1 | package charts.series.bars {
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2 | import flash.filters.DropShadowFilter;
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3 | import flash.geom.Matrix;
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4 | import charts.series.bars.Base;
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5 |
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6 | public class Round3D extends Base
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7 | {
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8 |
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9 | public function Round3D( index:Number, props:Properties, group:Number ) {
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10 |
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11 | super(index, props, group);
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12 | //super(index, {'top':props.get('top')}, props.get_colour('colour'), props.get('tip'), props.get('alpha'), group);
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13 |
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14 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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15 | dropShadow.blurX = 5;
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16 | dropShadow.blurY = 5;
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17 | dropShadow.distance = 3;
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18 | dropShadow.angle = 45;
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19 | dropShadow.quality = 2;
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20 | dropShadow.alpha = 0.4;
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21 | // apply shadow filter
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22 | this.filters = [dropShadow];
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23 | }
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24 |
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25 | public override function resize( sc:ScreenCoordsBase ):void {
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26 |
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27 | this.graphics.clear();
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28 | var h:Object = this.resize_helper( sc as ScreenCoords );
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29 |
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30 | this.bg( h.width, h.height, h.upside_down );
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31 | this.glass( h.width, h.height, h.upside_down );
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32 | }
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33 |
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34 | private function bg( w:Number, h:Number, upside_down:Boolean ):void {
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35 |
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36 | var rad:Number = w/3;
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37 | if ( rad > ( w / 2 ) )
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38 | rad = w / 2;
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39 |
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40 | this.graphics.lineStyle(0, 0, 0);// this.outline_colour, 100);
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41 |
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42 | var bgcolors:Array = GetColours(this.colour);
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43 | var bgalphas:Array = [1, 1];
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44 | var bgratios:Array = [0, 255];
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45 | var bgmatrix:Matrix = new Matrix();
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46 | var xRadius:Number;
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47 | var yRadius:Number;
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48 | var x:Number;
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49 | var y:Number;
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50 |
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51 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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52 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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53 |
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54 | if (!upside_down && h > 0)
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55 | { /* draw bar upward */
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56 |
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57 | if ( h >= w / 2)
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58 | { /* bar is tall enough for normal draw */
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59 |
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60 | /* draw bottom half ellipse */
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61 | x = w/2;
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62 | y = h;
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63 | xRadius = w / 2;
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64 | yRadius = rad / 2;
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65 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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66 |
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67 | /* draw connecting rectangle */
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68 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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69 | this.graphics.moveTo(0, w/2);
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70 | this.graphics.lineTo(0, h);
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71 | this.graphics.lineTo(w, h);
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72 | this.graphics.lineTo(w, w / 2);
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73 |
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74 | /* draw top ellipse */
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75 | //this.graphics.beginFill(this.colour, 1);
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76 | x = w / 2;
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77 | y = w / 2;
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78 | xRadius = w / 2;
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79 | yRadius = xRadius;
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80 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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81 |
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82 | }
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83 |
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84 | else
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85 |
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86 | { /* bar is too short for normal draw */
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87 |
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88 | /* draw bottom half ellipse */
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89 | x = w/2;
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90 | y = h;
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91 | xRadius = w / 2;
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92 | yRadius = rad / 2;
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93 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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94 |
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95 | /* draw top ellipse */
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96 | x = w / 2;
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97 | y = h;
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98 | xRadius = w / 2;
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99 | yRadius = h;
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100 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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101 |
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102 | }
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103 | }
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104 |
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105 | else
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106 |
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107 | { /*draw bar downward */
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108 |
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109 | if ( h >= w / 2)
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110 | { /* bar is tall enough for normal draw */
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111 |
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112 | /* draw top half ellipse */
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113 | x = w/2;
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114 | y = 0;
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115 | xRadius = w / 2;
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116 | yRadius = rad / 2;
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117 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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118 |
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119 | /* draw connecting rectangle */
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120 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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121 | this.graphics.moveTo(0, 0);
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122 | this.graphics.lineTo(0, h - w / 2);
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123 | this.graphics.lineTo(w, h - w / 2);
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124 | this.graphics.lineTo(w, 0);
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125 |
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126 | /* draw bottom ellipse */
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127 | //this.graphics.beginFill(this.colour, 1);
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128 | x = w / 2;
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129 | y = h - w / 2;
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130 | xRadius = w / 2;
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131 | yRadius = xRadius;
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132 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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133 |
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134 | }
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135 |
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136 | else
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137 |
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138 | { /* bar is too short for normal draw */
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139 |
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140 | if (h > 0)
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141 |
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142 | { /* bar greater than zero */
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143 |
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144 | /* draw top half ellipse */
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145 | x = w/2;
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146 | y = 0;
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147 | xRadius = w / 2;
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148 | yRadius = rad / 2;
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149 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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150 |
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151 | /* draw bottom ellipse */
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152 | x = w / 2;
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153 | y = 0;
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154 | xRadius = w / 2;
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155 | yRadius = h;
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156 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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157 |
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158 | }
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159 |
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160 | else
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161 |
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162 | { /* bar is zero */
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163 |
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164 | /* draw top ellipse */
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165 | x = w/2;
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166 | y = h;
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167 | xRadius = w / 2;
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168 | yRadius = rad / 4;
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169 | Ellipse(x, y, xRadius, yRadius, 100);
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170 |
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171 | }
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172 |
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173 | }
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174 |
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175 | }
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176 |
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177 | this.graphics.endFill();
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178 | }
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179 |
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180 | private function glass( w:Number, h:Number, upside_down:Boolean ): void {
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181 |
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182 | /* if this section is commented out, the white shine overlay will not be drawn */
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183 |
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184 | this.graphics.lineStyle(0, 0, 0);
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185 | var bgcolors:Array = GetColours(this.colour);
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186 | var bgalphas:Array = [1, 1];
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187 | var bgratios:Array = [0, 255];
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188 | var bgmatrix:Matrix = new Matrix();
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189 |
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190 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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191 |
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192 | /* set gradient fill */
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193 | var colors:Array = [0xFFFFFF, 0xFFFFFF];
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194 | var alphas:Array = [0, 0.75];
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195 | var ratios:Array = [100,255];
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196 | var xRadius:Number;
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197 | var yRadius:Number;
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198 | var x:Number;
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199 | var y:Number;
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200 | var matrix:Matrix = new Matrix();
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201 | matrix.createGradientBox(width, height, (180 / 180) * Math.PI );
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202 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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203 | var rad:Number = w / 3;
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204 |
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205 | if (!upside_down && h > 0)
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206 | { /* draw shine upward */
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207 |
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208 | if (h >= w / 2)
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209 | { /* bar is tall enough for normal draw */
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210 |
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211 | /* draw bottom half ellipse shine */
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212 | x = w/2;
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213 | y = h;
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214 | xRadius = w / 2 - (0.05 * w);
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215 | yRadius = rad / 2 - (0.05 * w);
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216 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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217 |
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218 | /*draw connecting rectangle shine */
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219 | this.graphics.moveTo(0 + (0.05 * w), w/2);
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220 | this.graphics.lineTo(0 + (0.05 * w), h);
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221 | this.graphics.lineTo(w - (0.05 * w), h);
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222 | this.graphics.lineTo(w - (0.05 * w), w/2);
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223 |
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224 |
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225 | /* redraw top ellipse (to overwrite connecting rectangle shine overlap)*/
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226 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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227 | x = w / 2;
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228 | y = w / 2;
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229 | xRadius = w / 2;
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230 | yRadius = xRadius;
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231 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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232 |
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233 | /* draw top ellipse shine */
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234 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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235 | x = w / 3;
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236 | y = w / 2;
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237 | xRadius = w / 3 - (0.05 * w);
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238 | yRadius = xRadius + (0.05 * w);
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239 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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240 |
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241 | }
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242 |
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243 | else
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244 |
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245 | { /* bar is not tall enough for normal draw */
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246 |
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247 | /* draw bottom half ellipse shine */
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248 | x = w/2;
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249 | y = h;
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250 | xRadius = w / 2 - (0.05 * w);
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251 | yRadius = rad / 2 - (0.05 * w);
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252 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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253 |
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254 | /* draw top ellipse shine */
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255 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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256 | x = w / 3;
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257 | y = h;
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258 | xRadius = w / 3 - (0.05 * w);
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259 | yRadius = h - 2.5*(0.05 * w);
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260 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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261 |
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262 | }
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263 |
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264 | }
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265 |
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266 | else
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267 |
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268 | { /* draw shine downward */
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269 |
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270 | if ( h >= w / 2)
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271 | { /* bar is tall enough for normal draw */
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272 |
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273 | /*draw connecting rectangle shine */
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274 | this.graphics.moveTo(0 + (0.05 * w), 0);
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275 | this.graphics.lineTo(0 + (0.05 * w), h - w / 2);
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276 | this.graphics.lineTo(w - (0.05 * w), h - w / 2);
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277 | this.graphics.lineTo(w - (0.05 * w), 0);
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278 |
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279 |
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280 | /* redraw bottom ellipse (to overwrite connecting rectangle shine overlap)*/
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281 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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282 | x = w / 2;
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283 | y = h - w / 2;
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284 | xRadius = w / 2;
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285 | yRadius = xRadius;
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286 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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287 |
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288 | /* draw bottom ellipse shine */
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289 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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290 | x = w / 3;
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291 | y = h - w / 2;
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292 | xRadius = w / 3 - (0.05 * w);
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293 | yRadius = xRadius + (0.05 * w);
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294 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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295 |
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296 | /* redraw top half ellipse (to overwrite connecting rectangle shine overlap */
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297 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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298 | x = w/2;
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299 | y = 0;
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300 | xRadius = w / 2;
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301 | yRadius = rad / 2;
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302 | Ellipse(x, y, xRadius, yRadius, 100);
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303 |
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304 | /* draw top half ellipse shine */
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305 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, [0.1, 0.7], [0,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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306 | x = w/2;
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307 | y = 0;
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308 | xRadius = w / 2 - (0.05 * w);
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309 | yRadius = rad / 2 - (0.05 * w);
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310 | Ellipse(x, y, xRadius, yRadius, 100);
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311 |
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312 | }
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313 |
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314 | else
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315 |
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316 | { /* bar is not tall enough for normal draw */
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317 |
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318 | if (h > 0)
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319 | { /* bar is greater than zero */
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320 |
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321 | /* draw bottom ellipse shine */
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322 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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323 | x = w / 3;
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324 | y = 0;
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325 | xRadius = w / 3 - (0.05 * w);
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326 | yRadius = h - 2.5*(0.05 * w);
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327 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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328 |
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329 | /* redraw top half ellipse (to overwrite connecting rectangle shine overlap */
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330 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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331 | x = w/2;
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332 | y = 0;
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333 | xRadius = w / 2;
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334 | yRadius = rad / 2;
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335 | Ellipse(x, y, xRadius, yRadius, 100);
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336 |
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337 | /* draw top half ellipse shine */
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338 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, [0.1, 0.67], [0,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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339 | x = w/2;
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340 | y = 0;
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341 | xRadius = w / 2 - (0.05 * w);
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342 | yRadius = rad / 2 - (0.05 * w);
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343 | Ellipse(x, y, xRadius, yRadius, 100);
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344 |
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345 | }
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346 |
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347 | else
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348 |
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349 | { /* bar is zero */
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350 |
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351 | /* redraw top half ellipse (to overwrite connecting rectangle shine overlap */
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352 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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353 | x = w/2;
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354 | y = 0;
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355 | xRadius = w / 2;
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356 | yRadius = rad / 2;
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357 | Ellipse(x, y, xRadius, yRadius, 100);
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358 |
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359 | /* draw top half ellipse shine */
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360 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, [0.1, 0.7], [0,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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361 | x = w/2;
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362 | y = 0;
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363 | xRadius = w / 2 - (0.05 * w);
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364 | yRadius = rad / 2 - (0.05 * w);
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365 | Ellipse(x, y, xRadius, yRadius, 100);
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366 |
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367 | }
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368 |
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369 | }
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370 |
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371 | }
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372 |
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373 | this.graphics.endFill();
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374 | }
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375 |
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376 | /* function to process colors */
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377 | /* returns a base color and a highlight color for the gradients based on the color passed in */
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378 | public static function GetColours( col:Number ):Array {
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379 | var rgb:Number = col; /* decimal value for color */
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380 | var red:Number = (rgb & 16711680) >> 16; /* extacts the red channel */
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381 | var green:Number = (rgb & 65280) >> 8; /* extacts the green channel */
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382 | var blue:Number = rgb & 255; /* extacts the blue channel */
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383 | var shift:Number = 2; /* shift factor */
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384 | var basecolor:Number = col; /* base color to be returned */
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385 | var highlight:Number = col; /* highlight color to be returned */
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386 | var bgred:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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387 | var bggreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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388 | var bgblue:Number = rgb & 255; /* blue channel for highlight */
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389 | var hired:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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390 | var higreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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391 | var hiblue:Number = rgb & 255; /* blue channel for highlight */
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392 |
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393 | /* set base color components based on ability to shift lighter */
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394 | if (red + red / shift > 255 || green + green / shift > 255 || blue + blue / shift > 255)
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395 | {
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396 | bgred = red - red / shift;
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397 | bggreen = green - green / shift;
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398 | bgblue = blue - blue / shift;
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399 | }
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400 |
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401 | /* set highlight components based on base colors */
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402 | hired = bgred + red / shift;
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403 | hiblue = bgblue + blue / shift;
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404 | higreen = bggreen + green / shift;
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405 |
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406 | /* reconstruct base and highlight */
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407 | basecolor = bgred << 16 | bggreen << 8 | bgblue;
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408 | highlight = hired << 16 | higreen << 8 | hiblue;
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409 |
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410 | /* return base and highlight */
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411 | return [highlight, basecolor];
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412 | }
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413 |
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414 | /* ellipse cos helper function */
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415 | public static function magicTrigFunctionX (pointRatio:Number):Number{
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416 | return Math.cos(pointRatio*2*Math.PI);
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417 | }
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418 |
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419 | /* ellipse sin helper function */
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420 | public static function magicTrigFunctionY (pointRatio:Number):Number{
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421 | return Math.sin(pointRatio*2*Math.PI);
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422 | }
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423 |
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424 | /* ellipse function */
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425 | /* draws an ellipse from passed center coordinates, x and y radii, and number of sides */
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426 | public function Ellipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number):Number{
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427 |
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428 | /* move to first point on ellipse */
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429 | this.graphics.moveTo(centerX + xRadius, centerY);
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430 |
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431 | /* loop through sides and draw curves */
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432 | for(var i:Number=0; i<=sides; i++){
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433 | var pointRatio:Number = i/sides;
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434 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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435 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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436 | var pointX:Number = centerX + xSteps * xRadius;
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437 | var pointY:Number = centerY + ySteps * yRadius;
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438 | this.graphics.lineTo(pointX, pointY);
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439 | }
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440 |
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441 | /* return 1 */
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442 | return 1;
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443 | }
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444 |
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445 | /* half ellipse function */
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446 | /* draws half of an ellipse from passed center coordinates, x and y radii, number of sides , and top/bottom */
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447 | public function halfEllipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number, top:Boolean):Number{
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448 |
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449 | var loopStart:Number;
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450 | var loopEnd:Number;
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451 |
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452 | if (top == true)
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453 | {
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454 | loopStart = sides / 2;
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455 | loopEnd = sides;
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456 | }
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457 | else
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458 | {
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459 | loopStart = 0;
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460 | loopEnd = sides / 2;
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461 | }
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462 |
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463 | /* move to first point on ellipse */
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464 | this.graphics.moveTo(centerX + xRadius, centerY);
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465 |
|
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466 | /* loop through sides and draw curves */
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467 | for(var i:Number=loopStart; i<=loopEnd; i++){
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468 | var pointRatio:Number = i/sides;
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469 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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470 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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471 | var pointX:Number = centerX + xSteps * xRadius;
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472 | var pointY:Number = centerY + ySteps * yRadius;
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473 | this.graphics.lineTo(pointX, pointY);
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474 | }
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475 |
|
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476 | /* return 1 */
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477 | return 1;
|
---|
478 | }
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479 |
|
---|
480 | }
|
---|
481 | }
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