1 | package charts.series.pies {
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2 |
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3 | import charts.series.Element;
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4 | import flash.events.Event;
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5 | import caurina.transitions.Tweener;
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6 | import caurina.transitions.Equations;
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7 | import flash.geom.Point;
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8 | //import flash.events.Event;
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9 | import flash.events.MouseEvent;
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10 |
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11 | public class PieSliceContainer extends Element {
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12 |
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13 | private var TO_RADIANS:Number = Math.PI / 180;
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14 |
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15 | private var animating:Boolean;
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16 | private var pieSlice:PieSlice;
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17 | private var pieLabel:PieLabel;
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18 | private var pieRadius:Number;
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19 | private var tick_size:Number = 10;
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20 | private var tick_extension_size:Number = 4;
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21 | private var label_margin:Number = 2;
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22 | private var animationOffset:Number = 30;
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23 |
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24 | private var saveX:Number;
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25 | private var saveY:Number;
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26 | private var moveToX:Number;
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27 | private var moveToY:Number;
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28 |
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29 | private var original_alpha:Number;
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30 |
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31 |
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32 |
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33 | //
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34 | // this holds the slice and the text.
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35 | // we want to rotate the slice, but not the text, so
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36 | // this container holds both
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37 | //
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38 | public function PieSliceContainer( index:Number, value:Properties )
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39 | {
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40 | //
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41 | // replace magic in the label:
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42 | //
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43 | // value.set('label', this.replace_magic_values( value.get('label') ) );
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44 |
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45 |
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46 | tr.aces( 'pie', value.get('animate') );
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47 |
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48 | this.pieSlice = new PieSlice( index, value );
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49 | this.addChild( this.pieSlice );
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50 | var textlabel:String = value.get('label');
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51 |
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52 | //
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53 | // we set the alpha of the parent container
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54 | //
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55 | this.alpha = this.original_alpha = value.get('alpha');
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56 | //
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57 | if ( !value.has('label-colour') )
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58 | value.set('label-colour', value.get('colour'));
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59 |
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60 | var l:String = value.get('no-labels') ? '' : value.get('label');
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61 |
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62 | this.pieLabel = new PieLabel(
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63 | {
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64 | label: l,
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65 | colour: value.get('label-colour'),
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66 | 'font-size': value.get('font-size'),
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67 | 'on-click': value.get('on-click') } )
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68 | this.addChild( this.pieLabel );
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69 |
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70 | this.attach_events__(value);
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71 | this.animating = false;
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72 | }
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73 |
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74 | public function is_over():Boolean {
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75 | return this.pieSlice.is_over;
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76 | }
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77 |
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78 | public function get_slice():Element {
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79 | return this.pieSlice;
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80 | }
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81 |
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82 | public function get_label():PieLabel {
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83 | return this.pieLabel;
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84 | }
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85 |
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86 |
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87 | //
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88 | // the axis makes no sense here, let's override with null and write our own.
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89 | //
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90 | public override function resize( sc:ScreenCoordsBase ): void {}
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91 |
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92 | public function is_label_on_screen( sc:ScreenCoordsBase, slice_radius:Number ): Boolean {
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93 |
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94 | return this.pieLabel.move_label(
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95 | slice_radius + 10,
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96 | sc.get_center_x(),
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97 | sc.get_center_y(),
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98 | this.pieSlice.angle+(this.pieSlice.slice_angle/2) );
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99 | }
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100 |
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101 | public function pie_resize( sc:ScreenCoordsBase, slice_radius:Number ): void {
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102 |
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103 | this.pieRadius = slice_radius; // save off value for later use
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104 | this.pieSlice.pie_resize(sc, slice_radius);
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105 |
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106 | var ticAngle:Number = this.getTicAngle();
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107 |
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108 | this.saveX = this.x;
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109 | this.saveY = this.y;
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110 | this.moveToX = this.x + (animationOffset * Math.cos(ticAngle * TO_RADIANS));
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111 | this.moveToY = this.y + (animationOffset * Math.sin(ticAngle * TO_RADIANS));
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112 |
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113 | if (this.pieLabel.visible)
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114 | {
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115 | var lblRadius:Number = slice_radius + this.tick_size;
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116 | var lblAngle:Number = ticAngle * TO_RADIANS;
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117 |
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118 | this.pieLabel.x = this.pieSlice.x + lblRadius * Math.cos(lblAngle);
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119 | this.pieLabel.y = this.pieSlice.y + lblRadius * Math.sin(lblAngle);
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120 |
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121 | if (this.isRightSide())
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122 | {
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123 | this.pieLabel.x += this.tick_extension_size + this.label_margin;
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124 | }
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125 | else
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126 | {
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127 | //if legend stands to the left side of the pie
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128 | this.pieLabel.x =
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129 | this.pieLabel.x -
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130 | this.pieLabel.width -
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131 | this.tick_extension_size -
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132 | this.label_margin -
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133 | 4;
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134 | }
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135 | this.pieLabel.y -= this.pieLabel.height / 2;
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136 |
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137 | this.drawTicLines();
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138 | }
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139 | }
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140 |
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141 | public override function get_tooltip():String {
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142 | return this.pieSlice.get_tooltip();
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143 | }
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144 |
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145 | public override function get_tip_pos():Object {
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146 | var p:flash.geom.Point = this.localToGlobal( new flash.geom.Point(this.mouseX, this.mouseY) );
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147 | return {x:p.x,y:p.y};
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148 | }
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149 |
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150 | //
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151 | // override this. I think this needs to be moved into an
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152 | // animation manager?
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153 | //
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154 | // BTW this is called attach_events__ because Element has an
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155 | // attach_events already. I guess we need to fix one of them
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156 | //
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157 | protected function attach_events__(value:Properties):void {
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158 |
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159 | //
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160 | // TODO: either move this into properties
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161 | // props.as(Array).get('moo');
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162 | // or get rid of type checking
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163 | //
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164 |
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165 | var animate:Object = value.get('animate');
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166 | if (!(animate is Array)) {
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167 | if ((animate == null) || (animate)) {
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168 | animate = [{"type":"bounce","distance":5}];
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169 | }
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170 | else {
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171 | animate = new Array();
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172 | }
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173 | }
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174 |
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175 | var anims:Array = animate as Array;
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176 | //
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177 | // end to do
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178 | //
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179 |
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180 | this.addEventListener(MouseEvent.MOUSE_OVER, this.mouseOver_first, false, 0, true);
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181 | this.addEventListener(MouseEvent.MOUSE_OUT, this.mouseOut_first, false, 0, true);
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182 |
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183 | for each( var a:Object in anims ) {
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184 | switch( a.type ) {
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185 |
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186 | case "bounce":
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187 | // weak references so the garbage collector will kill them:
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188 | this.addEventListener(MouseEvent.MOUSE_OVER, this.mouseOver_bounce_out, false, 0, true);
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189 | this.addEventListener(MouseEvent.MOUSE_OUT, this.mouseOut_bounce_out, false, 0, true);
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190 | this.animationOffset = a.distance;
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191 | break;
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192 |
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193 | default:
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194 | // weak references so the garbage collector will kill them:
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195 | this.addEventListener(MouseEvent.MOUSE_OVER, this.mouseOver_alpha, false, 0, true);
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196 | this.addEventListener(MouseEvent.MOUSE_OUT, this.mouseOut_alpha, false, 0, true);
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197 | break;
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198 | }
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199 | }
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200 | }
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201 |
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202 | //
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203 | // stop multiple tweens from running
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204 | //
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205 | public function mouseOver_first(event:Event):void {
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206 |
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207 | if ( this.animating ) return;
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208 |
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209 | this.animating = true;
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210 | Tweener.removeTweens(this);
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211 | }
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212 |
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213 | public function mouseOut_first(event:Event):void {
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214 | Tweener.removeTweens(this);
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215 | this.animating = false;
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216 | }
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217 |
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218 | public function mouseOver_bounce_out(event:Event):void {
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219 | Tweener.addTween(this, {x:this.moveToX, y:this.moveToY, time:0.4, transition:"easeOutBounce"} );
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220 | }
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221 |
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222 | public function mouseOut_bounce_out(event:Event):void {
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223 | Tweener.addTween(this, {x:this.saveX, y:this.saveY, time:0.4, transition:"easeOutBounce"} );
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224 | }
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225 |
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226 | public function mouseOver_alpha(event:Event):void {
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227 | Tweener.addTween(this, { alpha:1, time:0.6, transition:Equations.easeOutCirc } );
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228 | }
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229 |
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230 | public function mouseOut_alpha(event:Event):void {
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231 | Tweener.addTween(this, { alpha:this.original_alpha, time:0.8, transition:Equations.easeOutElastic } );
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232 | }
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233 |
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234 | public function getLabelTopY():Number
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235 | {
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236 | return this.pieLabel.y;
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237 | }
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238 |
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239 | public function getLabelBottomY():Number
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240 | {
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241 | return this.pieLabel.y + this.pieLabel.height;
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242 | }
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243 |
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244 | // Y value is from 0 to sc.Height from top to bottom
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245 | public function moveLabelDown( sc:ScreenCoordsBase, minY:Number ):Number
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246 | {
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247 | if (this.pieLabel.visible)
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248 | {
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249 | var bAdjustToBottom:Boolean = false;
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250 | var lblTop:Number = this.getLabelTopY();
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251 |
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252 | if (lblTop < minY)
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253 | {
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254 | // adjustment is positive
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255 | var adjust:Number = minY - lblTop;
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256 | if ((this.pieLabel.height + minY) > (sc.bottom - 1))
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257 | {
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258 | // calc adjust so label bottom is at bottom of screen
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259 | adjust = sc.bottom - this.pieLabel.height - lblTop;
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260 | bAdjustToBottom = true;
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261 | }
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262 | // Adjust the Y value
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263 | this.pieLabel.y += adjust;
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264 |
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265 | if (!bAdjustToBottom)
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266 | {
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267 | var lblRadius:Number = this.pieRadius + this.tick_size;
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268 | var calcSin:Number = ((this.pieLabel.y + this.pieLabel.height / 2) - this.pieSlice.y) / lblRadius;
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269 | calcSin = Math.max( -1, Math.min(1, calcSin));
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270 | var newAngle:Number = Math.asin(calcSin) / TO_RADIANS;
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271 |
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272 | if ((this.getTicAngle() > 90) && (this.getTicAngle() < 270))
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273 | {
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274 | newAngle = 180 - newAngle;
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275 | }
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276 | else if (this.getTicAngle() >= 270)
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277 | {
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278 | newAngle = 360 + newAngle;
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279 | }
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280 |
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281 | var newX:Number = this.pieSlice.x + lblRadius * Math.cos(newAngle * TO_RADIANS);
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282 | if (this.isRightSide())
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283 | {
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284 | this.pieLabel.x = newX + this.tick_extension_size + this.label_margin;
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285 | }
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286 | else
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287 | {
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288 | //if legend stands to the left side of the pie
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289 | this.pieLabel.x = newX - this.pieLabel.width -
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290 | this.tick_extension_size - this.label_margin - 4;
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291 | }
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292 | }
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293 | }
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294 | this.drawTicLines();
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295 |
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296 | return this.pieLabel.y + this.pieLabel.height;
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297 | }
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298 | else
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299 | {
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300 | return minY;
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301 | }
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302 | }
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303 |
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304 | // Y value is from 0 to sc.Height from top to bottom
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305 | public function moveLabelUp( sc:ScreenCoordsBase, maxY:Number ):Number
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306 | {
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307 | if (this.pieLabel.visible)
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308 | {
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309 | var sign:Number = 1;
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310 | var bAdjustToTop:Boolean = false;
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311 | var lblBottom:Number = this.getLabelBottomY();
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312 | if (lblBottom > maxY)
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313 | {
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314 | // adjustment is negative here
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315 | var adjust:Number = maxY - lblBottom;
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316 | if ((maxY - this.pieLabel.height) < (sc.top + 1))
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317 | {
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318 | // calc adjust so label top is at top of screen
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319 | adjust = sc.top - this.getLabelTopY();
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320 | bAdjustToTop = true;
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321 | }
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322 | // Adjust the Y value
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323 | this.pieLabel.y += adjust;
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324 |
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325 | if (!bAdjustToTop)
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326 | {
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327 | var lblRadius:Number = this.pieRadius + this.tick_size;
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328 | var calcSin:Number = ((this.pieLabel.y + this.pieLabel.height / 2) - this.pieSlice.y) / lblRadius;
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329 | calcSin = Math.max( -1, Math.min(1, calcSin));
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330 | var newAngle:Number = Math.asin(calcSin) / TO_RADIANS;
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331 |
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332 | if ((this.getTicAngle() > 90) && (this.getTicAngle() < 270))
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333 | {
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334 | newAngle = 180 - newAngle;
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335 | sign = -1;
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336 | }
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337 | else if (this.getTicAngle() >= 270)
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338 | {
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339 | newAngle = 360 + newAngle;
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340 | }
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341 |
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342 | var newX:Number = this.pieSlice.x + lblRadius * Math.cos(newAngle * TO_RADIANS);
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343 | if (this.isRightSide())
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344 | {
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345 | this.pieLabel.x = newX + this.tick_extension_size + this.label_margin;
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346 | }
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347 | else
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348 | {
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349 | //if legend stands to the left side of the pie
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350 | this.pieLabel.x = newX - this.pieLabel.width -
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351 | this.tick_extension_size - this.label_margin - 4;
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352 | }
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353 | }
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354 | }
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355 | this.drawTicLines();
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356 |
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357 | return this.pieLabel.y;
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358 | }
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359 | else
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360 | {
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361 | return maxY;
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362 | }
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363 | }
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364 |
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365 | public function get_radius_offsets() :Object {
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366 | // Update the label text here in case pie slices change dynamically
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367 | //var lblText:String = this.getText();
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368 | //this.myPieLabel.setText(lblText);
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369 |
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370 | var offset:Object = { top:animationOffset, right:animationOffset,
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371 | bottom:animationOffset, left:animationOffset };
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372 | if (this.pieLabel.visible)
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373 | {
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374 | var ticAngle:Number = this.getTicAngle();
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375 | var offset_threshold:Number = 20;
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376 | var ticLength:Number = this.tick_size;
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377 |
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378 | if ((ticAngle >= 0) && (ticAngle <= 90))
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379 | {
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380 | offset.bottom = (ticAngle / 90) * ticLength + this.pieLabel.height / 2 + 1;
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381 | offset.right = ((90 - ticAngle) / 90) * ticLength + this.tick_extension_size + this.label_margin + this.pieLabel.width;
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382 | }
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383 | else if ((ticAngle > 90) && (ticAngle <= 180))
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384 | {
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385 | offset.bottom = ((180 - ticAngle) / 90) * ticLength + this.pieLabel.height / 2 + 1;
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386 | offset.left = ((ticAngle - 90) / 90) * ticLength + this.tick_extension_size + this.label_margin + this.pieLabel.width + 4;
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387 | }
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388 | else if ((ticAngle > 180) && (ticAngle < 270))
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389 | {
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390 | offset.top = ((ticAngle - 180) / 90) * ticLength + this.pieLabel.height / 2 + 1;
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391 | offset.left = ((270 - ticAngle) / 90) * ticLength + this.tick_extension_size + this.label_margin + this.pieLabel.width + 4;
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392 | }
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393 | else // if ((ticAngle >= 270) && (ticAngle <= 360))
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394 | {
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395 | offset.top = ((360 - ticAngle) / 90) * ticLength + this.pieLabel.height / 2 + 1;
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396 | offset.right = ((ticAngle - 270) / 90) * ticLength + this.tick_extension_size + this.label_margin + this.pieLabel.width;
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397 | }
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398 | }
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399 | return offset;
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400 | }
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401 | protected function drawTicLines():void
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402 | {
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403 | if ((this.pieLabel.text != '') && (this.pieLabel.visible))
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404 | {
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405 | var ticAngle:Number = this.getTicAngle();
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406 |
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407 | var lblRadius:Number = this.pieRadius + this.tick_size;
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408 | var lblAngle:Number = ticAngle * TO_RADIANS;
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409 |
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410 | var ticLblX:Number;
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411 | var ticLblY:Number;
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412 | if (this.pieSlice.isRightSide())
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413 | {
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414 | ticLblX = this.pieLabel.x - this.label_margin;
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415 | }
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416 | else
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417 | {
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418 | //if legend stands to the left side of the pie
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419 | ticLblX = this.pieLabel.x + this.pieLabel.width + this.label_margin + 4;
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420 | }
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421 | ticLblY = this.pieLabel.y + this.pieLabel.height / 2;
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422 |
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423 | var ticArcX:Number = this.pieSlice.x + this.pieRadius * Math.cos(lblAngle);
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424 | var ticArcY:Number = this.pieSlice.y + this.pieRadius * Math.sin(lblAngle);
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425 |
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426 | // Draw the line from the slice to the label
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427 | this.graphics.clear();
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428 | this.graphics.lineStyle( 1, this.pieSlice.get_colour(), 1 );
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429 |
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430 | // move to the end of the tic closest to the label
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431 | this.graphics.moveTo(ticLblX, ticLblY);
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432 | // draw a line the length of the tic extender
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433 | if (this.pieSlice.isRightSide())
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434 | {
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435 | this.graphics.lineTo(ticLblX - this.tick_extension_size, ticLblY);
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436 | }
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437 | else
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438 | {
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439 | this.graphics.lineTo(ticLblX + this.tick_extension_size, ticLblY);
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440 | }
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441 | // Draw a line from the end of the tic extender to the arc
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442 | this.graphics.lineTo(ticArcX, ticArcY);
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443 | }
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444 | }
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445 |
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446 | public function getTicAngle():Number
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447 | {
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448 | return this.pieSlice.getTicAngle();
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449 | }
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450 |
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451 | public function isRightSide():Boolean
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452 | {
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453 | return this.pieSlice.isRightSide();
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454 | }
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455 | }
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456 | }
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