| 1 | /*
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| 2 | Adobe Systems Incorporated(r) Source Code License Agreement
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| 3 | Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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| 4 |
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| 5 | Please read this Source Code License Agreement carefully before using
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| 6 | the source code.
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| 7 |
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| 8 | Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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| 9 | no-charge, royalty-free, irrevocable copyright license, to reproduce,
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| 10 | prepare derivative works of, publicly display, publicly perform, and
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| 11 | distribute this source code and such derivative works in source or
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| 12 | object code form without any attribution requirements.
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| 13 |
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| 14 | The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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| 15 | derived from the source code without prior written permission.
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| 16 |
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| 17 | You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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| 18 | against any loss, damage, claims or lawsuits, including attorney's
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| 19 | fees that arise or result from your use or distribution of the source
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| 20 | code.
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| 21 |
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| 22 | THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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| 23 | ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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| 24 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| 25 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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| 26 | NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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| 27 | OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 28 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 29 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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| 30 | OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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| 31 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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| 32 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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| 33 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 34 | */
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| 35 |
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| 36 | package com.adobe.utils
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| 37 | {
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| 38 |
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| 39 | /**
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| 40 | * Class that contains static utility methods for manipulating and working
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| 41 | * with Arrays.
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| 42 | *
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| 43 | * Note that all APIs assume that they are working with well formed arrays.
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| 44 | * i.e. they will only manipulate indexed values.
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| 45 | *
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| 46 | * @langversion ActionScript 3.0
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| 47 | * @playerversion Flash 9.0
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| 48 | * @tiptext
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| 49 | */
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| 50 | public class ArrayUtil
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| 51 | {
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| 52 |
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| 53 | /**
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| 54 | * Determines whether the specified array contains the specified value.
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| 55 | *
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| 56 | * @param arr The array that will be checked for the specified value.
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| 57 | *
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| 58 | * @param value The object which will be searched for within the array
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| 59 | *
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| 60 | * @return True if the array contains the value, False if it does not.
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| 61 | *
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| 62 | * @langversion ActionScript 3.0
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| 63 | * @playerversion Flash 9.0
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| 64 | * @tiptext
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| 65 | */
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| 66 | public static function arrayContainsValue(arr:Array, value:Object):Boolean
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| 67 | {
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| 68 | return (arr.indexOf(value) != -1);
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| 69 | }
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| 70 |
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| 71 | /**
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| 72 | * Remove all instances of the specified value from the array,
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| 73 | *
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| 74 | * @param arr The array from which the value will be removed
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| 75 | *
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| 76 | * @param value The object that will be removed from the array.
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| 77 | *
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| 78 | * @langversion ActionScript 3.0
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| 79 | * @playerversion Flash 9.0
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| 80 | * @tiptext
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| 81 | */
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| 82 | public static function removeValueFromArray(arr:Array, value:Object):void
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| 83 | {
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| 84 | var len:uint = arr.length;
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| 85 |
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| 86 | for(var i:Number = len; i > -1; i--)
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| 87 | {
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| 88 | if(arr[i] === value)
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| 89 | {
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| 90 | arr.splice(i, 1);
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| 91 | }
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| 92 | }
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| 93 | }
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| 94 |
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| 95 | /**
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| 96 | * Create a new array that only contains unique instances of objects
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| 97 | * in the specified array.
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| 98 | *
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| 99 | * Basically, this can be used to remove duplication object instances
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| 100 | * from an array
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| 101 | *
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| 102 | * @param arr The array which contains the values that will be used to
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| 103 | * create the new array that contains no duplicate values.
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| 104 | *
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| 105 | * @return A new array which only contains unique items from the specified
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| 106 | * array.
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| 107 | *
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| 108 | * @langversion ActionScript 3.0
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| 109 | * @playerversion Flash 9.0
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| 110 | * @tiptext
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| 111 | */
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| 112 | public static function createUniqueCopy(a:Array):Array
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| 113 | {
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| 114 | var newArray:Array = new Array();
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| 115 |
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| 116 | var len:Number = a.length;
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| 117 | var item:Object;
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| 118 |
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| 119 | for (var i:uint = 0; i < len; ++i)
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| 120 | {
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| 121 | item = a[i];
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| 122 |
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| 123 | if(ArrayUtil.arrayContainsValue(newArray, item))
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| 124 | {
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| 125 | continue;
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| 126 | }
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| 127 |
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| 128 | newArray.push(item);
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| 129 | }
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| 130 |
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| 131 | return newArray;
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| 132 | }
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| 133 |
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| 134 | /**
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| 135 | * Creates a copy of the specified array.
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| 136 | *
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| 137 | * Note that the array returned is a new array but the items within the
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| 138 | * array are not copies of the items in the original array (but rather
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| 139 | * references to the same items)
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| 140 | *
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| 141 | * @param arr The array that will be copies
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| 142 | *
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| 143 | * @return A new array which contains the same items as the array passed
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| 144 | * in.
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| 145 | *
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| 146 | * @langversion ActionScript 3.0
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| 147 | * @playerversion Flash 9.0
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| 148 | * @tiptext
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| 149 | */
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| 150 | public static function copyArray(arr:Array):Array
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| 151 | {
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| 152 | return arr.slice();
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| 153 | }
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| 154 |
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| 155 | /**
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| 156 | * Compares two arrays and returns a boolean indicating whether the arrays
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| 157 | * contain the same values at the same indexes.
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| 158 | *
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| 159 | * @param arr1 The first array that will be compared to the second.
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| 160 | *
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| 161 | * @param arr2 The second array that will be compared to the first.
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| 162 | *
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| 163 | * @return True if the arrays contains the same values at the same indexes.
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| 164 | False if they do not.
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| 165 | *
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| 166 | * @langversion ActionScript 3.0
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| 167 | * @playerversion Flash 9.0
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| 168 | * @tiptext
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| 169 | */
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| 170 | public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean
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| 171 | {
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| 172 | if(arr1.length != arr2.length)
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| 173 | {
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| 174 | return false;
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| 175 | }
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| 176 |
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| 177 | var len:Number = arr1.length;
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| 178 |
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| 179 | for(var i:Number = 0; i < len; i++)
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| 180 | {
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| 181 | if(arr1[i] !== arr2[i])
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| 182 | {
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| 183 | return false;
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | return true;
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| 188 | }
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| 189 | }
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| 190 | }
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