1 | package elements.labels {
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2 | import charts.Base;
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3 | import charts.ObjectCollection;
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4 | import flash.display.Sprite;
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5 | import flash.text.TextField;
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6 | import flash.text.TextFormat;
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7 | import org.flashdevelop.utils.FlashConnect;
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8 |
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9 | public class Keys extends Sprite {
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10 | private var _height:Number = 0;
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11 | private var count:Number = 0;
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12 | public var colours:Array;
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13 |
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14 | public function Keys( stuff:ObjectCollection )
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15 | {
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16 | this.colours = new Array();
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17 |
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18 | var key:Number = 0;
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19 | for each( var b:Base in stuff.sets )
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20 | {
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21 | for each( var o:Object in b.get_keys() ) {
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22 |
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23 | this.make_key( o.text, o['font-size'], o.colour );
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24 | this.colours.push( o.colour );
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25 | key++;
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26 |
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27 | }
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28 | }
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29 |
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30 | this.count = key;
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31 | }
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32 |
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33 | // each key is a MovieClip with text on it
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34 | private function make_key( text:String, font_size:Number, colour:Number ) : void
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35 | {
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36 |
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37 | var tf:TextField = new TextField();
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38 |
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39 | tf.text = text;
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40 | var fmt:TextFormat = new TextFormat();
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41 | fmt.color = colour;
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42 | fmt.font = "Verdana";
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43 | fmt.size = font_size;
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44 | fmt.align = "left";
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45 |
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46 | tf.setTextFormat(fmt);
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47 | tf.autoSize="left";
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48 |
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49 | this.addChild(tf);
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50 | }
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51 |
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52 | //
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53 | // draw the colour block for the data set
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54 | //
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55 | private function draw_line( x:Number, y:Number, height:Number, colour:Number ):Number {
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56 | y += (height / 2);
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57 | this.graphics.beginFill( colour, 100 );
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58 | this.graphics.drawRect( x, y - 1, 10, 2 );
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59 | this.graphics.endFill();
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60 | return x+12;
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61 | }
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62 |
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63 | // shuffle the keys into place, keeping note of the total
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64 | // height the key block has taken up
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65 | public function resize( x:Number, y:Number ):void {
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66 | if( this.count == 0 )
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67 | return;
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68 |
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69 | this.x = x;
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70 | this.y = y;
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71 |
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72 | var height:Number = 0;
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73 | var x:Number = 0;
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74 | var y:Number = 0;
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75 |
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76 | this.graphics.clear();
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77 |
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78 | for( var i:Number=0; i<this.numChildren; i++ )
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79 | {
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80 | var width:Number = this.getChildAt(i).width;
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81 |
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82 | if( ( this.x + x + width + 12 ) > this.stage.stageWidth )
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83 | {
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84 | // it is past the edge of the stage, so move it down a line
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85 | x = 0;
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86 | y += this.getChildAt(i).height;
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87 | height += this.getChildAt(i).height;
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88 | }
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89 |
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90 | this.draw_line( x, y, this.getChildAt(i).height, this.colours[i] );
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91 | x += 12;
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92 |
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93 | this.getChildAt(i).x = x;
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94 | this.getChildAt(i).y = y;
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95 |
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96 | // move next key to the left + some padding between keys
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97 | x += width + 10;
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98 | }
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99 |
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100 | // Ugly code:
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101 | height += this.getChildAt(0).height;
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102 | this._height = height;
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103 | }
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104 |
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105 | public function get_height() : Number {
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106 | return this._height;
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107 | }
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108 |
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109 | public function die(): void {
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110 |
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111 | this.colours = null;
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112 |
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113 | this.graphics.clear();
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114 | while ( this.numChildren > 0 )
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115 | this.removeChildAt(0);
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116 | }
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117 |
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118 | }
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119 | }
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