| 1 | /*
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| 2 | Adobe Systems Incorporated(r) Source Code License Agreement
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| 3 | Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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| 4 |
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| 5 | Please read this Source Code License Agreement carefully before using
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| 6 | the source code.
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| 7 |
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| 8 | Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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| 9 | no-charge, royalty-free, irrevocable copyright license, to reproduce,
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| 10 | prepare derivative works of, publicly display, publicly perform, and
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| 11 | distribute this source code and such derivative works in source or
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| 12 | object code form without any attribution requirements.
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| 13 |
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| 14 | The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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| 15 | derived from the source code without prior written permission.
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| 16 |
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| 17 | You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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| 18 | against any loss, damage, claims or lawsuits, including attorney's
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| 19 | fees that arise or result from your use or distribution of the source
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| 20 | code.
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| 21 |
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| 22 | THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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| 23 | ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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| 24 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| 25 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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| 26 | NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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| 27 | OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 28 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 29 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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| 30 | OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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| 31 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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| 32 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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| 33 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 34 | */
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| 35 |
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| 36 | package com.adobe.serialization.json {
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| 37 |
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| 38 | public class JSONDecoder {
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| 39 |
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| 40 | /** The value that will get parsed from the JSON string */
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| 41 | private var value:*;
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| 42 |
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| 43 | /** The tokenizer designated to read the JSON string */
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| 44 | private var tokenizer:JSONTokenizer;
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| 45 |
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| 46 | /** The current token from the tokenizer */
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| 47 | private var token:JSONToken;
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| 48 |
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| 49 | /**
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| 50 | * Constructs a new JSONDecoder to parse a JSON string
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| 51 | * into a native object.
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| 52 | *
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| 53 | * @param s The JSON string to be converted
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| 54 | * into a native object
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| 55 | * @langversion ActionScript 3.0
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| 56 | * @playerversion Flash 9.0
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| 57 | * @tiptext
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| 58 | */
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| 59 | public function JSONDecoder( s:String ) {
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| 60 |
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| 61 | tokenizer = new JSONTokenizer( s );
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| 62 |
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| 63 | nextToken();
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| 64 | value = parseValue();
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| 65 | }
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| 66 |
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| 67 | /**
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| 68 | * Gets the internal object that was created by parsing
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| 69 | * the JSON string passed to the constructor.
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| 70 | *
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| 71 | * @return The internal object representation of the JSON
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| 72 | * string that was passed to the constructor
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| 73 | * @langversion ActionScript 3.0
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| 74 | * @playerversion Flash 9.0
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| 75 | * @tiptext
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| 76 | */
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| 77 | public function getValue():* {
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| 78 | return value;
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| 79 | }
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| 80 |
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| 81 | /**
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| 82 | * Returns the next token from the tokenzier reading
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| 83 | * the JSON string
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| 84 | */
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| 85 | private function nextToken():JSONToken {
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| 86 | return token = tokenizer.getNextToken();
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| 87 | }
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| 88 |
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| 89 | /**
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| 90 | * Attempt to parse an array
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| 91 | */
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| 92 | private function parseArray():Array {
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| 93 | // create an array internally that we're going to attempt
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| 94 | // to parse from the tokenizer
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| 95 | var a:Array = new Array();
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| 96 |
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| 97 | // grab the next token from the tokenizer to move
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| 98 | // past the opening [
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| 99 | nextToken();
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| 100 |
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| 101 | // check to see if we have an empty array
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| 102 | if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
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| 103 | // we're done reading the array, so return it
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| 104 | return a;
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| 105 | }
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| 106 |
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| 107 | // deal with elements of the array, and use an "infinite"
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| 108 | // loop because we could have any amount of elements
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| 109 | while ( true ) {
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| 110 | // read in the value and add it to the array
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| 111 | a.push ( parseValue() );
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| 112 |
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| 113 | // after the value there should be a ] or a ,
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| 114 | nextToken();
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| 115 |
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| 116 | if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
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| 117 | // we're done reading the array, so return it
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| 118 | return a;
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| 119 | } else if ( token.type == JSONTokenType.COMMA ) {
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| 120 | // move past the comma and read another value
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| 121 | nextToken();
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| 122 | } else {
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| 123 | tokenizer.parseError( "Expecting ] or , but found " + token.value );
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| 124 | }
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| 125 | }
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| 126 | return null;
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| 127 | }
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| 128 |
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| 129 | /**
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| 130 | * Attempt to parse an object
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| 131 | */
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| 132 | private function parseObject():Object {
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| 133 | // create the object internally that we're going to
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| 134 | // attempt to parse from the tokenizer
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| 135 | var o:Object = new Object();
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| 136 |
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| 137 | // store the string part of an object member so
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| 138 | // that we can assign it a value in the object
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| 139 | var key:String
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| 140 |
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| 141 | // grab the next token from the tokenizer
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| 142 | nextToken();
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| 143 |
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| 144 | // check to see if we have an empty object
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| 145 | if ( token.type == JSONTokenType.RIGHT_BRACE ) {
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| 146 | // we're done reading the object, so return it
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| 147 | return o;
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| 148 | }
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| 149 |
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| 150 | // deal with members of the object, and use an "infinite"
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| 151 | // loop because we could have any amount of members
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| 152 | while ( true ) {
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| 153 |
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| 154 | if ( token.type == JSONTokenType.STRING ) {
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| 155 | // the string value we read is the key for the object
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| 156 | key = String( token.value );
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| 157 |
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| 158 | // move past the string to see what's next
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| 159 | nextToken();
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| 160 |
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| 161 | // after the string there should be a :
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| 162 | if ( token.type == JSONTokenType.COLON ) {
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| 163 |
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| 164 | // move past the : and read/assign a value for the key
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| 165 | nextToken();
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| 166 | o[key] = parseValue();
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| 167 |
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| 168 | // move past the value to see what's next
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| 169 | nextToken();
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| 170 |
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| 171 | // after the value there's either a } or a ,
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| 172 | if ( token.type == JSONTokenType.RIGHT_BRACE ) {
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| 173 | // // we're done reading the object, so return it
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| 174 | return o;
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| 175 |
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| 176 | } else if ( token.type == JSONTokenType.COMMA ) {
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| 177 | // skip past the comma and read another member
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| 178 | nextToken();
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| 179 | } else {
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| 180 | tokenizer.parseError( "Expecting } or , but found " + token.value );
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| 181 | }
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| 182 | } else {
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| 183 | tokenizer.parseError( "Expecting : but found " + token.value );
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| 184 | }
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| 185 | } else {
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| 186 | tokenizer.parseError( "Expecting string but found " + token.value );
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| 187 | }
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| 188 | }
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| 189 | return null;
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| 190 | }
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| 191 |
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| 192 | /**
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| 193 | * Attempt to parse a value
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| 194 | */
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| 195 | private function parseValue():Object {
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| 196 |
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| 197 | switch ( token.type ) {
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| 198 | case JSONTokenType.LEFT_BRACE:
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| 199 | return parseObject();
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| 200 |
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| 201 | case JSONTokenType.LEFT_BRACKET:
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| 202 | return parseArray();
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| 203 |
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| 204 | case JSONTokenType.STRING:
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| 205 | case JSONTokenType.NUMBER:
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| 206 | case JSONTokenType.TRUE:
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| 207 | case JSONTokenType.FALSE:
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| 208 | case JSONTokenType.NULL:
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| 209 | return token.value;
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| 210 |
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| 211 | default:
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| 212 | tokenizer.parseError( "Unexpected " + token.value );
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| 213 |
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| 214 | }
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| 215 | return null;
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| 216 | }
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| 217 | }
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| 218 | }
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