
|
---|
139 |
|
---|
140 | def num2deg(xtile, ytile, zoom):
|
---|
141 | n = 2.0 ** zoom
|
---|
142 | lon_deg = xtile / n * 360.0 - 180.0
|
---|
143 | lat_rad = math.atan(math.sinh(math.pi * (1 - 2 * ytile / n)))
|
---|
144 | lat_deg = math.degrees(lat_rad)
|
---|
145 | return(LatLonDeg(lat_deg,lon_deg))
|
---|
146 | # </stolen>
|
---|
147 |
|
---|
148 |
|
---|
149 | def boundbox_deg(x,y,z):
|
---|
150 | """ Calculate the boundingbox for a image """
|
---|
151 | return (num2deg(x,y,z), num2deg(x+1,y+1,z))
|
---|
152 |
|
---|
153 |
|
---|
154 |
|
---|
155 | def make_tile(x,y,z,filter={},colour=(255,0,0)):
|
---|
156 | """
|
---|
157 | Crude attempt to generate tiles, by placing a gradient circle on a
|
---|
158 | coordinate point. Generate a larger tile and make sure to plot related
|
---|
159 | points first and then crop it to the required size (250x250).
|
---|
160 |
|
---|
161 | Many stuff NOT implemented yet, like:
|
---|
162 | - Caching Images.
|
---|
163 | - Conditional Filtering of Meting to allow display of sub-results.
|
---|
164 | - Defining a extra level of transparency if you like to layer multiple tiles
|
---|
165 | on top of each-other.
|
---|
166 | - Color variation, allow the user to dynamically choose a the colour the
|
---|
167 | points to be.
|
---|
168 | - Advanced data plotting, like trying to guess the remainder points.
|
---|
169 | """
|
---|
170 |
|
---|
171 | SIZE = 250
|
---|
172 |
|
---|
173 | nw_deg,se_deg = boundbox_deg(x,y,z)
|
---|
174 |
|
---|
175 |
|
---|
176 | Picture = PyGamePicture
|
---|
177 | resolution_deg = nw_deg.deg_per_pixel(se_deg, SIZE)
|
---|
178 | # Converting LatLon to Meters is discussed here:
|
---|
179 | # http://stackoverflow.com/questions/3024404/transform-longitude-latitude-into-meters
|
---|
180 | tile_height = float(40008000) / (2 ** z)
|
---|
181 | meters_per_pixel = float(tile_height) / SIZE
|
---|
182 |
|
---|
183 | # Worst case scenario could a circle with 100% 'outside' our 250x250 range
|
---|
184 | # also add data to the picture as circles are used
|
---|
185 | border_pixels = 100 / meters_per_pixel / 2
|
---|
186 |
|
---|
187 | im = Picture("RGBA", (SIZE + border_pixels * 2,) * 2)
|
---|
188 |
|
---|
189 | nw_deg.lat += resolution_deg.lat * border_pixels
|
---|
190 | nw_deg.lon -= resolution_deg.lon * border_pixels
|
---|
191 | se_deg.lat -= resolution_deg.lat * border_pixels
|
---|
192 | se_deg.lon += resolution_deg.lon * border_pixels
|
---|
193 |
|
---|
194 | lat_min = 999
|
---|
195 | lon_min = 999
|
---|
196 | lat_max = 0
|
---|
197 | lon_max = 0
|
---|
198 |
|
---|
199 | for key in filter.keys():
|
---|
200 | if filter[key] == 'all':
|
---|
201 | del filter[key]
|
---|
202 |
|
---|
203 | filter.update({
|
---|
204 | 'latitude__lte' : nw_deg.lat,
|
---|
205 | 'latitude__gte' : se_deg.lat,
|
---|
206 | 'longitude__lte' : se_deg.lon,
|
---|
207 | 'longitude__gte' : nw_deg.lon
|
---|
208 | })
|
---|
209 | # Limit such that high level zooms does not get the whole database
|
---|
210 | metingen = Meting.objects.filter(**filter).order_by('?')[:1000].values_list('latitude', 'longitude', 'signaal')
|
---|
211 |
|
---|
212 | # Round numbers example to a less fine grain measurements
|
---|
213 | # d = defaultdict(list)
|
---|
214 | # for lat,lon, signaal in metingen:
|
---|
215 | # d[(round(lat,5),round(lon,5))].append(signaal)
|
---|
216 |
|
---|
217 | # metingen = []
|
---|
218 | # for (lat,lon),signals in d.iteritems():
|
---|
219 | # metingen.append((lat,lon,max(signals)))
|
---|
220 |
|
---|
221 | # XXX: Signal is not normalized in the database making it unknown when a
|
---|
222 | # signal is said to be 100% or when it is actually less, currently seems to
|
---|
223 | # copy the raw reported values
|
---|
224 | MAX_SIGNAL = 50
|
---|
225 | # XXX: The radius relates to the zoom-level we are in, and should represent
|
---|
226 | # a fixed distance, given the scale. Assume signal/distance to be lineair
|
---|
227 | # such that signal 100% = 100m and 1% = 1m.
|
---|
228 | #
|
---|
229 | # XXX: The relation is not lineair but from a more logeritmic scape, as we
|
---|
230 | # are dealing with radio signals
|
---|
231 | #
|
---|
232 | MAX_RANGE = 100
|
---|
233 |
|
---|
234 | def dif(x,y):
|
---|
235 | """ Return difference between two points """
|
---|
236 | return max(x,y) - min(x,y)
|
---|
237 |
|
---|
238 | for (latitude, longitude, signaal) in metingen:
|
---|
239 | lat_min = min(lat_min, latitude)
|
---|
240 | lat_max = max(lat_max, latitude)
|
---|
241 | lon_min = min(lon_min, longitude)
|
---|
242 | lon_max = max(lon_max, longitude)
|
---|
243 | xcoord = int(dif(nw_deg.lon,longitude) / (resolution_deg.lon))
|
---|
244 | ycoord = int(dif(nw_deg.lat,latitude) / (resolution_deg.lat))
|
---|
245 |
|
---|
246 | # TODO: Please note that this 'logic' technically does apply to WiFi signals,
|
---|
247 | # if you are plotting from the 'source'. When plotting 'measurement' data you
|
---|
248 | # get different patterns and properly need to start looking at techniques like:
|
---|
249 | # Multilateration,Triangulation or Trilateration to recieve 'source' points.
|
---|
250 | #
|
---|
251 | # Also you can treat all points as seperate and use techniques like
|
---|
252 | # Multivariate interpolation to make the graphs. A nice overview at:
|
---|
253 | # http://en.wikipedia.org/wiki/Multivariate_interpolation
|
---|
254 | #
|
---|
255 | # One very intersting one to look at will be Inverse distance weighting
|
---|
256 | # with examples like this:
|
---|
257 | # http://stackoverflow.com/questions/3104781/inverse-distance-weighted-idw-interpolation-with-python
|
---|
258 | signal_normalized = MAX_RANGE - (MAX_SIGNAL - signaal)
|
---|
259 | im.add_circle((xcoord,ycoord),float(signal_normalized) / meters_per_pixel,colour, MAX_SIGNAL - signaal)
|
---|
260 | #im.add_point((xcoord,ycoord),float(signal_normalized) / meters_per_pixel,colour, MAX_SIGNAL - meting.signaal)
|
---|
261 |
|
---|
262 | im.center_crop((SIZE,SIZE))
|
---|
263 | return im
|
---|
264 |
|
---|
265 | def pre_process_tile(request,zoom,x,y):
|
---|
266 | filter = {}
|
---|
267 | colour = (255,0,0)
|
---|
268 | for key, value in request.GET.iteritems():
|
---|
269 | if key == 'colour':
|
---|
270 | colour = tuple(map(int,value.split(',')))
|
---|
271 | else:
|
---|
272 | filter[key] = value
|
---|
273 | now = time.time()
|
---|
274 | im = make_tile(int(x),int(y),int(zoom),filter=filter,colour=colour)
|
---|
275 | return im
|
---|
276 |
|
---|
277 | # Create your views here.
|
---|
278 | # N.B: This cache is handly is you are using in standalone mode
|
---|
279 | #@cache_page(60 * 60 * 24, cache="tile_cache")
|
---|
280 | def serve_tile(request,zoom,x,y):
|
---|
281 | im = pre_process_tile(request,zoom,x,y)
|
---|
282 | data = im.get_image('png')
|
---|
283 | return HttpResponse(data,mimetype="image/png")
|
---|
284 |
|
---|
285 | def fixed_wl_only(request,zoom,x,y):
|
---|
286 | """ Pre-render and save attempt """
|
---|
287 | im = pre_process_tile(request,zoom,x,y)
|
---|
288 | data = im.save_and_get_image('/usr/local/var/django/tile/fixed/wl-only/%s/%s,%s.png' % (zoom, x, y))
|
---|
289 | return HttpResponse(data,mimetype="image/png")
|
---|