1 | /*
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2 | Adobe Systems Incorporated(r) Source Code License Agreement
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3 | Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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4 |
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5 | Please read this Source Code License Agreement carefully before using
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6 | the source code.
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7 |
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8 | Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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9 | no-charge, royalty-free, irrevocable copyright license, to reproduce,
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10 | prepare derivative works of, publicly display, publicly perform, and
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11 | distribute this source code and such derivative works in source or
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12 | object code form without any attribution requirements.
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13 |
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14 | The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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15 | derived from the source code without prior written permission.
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16 |
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17 | You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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18 | against any loss, damage, claims or lawsuits, including attorney's
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19 | fees that arise or result from your use or distribution of the source
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20 | code.
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21 |
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22 | THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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23 | ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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24 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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25 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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26 | NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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27 | OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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28 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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29 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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30 | OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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31 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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32 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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33 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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34 | */
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35 | package com.adobe.images
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36 | {
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37 | import flash.geom.*;
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38 | import flash.display.Bitmap;
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39 | import flash.display.BitmapData;
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40 | import flash.utils.ByteArray;
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41 |
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42 | /**
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43 | * Class that converts BitmapData into a valid PNG
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44 | */
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45 | public class PNGEncoder
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46 | {
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47 | /**
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48 | * Created a PNG image from the specified BitmapData
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49 | *
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50 | * @param image The BitmapData that will be converted into the PNG format.
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51 | * @return a ByteArray representing the PNG encoded image data.
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52 | * @langversion ActionScript 3.0
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53 | * @playerversion Flash 9.0
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54 | * @tiptext
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55 | */
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56 | public static function encode(img:BitmapData):ByteArray {
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57 | // Create output byte array
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58 | var png:ByteArray = new ByteArray();
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59 | // Write PNG signature
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60 | png.writeUnsignedInt(0x89504e47);
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61 | png.writeUnsignedInt(0x0D0A1A0A);
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62 | // Build IHDR chunk
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63 | var IHDR:ByteArray = new ByteArray();
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64 | IHDR.writeInt(img.width);
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65 | IHDR.writeInt(img.height);
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66 | IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA
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67 | IHDR.writeByte(0);
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68 | writeChunk(png,0x49484452,IHDR);
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69 | // Build IDAT chunk
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70 | var IDAT:ByteArray= new ByteArray();
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71 | for(var i:int=0;i < img.height;i++) {
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72 | // no filter
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73 | IDAT.writeByte(0);
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74 | var p:uint;
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75 | var j:int;
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76 | if ( !img.transparent ) {
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77 | for(j=0;j < img.width;j++) {
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78 | p = img.getPixel(j,i);
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79 | IDAT.writeUnsignedInt(
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80 | uint(((p&0xFFFFFF) << 8)|0xFF));
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81 | }
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82 | } else {
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83 | for(j=0;j < img.width;j++) {
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84 | p = img.getPixel32(j,i);
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85 | IDAT.writeUnsignedInt(
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86 | uint(((p&0xFFFFFF) << 8)|
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87 | (p>>>24)));
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88 | }
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89 | }
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90 | }
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91 | IDAT.compress();
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92 | writeChunk(png,0x49444154,IDAT);
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93 | // Build IEND chunk
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94 | writeChunk(png,0x49454E44,null);
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95 | // return PNG
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96 | return png;
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97 | }
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98 |
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99 | private static var crcTable:Array;
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100 | private static var crcTableComputed:Boolean = false;
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101 |
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102 | private static function writeChunk(png:ByteArray,
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103 | type:uint, data:ByteArray):void {
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104 | if (!crcTableComputed) {
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105 | crcTableComputed = true;
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106 | crcTable = [];
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107 | var c:uint;
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108 | for (var n:uint = 0; n < 256; n++) {
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109 | c = n;
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110 | for (var k:uint = 0; k < 8; k++) {
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111 | if (c & 1) {
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112 | c = uint(uint(0xedb88320) ^
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113 | uint(c >>> 1));
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114 | } else {
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115 | c = uint(c >>> 1);
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116 | }
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117 | }
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118 | crcTable[n] = c;
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119 | }
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120 | }
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121 | var len:uint = 0;
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122 | if (data != null) {
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123 | len = data.length;
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124 | }
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125 | png.writeUnsignedInt(len);
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126 | var p:uint = png.position;
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127 | png.writeUnsignedInt(type);
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128 | if ( data != null ) {
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129 | png.writeBytes(data);
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130 | }
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131 | var e:uint = png.position;
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132 | png.position = p;
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133 | c = 0xffffffff;
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134 | for (var i:int = 0; i < (e-p); i++) {
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135 | c = uint(crcTable[
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136 | (c ^ png.readUnsignedByte()) &
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137 | uint(0xff)] ^ uint(c >>> 8));
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138 | }
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139 | c = uint(c^uint(0xffffffff));
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140 | png.position = e;
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141 | png.writeUnsignedInt(c);
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142 | }
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143 | }
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144 | }
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