| 1 | #!/usr/bin/env python
|
|---|
| 2 | #
|
|---|
| 3 | # Hack to show image generation realtime, sample tile server implementation.
|
|---|
| 4 | #
|
|---|
| 5 | # Rick van der Zwet <info@rickvanderzwet.nl>
|
|---|
| 6 | from django.core.management import setup_environ
|
|---|
| 7 | from django.db.models import Max
|
|---|
| 8 | from django.http import HttpResponse
|
|---|
| 9 | from gheat.models import *
|
|---|
| 10 | import logging
|
|---|
| 11 | import pygame
|
|---|
| 12 | import sys
|
|---|
| 13 | import tempfile
|
|---|
| 14 |
|
|---|
| 15 | # Rending with PIL and computation with numpy has proven to be to slow to be
|
|---|
| 16 | # usable, but is still in here for refence purposes.
|
|---|
| 17 | try:
|
|---|
| 18 | from PIL import Image
|
|---|
| 19 | import ImageDraw
|
|---|
| 20 | import numpy as np
|
|---|
| 21 | except ImportError:
|
|---|
| 22 | pass
|
|---|
| 23 |
|
|---|
| 24 | logging.basicConfig(level=logging.WARNING)
|
|---|
| 25 | log = logging.getLogger('tile')
|
|---|
| 26 |
|
|---|
| 27 | class PyGamePicture():
|
|---|
| 28 | """ Basic PyGame class, allowing simple image manipulations """
|
|---|
| 29 | def __init__(self, method, size):
|
|---|
| 30 | self.surf = pygame.Surface(size,flags=pygame.SRCALPHA)
|
|---|
| 31 |
|
|---|
| 32 | def center_crop(self,size):
|
|---|
| 33 | """ Resize to make centered rectange from image """
|
|---|
| 34 | new_surf = pygame.Surface(size, flags=pygame.SRCALPHA)
|
|---|
| 35 | curr_size = self.surf.get_size()
|
|---|
| 36 | new_surf.blit(self.surf,(0,0),
|
|---|
| 37 | ((curr_size[0] - size[0]) / 2, (curr_size[1] - size[1]) / 2, size[0], size[1]))
|
|---|
| 38 | self.surf = new_surf
|
|---|
| 39 |
|
|---|
| 40 | def write(self, fh,format='png'):
|
|---|
| 41 | # XXX: How to get a PNG stream directly to the output
|
|---|
| 42 | f = tempfile.NamedTemporaryFile(suffix=format)
|
|---|
| 43 | pygame.image.save(self.surf,f.name)
|
|---|
| 44 | f.seek(0)
|
|---|
| 45 | fh.write(f.read())
|
|---|
| 46 |
|
|---|
| 47 |
|
|---|
| 48 | def add_circle(self, center, radius, colour=(255,0,0), transparancy=0):
|
|---|
| 49 | """
|
|---|
| 50 | Hack to add lineair gradient circles and merge with the parent. The
|
|---|
| 51 | transparancy can be configured to make the circles to fade out in the
|
|---|
| 52 | beginning
|
|---|
| 53 | """
|
|---|
| 54 | # Make calculations and ranges a whole bunch more easy
|
|---|
| 55 | radius = int(math.ceil(radius))
|
|---|
| 56 |
|
|---|
| 57 | new_surf = pygame.Surface(self.surf.get_size(),flags=pygame.SRCALPHA)
|
|---|
| 58 | alpha_per_radius = float(2.55 * (100 - transparancy)) / radius
|
|---|
| 59 | for r in range(radius,1,-1):
|
|---|
| 60 | alpha = (radius - r) * alpha_per_radius
|
|---|
| 61 | pygame.draw.circle(new_surf,colour + (alpha,),center,r,0)
|
|---|
| 62 | self.surf.blit(new_surf,(0,0),special_flags=pygame.BLEND_RGBA_MAX)
|
|---|
| 63 |
|
|---|
| 64 |
|
|---|
| 65 | class PILPicture():
|
|---|
| 66 | """ Basic PIL class, allowing simple image manipulations """
|
|---|
| 67 | im = None
|
|---|
| 68 | def __init__(self, method, size):
|
|---|
| 69 | self.im = Image.new(method, size)
|
|---|
| 70 | self.data = np.array(self.im)
|
|---|
| 71 |
|
|---|
| 72 | def write(self,fh,format='png'):
|
|---|
| 73 | self.im.save(fh,format)
|
|---|
| 74 |
|
|---|
| 75 | def make_circle(self,draw, center, radius,colour=(0,255,0)):
|
|---|
| 76 | """ Cicle gradient is created by creating smaller and smaller cicles """
|
|---|
| 77 | (center_x, center_y) = center
|
|---|
| 78 | for i in range(0,radius):
|
|---|
| 79 | draw.ellipse(
|
|---|
| 80 | (center_x - radius + i,
|
|---|
| 81 | center_y - radius + i,
|
|---|
| 82 | center_x + radius - i,
|
|---|
| 83 | center_y + radius - i
|
|---|
| 84 | ),
|
|---|
| 85 | colour +(255 * i/(radius * 2),)
|
|---|
| 86 | )
|
|---|
| 87 |
|
|---|
| 88 | def add_circle(self, center, radius, colour):
|
|---|
| 89 | """ Adding a new cicle is a matter of creating a new one in a empty layer
|
|---|
| 90 | and merging it with the current one
|
|---|
| 91 |
|
|---|
| 92 | XXX: Very heavy code, should actually only work on the data arrays, instead
|
|---|
| 93 | of doing all the magic with high-level images """
|
|---|
| 94 |
|
|---|
| 95 | im_new = Image.new("RGBA", self.im.size)
|
|---|
| 96 | draw = ImageDraw.Draw(im_new)
|
|---|
| 97 | self.make_circle(draw, center, radius, colour)
|
|---|
| 98 |
|
|---|
| 99 | data2 = np.array(im_new)
|
|---|
| 100 |
|
|---|
| 101 | # Add channels to make new images
|
|---|
| 102 | self.data = self.data + data2
|
|---|
| 103 | self.im = Image.fromarray(self.data)
|
|---|
| 104 |
|
|---|
| 105 |
|
|---|
| 106 |
|
|---|
| 107 | class LatLonDeg():
|
|---|
| 108 | """ Helper class for coordinate conversions """
|
|---|
| 109 | def __init__(self,lat_deg, lon_deg):
|
|---|
| 110 | self.lat = lat_deg
|
|---|
| 111 | self.lon = lon_deg
|
|---|
| 112 | def __str__(self):
|
|---|
| 113 | return "%.5f,%.5f" % (self.lat, self.lon)
|
|---|
| 114 |
|
|---|
| 115 | def deg_per_pixel(self,other,pixel_max):
|
|---|
| 116 | return(LatLonDeg(abs(self.lat - other.lat) / pixel_max, abs(self.lon - other.lon) / pixel_max))
|
|---|
| 117 |
|
|---|
| 118 |
|
|---|
| 119 |
|
|---|
| 120 | # Convertions of tile XYZ to WSG coordinates stolen from:
|
|---|
| 121 | # http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames
|
|---|
| 122 | # <stolen>
|
|---|
| 123 | import math
|
|---|
| 124 | def deg2num(lat_deg, lon_deg, zoom):
|
|---|
| 125 | lat_rad = math.radians(lat_deg)
|
|---|
| 126 | n = 2.0 ** zoom
|
|---|
| 127 | xtile = int((lon_deg + 180.0) / 360.0 * n)
|
|---|
| 128 | ytile = int((1.0 - math.log(math.tan(lat_rad) + (1 / math.cos(lat_rad))) / math.pi) / 2.0 * n)
|
|---|
| 129 | return(xtile, ytile)
|
|---|
| 130 |
|
|---|
| 131 | def num2deg(xtile, ytile, zoom):
|
|---|
| 132 | n = 2.0 ** zoom
|
|---|
| 133 | lon_deg = xtile / n * 360.0 - 180.0
|
|---|
| 134 | lat_rad = math.atan(math.sinh(math.pi * (1 - 2 * ytile / n)))
|
|---|
| 135 | lat_deg = math.degrees(lat_rad)
|
|---|
| 136 | return(LatLonDeg(lat_deg,lon_deg))
|
|---|
| 137 | # </stolen>
|
|---|
| 138 |
|
|---|
| 139 |
|
|---|
| 140 | def boundbox_deg(x,y,z):
|
|---|
| 141 | """ Calculate the boundingbox for a image """
|
|---|
| 142 | return (num2deg(x,y,z), num2deg(x+1,y+1,z))
|
|---|
| 143 |
|
|---|
| 144 |
|
|---|
| 145 |
|
|---|
| 146 | def make_tile(x,y,z):
|
|---|
| 147 | """
|
|---|
| 148 | Crude attempt to generate tiles, by placing a gradient circle on a
|
|---|
| 149 | coordinate point. Generate a larger tile and make sure to plot related
|
|---|
| 150 | points first and then crop it to the required size (250x250).
|
|---|
| 151 |
|
|---|
| 152 | Many stuff NOT implemented yet, like:
|
|---|
| 153 | - Caching Images.
|
|---|
| 154 | - Conditional Filtering of Meting to allow display of sub-results.
|
|---|
| 155 | - Defining a extra level of transparency if you like to layer multiple tiles
|
|---|
| 156 | on top of each-other.
|
|---|
| 157 | - Color variation, allow the user to dynamically choose a the colour the
|
|---|
| 158 | points to be.
|
|---|
| 159 | - Advanced data plotting, like trying to guess the remainder points.
|
|---|
| 160 | """
|
|---|
| 161 |
|
|---|
| 162 | SIZE = 250
|
|---|
| 163 |
|
|---|
| 164 | nw_deg,se_deg = boundbox_deg(x,y,z)
|
|---|
| 165 |
|
|---|
| 166 |
|
|---|
| 167 | Picture = PyGamePicture
|
|---|
| 168 | resolution_deg = nw_deg.deg_per_pixel(se_deg, SIZE)
|
|---|
| 169 | # Converting LatLon to Meters is discussed here:
|
|---|
| 170 | # http://stackoverflow.com/questions/3024404/transform-longitude-latitude-into-meters
|
|---|
| 171 | tile_height = float(40008000) / (2 ** z)
|
|---|
| 172 | meters_per_pixel = float(tile_height) / SIZE
|
|---|
| 173 |
|
|---|
| 174 | # Worst case scenario could a circle with 100% 'outside' our 250x250 range
|
|---|
| 175 | # also add data to the picture as circles are used
|
|---|
| 176 | border_pixels = 100 / meters_per_pixel / 2
|
|---|
| 177 |
|
|---|
| 178 | im = Picture("RGBA", (SIZE + border_pixels * 2,) * 2)
|
|---|
| 179 |
|
|---|
| 180 | nw_deg.lat += resolution_deg.lat * border_pixels
|
|---|
| 181 | nw_deg.lon -= resolution_deg.lon * border_pixels
|
|---|
| 182 | se_deg.lat -= resolution_deg.lat * border_pixels
|
|---|
| 183 | se_deg.lon += resolution_deg.lon * border_pixels
|
|---|
| 184 |
|
|---|
| 185 | lat_min = 999
|
|---|
| 186 | lon_min = 999
|
|---|
| 187 | lat_max = 0
|
|---|
| 188 | lon_max = 0
|
|---|
| 189 |
|
|---|
| 190 | # TODO: This is currently hard-coded to display _all_ metingen
|
|---|
| 191 | metingen = Meting.objects.select_related().filter(
|
|---|
| 192 | latitude__lte=nw_deg.lat,latitude__gte=se_deg.lat,
|
|---|
| 193 | longitude__lte=se_deg.lon,longitude__gte=nw_deg.lon)
|
|---|
| 194 |
|
|---|
| 195 | # XXX: Signal is not normalized in the database making it unknown when a
|
|---|
| 196 | # signal is said to be 100% or when it is actually less, currently seems to
|
|---|
| 197 | # copy the raw reported values
|
|---|
| 198 | MAX_SIGNAL = 50
|
|---|
| 199 | # XXX: The radius relates to the zoom-level we are in, and should represent
|
|---|
| 200 | # a fixed distance, given the scale. Assume signal/distance to be lineair
|
|---|
| 201 | # such that signal 100% = 100m and 1% = 1m.
|
|---|
| 202 | #
|
|---|
| 203 | # XXX: The relation is not lineair but from a more logeritmic scape, as we
|
|---|
| 204 | # are dealing with radio signals
|
|---|
| 205 | #
|
|---|
| 206 | MAX_RANGE = 100
|
|---|
| 207 |
|
|---|
| 208 | def dif(x,y):
|
|---|
| 209 | """ Return difference between two points """
|
|---|
| 210 | return max(x,y) - min(x,y)
|
|---|
| 211 |
|
|---|
| 212 | for meting in metingen:
|
|---|
| 213 | lat_min = min(lat_min, meting.latitude)
|
|---|
| 214 | lat_max = max(lat_max, meting.latitude)
|
|---|
| 215 | lon_min = min(lon_min, meting.longitude)
|
|---|
| 216 | lon_max = max(lon_max, meting.longitude)
|
|---|
| 217 | xcoord = dif(nw_deg.lon,meting.longitude) / (resolution_deg.lon)
|
|---|
| 218 | ycoord = dif(nw_deg.lat,meting.latitude) / (resolution_deg.lat)
|
|---|
| 219 | log.info(meting.accespoint.ssid, meting.latitude, meting.longitude, xcoord, ycoord)
|
|---|
| 220 |
|
|---|
| 221 | # TODO: Please note that this 'logic' technically does apply to WiFi signals,
|
|---|
| 222 | # if you are plotting from the 'source'. When plotting 'measurement' data you
|
|---|
| 223 | # get different patterns and properly need to start looking at techniques like:
|
|---|
| 224 | # Multilateration,Triangulation or Trilateration to recieve 'source' points.
|
|---|
| 225 | #
|
|---|
| 226 | # Also you can treat all points as seperate and use techniques like
|
|---|
| 227 | # Multivariate interpolation to make the graphs. A nice overview at:
|
|---|
| 228 | # http://en.wikipedia.org/wiki/Multivariate_interpolation
|
|---|
| 229 | #
|
|---|
| 230 | # One very intersting one to look at will be Inverse distance weighting
|
|---|
| 231 | # with examples like this:
|
|---|
| 232 | # http://stackoverflow.com/questions/3104781/inverse-distance-weighted-idw-interpolation-with-python
|
|---|
| 233 | signal_normalized = MAX_RANGE - (MAX_SIGNAL - meting.signaal)
|
|---|
| 234 | im.add_circle((xcoord,ycoord),float(signal_normalized) / meters_per_pixel,(255,0,0), MAX_SIGNAL - meting.signaal)
|
|---|
| 235 |
|
|---|
| 236 | log.info("BoundingBox NW: %s" % nw_deg)
|
|---|
| 237 | log.info("BoundingBox SE: %s" % se_deg)
|
|---|
| 238 | log.info("")
|
|---|
| 239 | log.info("MetingBox NW: %.5f,%.5f" % (lat_max, lon_min))
|
|---|
| 240 | log.info("MetingBox SE: %.5f,%.5f" % (lat_min, lon_max))
|
|---|
| 241 | log.info("")
|
|---|
| 242 | log.info("Metingen Count: %s" % metingen.count())
|
|---|
| 243 |
|
|---|
| 244 | im.center_crop((SIZE,SIZE))
|
|---|
| 245 | return im
|
|---|
| 246 |
|
|---|
| 247 |
|
|---|
| 248 | # Create your views here.
|
|---|
| 249 | def serve_tile(request,zoom,x,y):
|
|---|
| 250 | im = make_tile(int(x),int(y),int(zoom))
|
|---|
| 251 | response = HttpResponse(mimetype="image/png")
|
|---|
| 252 | im.write(response,'png')
|
|---|
| 253 | return response
|
|---|