[7849] | 1 | /*
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| 2 | Adobe Systems Incorporated(r) Source Code License Agreement
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| 3 | Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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| 4 |
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| 5 | Please read this Source Code License Agreement carefully before using
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| 6 | the source code.
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| 7 |
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| 8 | Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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| 9 | no-charge, royalty-free, irrevocable copyright license, to reproduce,
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| 10 | prepare derivative works of, publicly display, publicly perform, and
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| 11 | distribute this source code and such derivative works in source or
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| 12 | object code form without any attribution requirements.
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| 13 |
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| 14 | The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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| 15 | derived from the source code without prior written permission.
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| 16 |
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| 17 | You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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| 18 | against any loss, damage, claims or lawsuits, including attorney's
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| 19 | fees that arise or result from your use or distribution of the source
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| 20 | code.
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| 21 |
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| 22 | THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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| 23 | ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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| 24 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| 25 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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| 26 | NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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| 27 | OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 28 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 29 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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| 30 | OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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| 31 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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| 32 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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| 33 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 34 | */
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| 35 |
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| 36 | package com.adobe.serialization.json
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| 37 | {
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| 38 |
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| 39 | import flash.utils.describeType;
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| 40 |
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| 41 | public class JSONEncoder {
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| 42 |
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| 43 | /** The string that is going to represent the object we're encoding */
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| 44 | private var jsonString:String;
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| 45 |
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| 46 | /**
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| 47 | * Creates a new JSONEncoder.
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| 48 | *
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| 49 | * @param o The object to encode as a JSON string
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| 50 | * @langversion ActionScript 3.0
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| 51 | * @playerversion Flash 9.0
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| 52 | * @tiptext
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| 53 | */
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| 54 | public function JSONEncoder( value:* ) {
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| 55 | jsonString = convertToString( value );
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| 56 |
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| 57 | }
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| 58 |
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| 59 | /**
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| 60 | * Gets the JSON string from the encoder.
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| 61 | *
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| 62 | * @return The JSON string representation of the object
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| 63 | * that was passed to the constructor
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| 64 | * @langversion ActionScript 3.0
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| 65 | * @playerversion Flash 9.0
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| 66 | * @tiptext
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| 67 | */
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| 68 | public function getString():String {
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| 69 | return jsonString;
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| 70 | }
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| 71 |
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| 72 | /**
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| 73 | * Converts a value to it's JSON string equivalent.
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| 74 | *
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| 75 | * @param value The value to convert. Could be any
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| 76 | * type (object, number, array, etc)
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| 77 | */
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| 78 | private function convertToString( value:* ):String {
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| 79 |
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| 80 | // determine what value is and convert it based on it's type
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| 81 | if ( value is String ) {
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| 82 |
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| 83 | // escape the string so it's formatted correctly
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| 84 | return escapeString( value as String );
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| 85 |
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| 86 | } else if ( value is Number ) {
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| 87 |
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| 88 | // only encode numbers that finate
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| 89 | return isFinite( value as Number) ? value.toString() : "null";
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| 90 |
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| 91 | } else if ( value is Boolean ) {
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| 92 |
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| 93 | // convert boolean to string easily
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| 94 | return value ? "true" : "false";
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| 95 |
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| 96 | } else if ( value is Array ) {
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| 97 |
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| 98 | // call the helper method to convert an array
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| 99 | return arrayToString( value as Array );
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| 100 |
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| 101 | } else if ( value is Object && value != null ) {
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| 102 |
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| 103 | // call the helper method to convert an object
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| 104 | return objectToString( value );
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| 105 | }
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| 106 | return "null";
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| 107 | }
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| 108 |
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| 109 | /**
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| 110 | * Escapes a string accoding to the JSON specification.
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| 111 | *
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| 112 | * @param str The string to be escaped
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| 113 | * @return The string with escaped special characters
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| 114 | * according to the JSON specification
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| 115 | */
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| 116 | private function escapeString( str:String ):String {
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| 117 | // create a string to store the string's jsonstring value
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| 118 | var s:String = "";
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| 119 | // current character in the string we're processing
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| 120 | var ch:String;
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| 121 | // store the length in a local variable to reduce lookups
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| 122 | var len:Number = str.length;
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| 123 |
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| 124 | // loop over all of the characters in the string
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| 125 | for ( var i:int = 0; i < len; i++ ) {
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| 126 |
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| 127 | // examine the character to determine if we have to escape it
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| 128 | ch = str.charAt( i );
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| 129 | switch ( ch ) {
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| 130 |
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| 131 | case '"': // quotation mark
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| 132 | s += "\\\"";
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| 133 | break;
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| 134 |
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| 135 | //case '/': // solidus
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| 136 | // s += "\\/";
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| 137 | // break;
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| 138 |
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| 139 | case '\\': // reverse solidus
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| 140 | s += "\\\\";
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| 141 | break;
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| 142 |
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| 143 | case '\b': // bell
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| 144 | s += "\\b";
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| 145 | break;
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| 146 |
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| 147 | case '\f': // form feed
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| 148 | s += "\\f";
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| 149 | break;
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| 150 |
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| 151 | case '\n': // newline
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| 152 | s += "\\n";
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| 153 | break;
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| 154 |
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| 155 | case '\r': // carriage return
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| 156 | s += "\\r";
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| 157 | break;
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| 158 |
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| 159 | case '\t': // horizontal tab
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| 160 | s += "\\t";
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| 161 | break;
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| 162 |
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| 163 | default: // everything else
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| 164 |
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| 165 | // check for a control character and escape as unicode
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| 166 | if ( ch < ' ' ) {
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| 167 | // get the hex digit(s) of the character (either 1 or 2 digits)
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| 168 | var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
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| 169 |
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| 170 | // ensure that there are 4 digits by adjusting
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| 171 | // the # of zeros accordingly.
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| 172 | var zeroPad:String = hexCode.length == 2 ? "00" : "000";
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| 173 |
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| 174 | // create the unicode escape sequence with 4 hex digits
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| 175 | s += "\\u" + zeroPad + hexCode;
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| 176 | } else {
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| 177 |
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| 178 | // no need to do any special encoding, just pass-through
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| 179 | s += ch;
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| 180 |
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| 181 | }
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| 182 | } // end switch
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| 183 |
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| 184 | } // end for loop
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| 185 |
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| 186 | return "\"" + s + "\"";
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| 187 | }
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| 188 |
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| 189 | /**
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| 190 | * Converts an array to it's JSON string equivalent
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| 191 | *
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| 192 | * @param a The array to convert
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| 193 | * @return The JSON string representation of <code>a</code>
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| 194 | */
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| 195 | private function arrayToString( a:Array ):String {
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| 196 | // create a string to store the array's jsonstring value
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| 197 | var s:String = "";
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| 198 |
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| 199 | // loop over the elements in the array and add their converted
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| 200 | // values to the string
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| 201 | for ( var i:int = 0; i < a.length; i++ ) {
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| 202 | // when the length is 0 we're adding the first element so
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| 203 | // no comma is necessary
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| 204 | if ( s.length > 0 ) {
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| 205 | // we've already added an element, so add the comma separator
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| 206 | s += ","
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| 207 | }
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| 208 |
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| 209 | // convert the value to a string
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| 210 | s += convertToString( a[i] );
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| 211 | }
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| 212 |
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| 213 | // KNOWN ISSUE: In ActionScript, Arrays can also be associative
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| 214 | // objects and you can put anything in them, ie:
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| 215 | // myArray["foo"] = "bar";
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| 216 | //
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| 217 | // These properties aren't picked up in the for loop above because
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| 218 | // the properties don't correspond to indexes. However, we're
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| 219 | // sort of out luck because the JSON specification doesn't allow
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| 220 | // these types of array properties.
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| 221 | //
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| 222 | // So, if the array was also used as an associative object, there
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| 223 | // may be some values in the array that don't get properly encoded.
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| 224 | //
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| 225 | // A possible solution is to instead encode the Array as an Object
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| 226 | // but then it won't get decoded correctly (and won't be an
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| 227 | // Array instance)
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| 228 |
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| 229 | // close the array and return it's string value
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| 230 | return "[" + s + "]";
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| 231 | }
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| 232 |
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| 233 | /**
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| 234 | * Converts an object to it's JSON string equivalent
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| 235 | *
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| 236 | * @param o The object to convert
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| 237 | * @return The JSON string representation of <code>o</code>
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| 238 | */
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| 239 | private function objectToString( o:Object ):String
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| 240 | {
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| 241 | // create a string to store the object's jsonstring value
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| 242 | var s:String = "";
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| 243 |
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| 244 | // determine if o is a class instance or a plain object
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| 245 | var classInfo:XML = describeType( o );
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| 246 | if ( classInfo.@name.toString() == "Object" )
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| 247 | {
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| 248 | // the value of o[key] in the loop below - store this
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| 249 | // as a variable so we don't have to keep looking up o[key]
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| 250 | // when testing for valid values to convert
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| 251 | var value:Object;
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| 252 |
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| 253 | // loop over the keys in the object and add their converted
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| 254 | // values to the string
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| 255 | for ( var key:String in o )
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| 256 | {
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| 257 | // assign value to a variable for quick lookup
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| 258 | value = o[key];
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| 259 |
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| 260 | // don't add function's to the JSON string
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| 261 | if ( value is Function )
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| 262 | {
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| 263 | // skip this key and try another
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| 264 | continue;
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| 265 | }
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| 266 |
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| 267 | // when the length is 0 we're adding the first item so
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| 268 | // no comma is necessary
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| 269 | if ( s.length > 0 ) {
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| 270 | // we've already added an item, so add the comma separator
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| 271 | s += ","
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| 272 | }
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| 273 |
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| 274 | s += escapeString( key ) + ":" + convertToString( value );
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| 275 | }
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| 276 | }
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| 277 | else // o is a class instance
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| 278 | {
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| 279 | // Loop over all of the variables and accessors in the class and
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| 280 | // serialize them along with their values.
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| 281 | for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
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| 282 | {
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| 283 | // When the length is 0 we're adding the first item so
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| 284 | // no comma is necessary
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| 285 | if ( s.length > 0 ) {
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| 286 | // We've already added an item, so add the comma separator
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| 287 | s += ","
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| 288 | }
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| 289 |
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| 290 | s += escapeString( v.@name.toString() ) + ":"
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| 291 | + convertToString( o[ v.@name ] );
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| 292 | }
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| 293 |
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| 294 | }
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| 295 |
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| 296 | return "{" + s + "}";
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| 297 | }
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| 298 |
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| 299 |
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| 300 | }
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| 301 |
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| 302 | }
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