| 1 | /*
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| 2 | Adobe Systems Incorporated(r) Source Code License Agreement
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| 3 | Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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| 4 |
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| 5 | Please read this Source Code License Agreement carefully before using
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| 6 | the source code.
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| 7 |
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| 8 | Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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| 9 | no-charge, royalty-free, irrevocable copyright license, to reproduce,
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| 10 | prepare derivative works of, publicly display, publicly perform, and
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| 11 | distribute this source code and such derivative works in source or
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| 12 | object code form without any attribution requirements.
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| 13 |
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| 14 | The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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| 15 | derived from the source code without prior written permission.
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| 16 |
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| 17 | You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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| 18 | against any loss, damage, claims or lawsuits, including attorney's
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| 19 | fees that arise or result from your use or distribution of the source
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| 20 | code.
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| 21 |
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| 22 | THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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| 23 | ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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| 24 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| 25 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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| 26 | NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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| 27 | OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 28 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 29 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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| 30 | OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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| 31 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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| 32 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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| 33 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 34 | */
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| 35 |
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| 36 | package com.adobe.net
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| 37 | {
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| 38 | import flash.utils.ByteArray;
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| 39 |
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| 40 | /**
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| 41 | * This class implements an efficient lookup table for URI
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| 42 | * character escaping. This class is only needed if you
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| 43 | * create a derived class of URI to handle custom URI
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| 44 | * syntax. This class is used internally by URI.
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| 45 | *
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| 46 | * @langversion ActionScript 3.0
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| 47 | * @playerversion Flash 9.0*
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| 48 | */
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| 49 | public class URIEncodingBitmap extends ByteArray
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| 50 | {
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| 51 | /**
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| 52 | * Constructor. Creates an encoding bitmap using the given
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| 53 | * string of characters as the set of characters that need
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| 54 | * to be URI escaped.
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| 55 | *
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| 56 | * @langversion ActionScript 3.0
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| 57 | * @playerversion Flash 9.0
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| 58 | */
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| 59 | public function URIEncodingBitmap(charsToEscape:String) : void
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| 60 | {
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| 61 | var i:int;
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| 62 | var data:ByteArray = new ByteArray();
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| 63 |
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| 64 | // Initialize our 128 bits (16 bytes) to zero
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| 65 | for (i = 0; i < 16; i++)
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| 66 | this.writeByte(0);
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| 67 |
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| 68 | data.writeUTFBytes(charsToEscape);
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| 69 | data.position = 0;
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| 70 |
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| 71 | while (data.bytesAvailable)
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| 72 | {
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| 73 | var c:int = data.readByte();
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| 74 |
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| 75 | if (c > 0x7f)
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| 76 | continue; // only escape low bytes
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| 77 |
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| 78 | var enc:int;
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| 79 | this.position = (c >> 3);
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| 80 | enc = this.readByte();
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| 81 | enc |= 1 << (c & 0x7);
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| 82 | this.position = (c >> 3);
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| 83 | this.writeByte(enc);
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| 84 | }
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| 85 | }
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| 86 |
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| 87 | /**
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| 88 | * Based on the data table contained in this object, check
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| 89 | * if the given character should be escaped.
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| 90 | *
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| 91 | * @param char the character to be escaped. Only the first
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| 92 | * character in the string is used. Any other characters
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| 93 | * are ignored.
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| 94 | *
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| 95 | * @return the integer value of the raw UTF8 character. For
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| 96 | * example, if '%' is given, the return value is 37 (0x25).
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| 97 | * If the character given does not need to be escaped, the
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| 98 | * return value is zero.
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| 99 | *
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| 100 | * @langversion ActionScript 3.0
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| 101 | * @playerversion Flash 9.0
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| 102 | */
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| 103 | public function ShouldEscape(char:String) : int
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| 104 | {
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| 105 | var data:ByteArray = new ByteArray();
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| 106 | var c:int, mask:int;
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| 107 |
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| 108 | // write the character into a ByteArray so
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| 109 | // we can pull it out as a raw byte value.
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| 110 | data.writeUTFBytes(char);
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| 111 | data.position = 0;
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| 112 | c = data.readByte();
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| 113 |
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| 114 | if (c & 0x80)
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| 115 | {
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| 116 | // don't escape high byte characters. It can make international
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| 117 | // URI's unreadable. We just want to escape characters that would
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| 118 | // make URI syntax ambiguous.
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| 119 | return 0;
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| 120 | }
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| 121 | else if ((c < 0x1f) || (c == 0x7f))
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| 122 | {
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| 123 | // control characters must be escaped.
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| 124 | return c;
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| 125 | }
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| 126 |
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| 127 | this.position = (c >> 3);
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| 128 | mask = this.readByte();
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| 129 |
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| 130 | if (mask & (1 << (c & 0x7)))
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| 131 | {
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| 132 | // we need to escape this, return the numeric value
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| 133 | // of the character
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| 134 | return c;
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| 135 | }
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| 136 | else
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| 137 | {
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| 138 | return 0;
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| 139 | }
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| 140 | }
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| 141 | }
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| 142 | }
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