| 1 | package charts.series.bars {
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| 2 | import flash.filters.DropShadowFilter;
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| 3 | import flash.geom.Matrix;
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| 4 | import charts.series.bars.Base;
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| 5 |
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| 6 | public class Round3D extends Base
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| 7 | {
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| 8 |
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| 9 | public function Round3D( index:Number, props:Properties, group:Number ) {
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| 10 |
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| 11 | super(index, props, group);
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| 12 | //super(index, {'top':props.get('top')}, props.get_colour('colour'), props.get('tip'), props.get('alpha'), group);
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| 13 |
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| 14 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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| 15 | dropShadow.blurX = 5;
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| 16 | dropShadow.blurY = 5;
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| 17 | dropShadow.distance = 3;
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| 18 | dropShadow.angle = 45;
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| 19 | dropShadow.quality = 2;
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| 20 | dropShadow.alpha = 0.4;
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| 21 | // apply shadow filter
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| 22 | this.filters = [dropShadow];
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| 23 | }
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| 24 |
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| 25 | public override function resize( sc:ScreenCoordsBase ):void {
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| 26 |
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| 27 | this.graphics.clear();
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| 28 | var h:Object = this.resize_helper( sc as ScreenCoords );
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| 29 |
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| 30 | this.bg( h.width, h.height, h.upside_down );
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| 31 | this.glass( h.width, h.height, h.upside_down );
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| 32 | }
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| 33 |
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| 34 | private function bg( w:Number, h:Number, upside_down:Boolean ):void {
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| 35 |
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| 36 | var rad:Number = w/3;
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| 37 | if ( rad > ( w / 2 ) )
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| 38 | rad = w / 2;
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| 39 |
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| 40 | this.graphics.lineStyle(0, 0, 0);// this.outline_colour, 100);
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| 41 |
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| 42 | var bgcolors:Array = GetColours(this.colour);
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| 43 | var bgalphas:Array = [1, 1];
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| 44 | var bgratios:Array = [0, 255];
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| 45 | var bgmatrix:Matrix = new Matrix();
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| 46 | var xRadius:Number;
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| 47 | var yRadius:Number;
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| 48 | var x:Number;
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| 49 | var y:Number;
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| 50 |
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| 51 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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| 52 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 53 |
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| 54 | if (!upside_down && h > 0)
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| 55 | { /* draw bar upward */
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| 56 |
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| 57 | if ( h >= w / 2)
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| 58 | { /* bar is tall enough for normal draw */
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| 59 |
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| 60 | /* draw bottom half ellipse */
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| 61 | x = w/2;
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| 62 | y = h;
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| 63 | xRadius = w / 2;
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| 64 | yRadius = rad / 2;
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| 65 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 66 |
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| 67 | /* draw connecting rectangle */
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| 68 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 69 | this.graphics.moveTo(0, w/2);
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| 70 | this.graphics.lineTo(0, h);
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| 71 | this.graphics.lineTo(w, h);
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| 72 | this.graphics.lineTo(w, w / 2);
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| 73 |
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| 74 | /* draw top ellipse */
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| 75 | //this.graphics.beginFill(this.colour, 1);
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| 76 | x = w / 2;
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| 77 | y = w / 2;
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| 78 | xRadius = w / 2;
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| 79 | yRadius = xRadius;
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| 80 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 81 |
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| 82 | }
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| 83 |
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| 84 | else
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| 85 |
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| 86 | { /* bar is too short for normal draw */
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| 87 |
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| 88 | /* draw bottom half ellipse */
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| 89 | x = w/2;
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| 90 | y = h;
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| 91 | xRadius = w / 2;
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| 92 | yRadius = rad / 2;
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| 93 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 94 |
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| 95 | /* draw top ellipse */
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| 96 | x = w / 2;
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| 97 | y = h;
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| 98 | xRadius = w / 2;
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| 99 | yRadius = h;
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| 100 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 101 |
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| 102 | }
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| 103 | }
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| 104 |
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| 105 | else
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| 106 |
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| 107 | { /*draw bar downward */
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| 108 |
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| 109 | if ( h >= w / 2)
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| 110 | { /* bar is tall enough for normal draw */
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| 111 |
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| 112 | /* draw top half ellipse */
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| 113 | x = w/2;
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| 114 | y = 0;
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| 115 | xRadius = w / 2;
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| 116 | yRadius = rad / 2;
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| 117 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 118 |
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| 119 | /* draw connecting rectangle */
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| 120 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 121 | this.graphics.moveTo(0, 0);
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| 122 | this.graphics.lineTo(0, h - w / 2);
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| 123 | this.graphics.lineTo(w, h - w / 2);
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| 124 | this.graphics.lineTo(w, 0);
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| 125 |
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| 126 | /* draw bottom ellipse */
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| 127 | //this.graphics.beginFill(this.colour, 1);
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| 128 | x = w / 2;
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| 129 | y = h - w / 2;
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| 130 | xRadius = w / 2;
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| 131 | yRadius = xRadius;
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| 132 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 133 |
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| 134 | }
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| 135 |
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| 136 | else
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| 137 |
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| 138 | { /* bar is too short for normal draw */
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| 139 |
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| 140 | if (h > 0)
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| 141 |
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| 142 | { /* bar greater than zero */
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| 143 |
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| 144 | /* draw top half ellipse */
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| 145 | x = w/2;
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| 146 | y = 0;
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| 147 | xRadius = w / 2;
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| 148 | yRadius = rad / 2;
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| 149 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 150 |
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| 151 | /* draw bottom ellipse */
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| 152 | x = w / 2;
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| 153 | y = 0;
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| 154 | xRadius = w / 2;
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| 155 | yRadius = h;
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| 156 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 157 |
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| 158 | }
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| 159 |
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| 160 | else
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| 161 |
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| 162 | { /* bar is zero */
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| 163 |
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| 164 | /* draw top ellipse */
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| 165 | x = w/2;
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| 166 | y = h;
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| 167 | xRadius = w / 2;
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| 168 | yRadius = rad / 4;
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| 169 | Ellipse(x, y, xRadius, yRadius, 100);
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| 170 |
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| 171 | }
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| 172 |
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| 173 | }
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| 174 |
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| 175 | }
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| 176 |
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| 177 | this.graphics.endFill();
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| 178 | }
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| 179 |
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| 180 | private function glass( w:Number, h:Number, upside_down:Boolean ): void {
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| 181 |
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| 182 | /* if this section is commented out, the white shine overlay will not be drawn */
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| 183 |
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| 184 | this.graphics.lineStyle(0, 0, 0);
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| 185 | var bgcolors:Array = GetColours(this.colour);
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| 186 | var bgalphas:Array = [1, 1];
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| 187 | var bgratios:Array = [0, 255];
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| 188 | var bgmatrix:Matrix = new Matrix();
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| 189 |
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| 190 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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| 191 |
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| 192 | /* set gradient fill */
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| 193 | var colors:Array = [0xFFFFFF, 0xFFFFFF];
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| 194 | var alphas:Array = [0, 0.75];
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| 195 | var ratios:Array = [100,255];
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| 196 | var xRadius:Number;
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| 197 | var yRadius:Number;
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| 198 | var x:Number;
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| 199 | var y:Number;
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| 200 | var matrix:Matrix = new Matrix();
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| 201 | matrix.createGradientBox(width, height, (180 / 180) * Math.PI );
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| 202 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 203 | var rad:Number = w / 3;
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| 204 |
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| 205 | if (!upside_down && h > 0)
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| 206 | { /* draw shine upward */
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| 207 |
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| 208 | if (h >= w / 2)
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| 209 | { /* bar is tall enough for normal draw */
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| 210 |
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| 211 | /* draw bottom half ellipse shine */
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| 212 | x = w/2;
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| 213 | y = h;
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| 214 | xRadius = w / 2 - (0.05 * w);
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| 215 | yRadius = rad / 2 - (0.05 * w);
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| 216 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 217 |
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| 218 | /*draw connecting rectangle shine */
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| 219 | this.graphics.moveTo(0 + (0.05 * w), w/2);
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| 220 | this.graphics.lineTo(0 + (0.05 * w), h);
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| 221 | this.graphics.lineTo(w - (0.05 * w), h);
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| 222 | this.graphics.lineTo(w - (0.05 * w), w/2);
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| 223 |
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| 224 |
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| 225 | /* redraw top ellipse (to overwrite connecting rectangle shine overlap)*/
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| 226 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 227 | x = w / 2;
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| 228 | y = w / 2;
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| 229 | xRadius = w / 2;
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| 230 | yRadius = xRadius;
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| 231 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 232 |
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| 233 | /* draw top ellipse shine */
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| 234 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 235 | x = w / 3;
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| 236 | y = w / 2;
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| 237 | xRadius = w / 3 - (0.05 * w);
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| 238 | yRadius = xRadius + (0.05 * w);
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| 239 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 240 |
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| 241 | }
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| 242 |
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| 243 | else
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| 244 |
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| 245 | { /* bar is not tall enough for normal draw */
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| 246 |
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| 247 | /* draw bottom half ellipse shine */
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| 248 | x = w/2;
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| 249 | y = h;
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| 250 | xRadius = w / 2 - (0.05 * w);
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| 251 | yRadius = rad / 2 - (0.05 * w);
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| 252 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 253 |
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| 254 | /* draw top ellipse shine */
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| 255 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 256 | x = w / 3;
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| 257 | y = h;
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| 258 | xRadius = w / 3 - (0.05 * w);
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| 259 | yRadius = h - 2.5*(0.05 * w);
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| 260 | halfEllipse(x, y, xRadius, yRadius, 100, true);
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| 261 |
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| 262 | }
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| 263 |
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| 264 | }
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| 265 |
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| 266 | else
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| 267 |
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| 268 | { /* draw shine downward */
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| 269 |
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| 270 | if ( h >= w / 2)
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| 271 | { /* bar is tall enough for normal draw */
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| 272 |
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| 273 | /*draw connecting rectangle shine */
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| 274 | this.graphics.moveTo(0 + (0.05 * w), 0);
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| 275 | this.graphics.lineTo(0 + (0.05 * w), h - w / 2);
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| 276 | this.graphics.lineTo(w - (0.05 * w), h - w / 2);
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| 277 | this.graphics.lineTo(w - (0.05 * w), 0);
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| 278 |
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| 279 |
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| 280 | /* redraw bottom ellipse (to overwrite connecting rectangle shine overlap)*/
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| 281 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 282 | x = w / 2;
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| 283 | y = h - w / 2;
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| 284 | xRadius = w / 2;
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| 285 | yRadius = xRadius;
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| 286 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 287 |
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| 288 | /* draw bottom ellipse shine */
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| 289 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 290 | x = w / 3;
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| 291 | y = h - w / 2;
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| 292 | xRadius = w / 3 - (0.05 * w);
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| 293 | yRadius = xRadius + (0.05 * w);
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| 294 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 295 |
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| 296 | /* redraw top half ellipse (to overwrite connecting rectangle shine overlap */
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| 297 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 298 | x = w/2;
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| 299 | y = 0;
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| 300 | xRadius = w / 2;
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| 301 | yRadius = rad / 2;
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| 302 | Ellipse(x, y, xRadius, yRadius, 100);
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| 303 |
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| 304 | /* draw top half ellipse shine */
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| 305 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, [0.1, 0.7], [0,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 306 | x = w/2;
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| 307 | y = 0;
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| 308 | xRadius = w / 2 - (0.05 * w);
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| 309 | yRadius = rad / 2 - (0.05 * w);
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| 310 | Ellipse(x, y, xRadius, yRadius, 100);
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| 311 |
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| 312 | }
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| 313 |
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| 314 | else
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| 315 |
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| 316 | { /* bar is not tall enough for normal draw */
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| 317 |
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| 318 | if (h > 0)
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| 319 | { /* bar is greater than zero */
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| 320 |
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| 321 | /* draw bottom ellipse shine */
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| 322 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 323 | x = w / 3;
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| 324 | y = 0;
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| 325 | xRadius = w / 3 - (0.05 * w);
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| 326 | yRadius = h - 2.5*(0.05 * w);
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| 327 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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| 328 |
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| 329 | /* redraw top half ellipse (to overwrite connecting rectangle shine overlap */
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| 330 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 331 | x = w/2;
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| 332 | y = 0;
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| 333 | xRadius = w / 2;
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| 334 | yRadius = rad / 2;
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| 335 | Ellipse(x, y, xRadius, yRadius, 100);
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| 336 |
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| 337 | /* draw top half ellipse shine */
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| 338 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, [0.1, 0.67], [0,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 339 | x = w/2;
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| 340 | y = 0;
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| 341 | xRadius = w / 2 - (0.05 * w);
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| 342 | yRadius = rad / 2 - (0.05 * w);
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| 343 | Ellipse(x, y, xRadius, yRadius, 100);
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| 344 |
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| 345 | }
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| 346 |
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| 347 | else
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| 348 |
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| 349 | { /* bar is zero */
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| 350 |
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| 351 | /* redraw top half ellipse (to overwrite connecting rectangle shine overlap */
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| 352 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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| 353 | x = w/2;
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| 354 | y = 0;
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| 355 | xRadius = w / 2;
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| 356 | yRadius = rad / 2;
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| 357 | Ellipse(x, y, xRadius, yRadius, 100);
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| 358 |
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| 359 | /* draw top half ellipse shine */
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| 360 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, [0.1, 0.7], [0,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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| 361 | x = w/2;
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| 362 | y = 0;
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| 363 | xRadius = w / 2 - (0.05 * w);
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| 364 | yRadius = rad / 2 - (0.05 * w);
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| 365 | Ellipse(x, y, xRadius, yRadius, 100);
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| 366 |
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| 367 | }
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| 368 |
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| 369 | }
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| 370 |
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| 371 | }
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| 372 |
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| 373 | this.graphics.endFill();
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| 374 | }
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| 375 |
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| 376 | /* function to process colors */
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| 377 | /* returns a base color and a highlight color for the gradients based on the color passed in */
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| 378 | public static function GetColours( col:Number ):Array {
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| 379 | var rgb:Number = col; /* decimal value for color */
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| 380 | var red:Number = (rgb & 16711680) >> 16; /* extacts the red channel */
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| 381 | var green:Number = (rgb & 65280) >> 8; /* extacts the green channel */
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| 382 | var blue:Number = rgb & 255; /* extacts the blue channel */
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| 383 | var shift:Number = 2; /* shift factor */
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| 384 | var basecolor:Number = col; /* base color to be returned */
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| 385 | var highlight:Number = col; /* highlight color to be returned */
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| 386 | var bgred:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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| 387 | var bggreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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| 388 | var bgblue:Number = rgb & 255; /* blue channel for highlight */
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| 389 | var hired:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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| 390 | var higreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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| 391 | var hiblue:Number = rgb & 255; /* blue channel for highlight */
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| 392 |
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| 393 | /* set base color components based on ability to shift lighter */
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| 394 | if (red + red / shift > 255 || green + green / shift > 255 || blue + blue / shift > 255)
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| 395 | {
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| 396 | bgred = red - red / shift;
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| 397 | bggreen = green - green / shift;
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| 398 | bgblue = blue - blue / shift;
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| 399 | }
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| 400 |
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| 401 | /* set highlight components based on base colors */
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| 402 | hired = bgred + red / shift;
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| 403 | hiblue = bgblue + blue / shift;
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| 404 | higreen = bggreen + green / shift;
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| 405 |
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| 406 | /* reconstruct base and highlight */
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| 407 | basecolor = bgred << 16 | bggreen << 8 | bgblue;
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| 408 | highlight = hired << 16 | higreen << 8 | hiblue;
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| 409 |
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| 410 | /* return base and highlight */
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| 411 | return [highlight, basecolor];
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| 412 | }
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| 413 |
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| 414 | /* ellipse cos helper function */
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| 415 | public static function magicTrigFunctionX (pointRatio:Number):Number{
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| 416 | return Math.cos(pointRatio*2*Math.PI);
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| 417 | }
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| 418 |
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| 419 | /* ellipse sin helper function */
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| 420 | public static function magicTrigFunctionY (pointRatio:Number):Number{
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| 421 | return Math.sin(pointRatio*2*Math.PI);
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| 422 | }
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| 423 |
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| 424 | /* ellipse function */
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| 425 | /* draws an ellipse from passed center coordinates, x and y radii, and number of sides */
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| 426 | public function Ellipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number):Number{
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| 427 |
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| 428 | /* move to first point on ellipse */
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| 429 | this.graphics.moveTo(centerX + xRadius, centerY);
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| 430 |
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| 431 | /* loop through sides and draw curves */
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| 432 | for(var i:Number=0; i<=sides; i++){
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| 433 | var pointRatio:Number = i/sides;
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| 434 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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| 435 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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| 436 | var pointX:Number = centerX + xSteps * xRadius;
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| 437 | var pointY:Number = centerY + ySteps * yRadius;
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| 438 | this.graphics.lineTo(pointX, pointY);
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| 439 | }
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| 440 |
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| 441 | /* return 1 */
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| 442 | return 1;
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| 443 | }
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| 444 |
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| 445 | /* half ellipse function */
|
|---|
| 446 | /* draws half of an ellipse from passed center coordinates, x and y radii, number of sides , and top/bottom */
|
|---|
| 447 | public function halfEllipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number, top:Boolean):Number{
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| 448 |
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| 449 | var loopStart:Number;
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| 450 | var loopEnd:Number;
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| 451 |
|
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| 452 | if (top == true)
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| 453 | {
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|---|
| 454 | loopStart = sides / 2;
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| 455 | loopEnd = sides;
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|---|
| 456 | }
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|---|
| 457 | else
|
|---|
| 458 | {
|
|---|
| 459 | loopStart = 0;
|
|---|
| 460 | loopEnd = sides / 2;
|
|---|
| 461 | }
|
|---|
| 462 |
|
|---|
| 463 | /* move to first point on ellipse */
|
|---|
| 464 | this.graphics.moveTo(centerX + xRadius, centerY);
|
|---|
| 465 |
|
|---|
| 466 | /* loop through sides and draw curves */
|
|---|
| 467 | for(var i:Number=loopStart; i<=loopEnd; i++){
|
|---|
| 468 | var pointRatio:Number = i/sides;
|
|---|
| 469 | var xSteps:Number = magicTrigFunctionX(pointRatio);
|
|---|
| 470 | var ySteps:Number = magicTrigFunctionY(pointRatio);
|
|---|
| 471 | var pointX:Number = centerX + xSteps * xRadius;
|
|---|
| 472 | var pointY:Number = centerY + ySteps * yRadius;
|
|---|
| 473 | this.graphics.lineTo(pointX, pointY);
|
|---|
| 474 | }
|
|---|
| 475 |
|
|---|
| 476 | /* return 1 */
|
|---|
| 477 | return 1;
|
|---|
| 478 | }
|
|---|
| 479 |
|
|---|
| 480 | }
|
|---|
| 481 | }
|
|---|