1 | package charts.series.bars {
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2 | import flash.filters.DropShadowFilter;
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3 | import flash.geom.Matrix;
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4 |
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5 | public class PlasticFlat extends Base
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6 | {
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7 |
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8 | public function PlasticFlat( index:Number, props:Properties, group:Number ) {
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9 |
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10 | super(index, props, group);
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11 | //super(index, {'top':props.get('top')}, props.get_colour('colour'), props.get('tip'), props.get('alpha'), group);
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12 |
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13 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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14 | dropShadow.blurX = 5;
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15 | dropShadow.blurY = 5;
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16 | dropShadow.distance = 3;
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17 | dropShadow.angle = 45;
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18 | dropShadow.quality = 2;
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19 | dropShadow.alpha = 0.4;
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20 | // apply shadow filter
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21 | this.filters = [dropShadow];
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22 | }
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23 |
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24 | public override function resize( sc:ScreenCoordsBase ):void {
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25 |
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26 | this.graphics.clear();
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27 | var h:Object = this.resize_helper( sc as ScreenCoords );
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28 |
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29 | this.bg( h.width, h.height, h.upside_down );
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30 | this.glass( h.width, h.height, h.upside_down );
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31 | }
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32 |
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33 | private function bg( w:Number, h:Number, upside_down:Boolean ):void {
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34 |
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35 | var rad:Number = w/3;
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36 | if ( rad > ( w / 2 ) )
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37 | rad = w / 2;
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38 |
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39 | this.graphics.lineStyle(0, 0, 0);// this.outline_colour, 100);
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40 |
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41 | var allcolors:Array = GetColours(this.colour);
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42 | var lowlight:Number = allcolors[2];
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43 | var highlight:Number = allcolors[0];
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44 | var bgcolors:Array = [allcolors[1], allcolors[2], allcolors[2]];
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45 | var bgalphas:Array = [1, 1, 1];
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46 | var bgratios:Array = [0, 115, 255];
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47 | //var bgcolors:Array = [allcolors[1], allcolors[2]];
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48 | //var bgalphas:Array = [1, 1];
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49 | //var bgratios:Array = [0, 255];
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50 | var bgmatrix:Matrix = new Matrix();
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51 | var xRadius:Number;
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52 | var yRadius:Number;
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53 | var x:Number;
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54 | var y:Number;
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55 | var bevel:Number = 0.02 * w;
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56 | var div:Number = 3;
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57 |
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58 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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59 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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60 |
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61 | if ( h > 0 || h < 0)
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62 | { /* height is not zero */
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63 |
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64 | /* draw outline darker rounded rectangle */
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65 | this.graphics.beginFill(0x000000, 1);
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66 | this.graphics.drawRoundRect(0, 0, w, h, w/div, w/div);
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67 |
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68 | /* draw inner highlight rounded rectangle */
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69 | this.graphics.beginFill(highlight, 1);
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70 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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71 |
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72 | /* draw inner gradient rounded rectangle */
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73 | bevel = bevel * 3;
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74 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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75 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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76 |
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77 | }
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78 | else
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79 | {
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80 |
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81 | /* draw outline darker rounded rectangle */
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82 | this.graphics.beginFill(0x000000, 1);
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83 | this.graphics.drawRoundRect(0, 0 - 2*bevel, w, h + 4*bevel, w/div, w/div);
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84 |
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85 | /* draw inner highlight rounded rectangle */
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86 | this.graphics.beginFill(highlight, 1);
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87 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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88 |
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89 | /* draw inner gradient rounded rectangle */
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90 | bevel = bevel * 3;
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91 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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92 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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93 |
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94 | }
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95 |
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96 |
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97 | this.graphics.endFill();
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98 | }
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99 |
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100 | private function glass( w:Number, h:Number, upside_down:Boolean ): void {
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101 |
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102 | /* if this section is commented out, the white shine overlay will not be drawn */
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103 |
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104 | this.graphics.lineStyle(0, 0, 0);
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105 | var allcolors:Array = GetColours(this.colour);
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106 | var lowlight:Number = allcolors[2];
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107 | var highlight:Number = allcolors[0];
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108 | var bgcolors:Array = [allcolors[1], allcolors[2], allcolors[2]];
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109 | var bgalphas:Array = [1, 1, 1];
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110 | var bgratios:Array = [0, 115, 255];
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111 | var bgmatrix:Matrix = new Matrix();
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112 | /*var colors:Array = [0xFFFFFF, 0xFFFFFF];
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113 | var alphas:Array = [0, 0.75];
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114 | var ratios:Array = [127,255]; */
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115 | var colors:Array = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
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116 | var alphas:Array = [0, 0.05, 0.75];
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117 | var ratios:Array = [0, 123, 255];
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118 | var xRadius:Number;
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119 | var yRadius:Number;
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120 | var x:Number;
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121 | var y:Number;
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122 | var matrix:Matrix = new Matrix();
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123 | var bevel:Number = 0.02 * w;
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124 | var div:Number = 3;
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125 |
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126 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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127 | matrix.createGradientBox(width, height, (180 / 180) * Math.PI );
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128 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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129 | var rad:Number = w / 3;
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130 |
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131 | if ( h > 0 && !upside_down )
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132 | { /* draw bar upwards */
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133 |
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134 | /* draw shine rounded rectangle */
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135 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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136 |
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137 | /* draw outline darker rectangle */
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138 | this.graphics.beginFill(0x000000, 1);
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139 | this.graphics.drawRect(0, h - h / 2, w, h/2);
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140 |
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141 | /* draw inner highlight rectangle */
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142 | this.graphics.beginFill(highlight, 1);
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143 | this.graphics.drawRect(0 + bevel, h - h / 2, w - 2 * bevel, h /2 - bevel);
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144 |
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145 | /* draw inner gradient rectangle */
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146 | bevel = bevel * 3;
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147 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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148 | this.graphics.drawRect(0 + bevel, h - h / 2, w - 2 * bevel, h / 2 - bevel);
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149 |
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150 | /* draw shine rounded rectangle */
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151 | bevel = bevel / 3;
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152 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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153 | this.graphics.drawRect(0 + bevel, h - h / 2, w - 2 * bevel, h / 2 - bevel);
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154 |
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155 | }
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156 | else if ( h > 0 )
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157 | {/* draw bar downwards */
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158 |
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159 | /* draw shine rounded rectangle */
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160 | this.graphics.drawRoundRect(0 + bevel, 0 + bevel, w - 2 * bevel, h - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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161 |
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162 | /* draw outline darker rectangle */
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163 | this.graphics.beginFill(0x000000, 1);
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164 | this.graphics.drawRect(0, 0, w, h/2);
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165 |
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166 | /* draw inner highlight rectangle */
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167 | this.graphics.beginFill(highlight, 1);
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168 | this.graphics.drawRect(0 + bevel, 0 + bevel, w - 2 * bevel, h /2 - bevel);
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169 |
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170 | /* draw inner gradient rectangle */
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171 | bevel = bevel * 3;
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172 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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173 | this.graphics.drawRect(0 + bevel, 0 + bevel, w - 2 * bevel, h / 2 - bevel);
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174 |
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175 | /* draw shine rounded rectangle */
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176 | bevel = bevel / 3;
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177 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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178 | this.graphics.drawRect(0 + bevel, 0 + bevel, w - 2 * bevel, h / 2 - bevel);
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179 |
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180 | }
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181 | else
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182 | {
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183 |
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184 | /* draw shine rounded rectangle */
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185 | this.graphics.drawRoundRect(0 + bevel, 0 - 2*bevel + bevel, w - 2 * bevel, h + 4*bevel - 2 * bevel, w/div - 2*bevel, w/div - 2 * bevel);
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186 |
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187 | }
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188 | this.graphics.endFill();
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189 |
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190 | }
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191 |
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192 | /* function to process colors */
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193 | /* returns a base color, a lowlight color, and a highlight color for the gradients based on the color passed in */
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194 | public static function GetColours( col:Number):Array {
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195 | var rgb:Number = col; /* decimal value for color */
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196 | var red:Number = (rgb & 16711680) >> 16; /* extacts the red channel */
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197 | var green:Number = (rgb & 65280) >> 8; /* extacts the green channel */
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198 | var blue:Number = rgb & 255; /* extacts the blue channel */
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199 | var shift:Number = 0.15; /* shift factor */
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200 | var loshift:Number = 1.75; /* lowlight shift factor */
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201 | var basecolor:Number = col; /* base color to be returned */
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202 | var lowlight:Number = col; /* lowlight color to be returned */
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203 | var highlight:Number = col; /* highlight color to be returned */
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204 | var bgred:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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205 | var bggreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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206 | var bgblue:Number = rgb & 255; /* blue channel for highlight */
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207 | var lored:Number = (rgb & 16711680) >> 16; /* red channel for lowlight */
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208 | var logreen:Number = (rgb & 65280) >> 8; /* green channel for lowlight */
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209 | var loblue:Number = rgb & 255; /* blue channel for lowlight */
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210 | var hired:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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211 | var higreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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212 | var hiblue:Number = rgb & 255; /* blue channel for highlight */
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213 |
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214 | /* set base color components based on ability to shift lighter and darker */
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215 | if (red + red * shift < 255 && red - loshift * red * shift > 0)
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216 | { /* red can be shifted both lighter and darker */
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217 | bgred = red;
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218 | }
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219 | else
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220 | { /* red can be shifter either lighter or darker */
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221 | if (red + red * shift < 255)
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222 | { /* red can be shifter lighter */
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223 | bgred = red + red / shift;
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224 | }
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225 | else
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226 | { /* red can be shifted darker */
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227 | bgred = red - loshift * red * shift;
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228 | }
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229 | }
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230 |
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231 | if (blue + blue * shift < 255 && blue - loshift * blue * shift > 0)
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232 | { /* blue can be shifted both lighter and darker */
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233 | bgblue = blue;
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234 | }
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235 | else
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236 | { /* blue can be shifter either lighter or darker */
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237 | if (blue + blue * shift < 255)
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238 | { /* blue can be shifter lighter */
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239 | bgblue = blue + blue * shift;
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240 | }
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241 | else
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242 | { /* blue can be shifted darker */
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243 | bgblue = blue - loshift * blue * shift;
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244 | }
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245 | }
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246 |
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247 | if (green + green * shift < 255 && green - loshift * green * shift > 0)
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248 | { /* green can be shifted both lighter and darker */
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249 | bggreen = green;
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250 | }
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251 | else
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252 | { /* green can be shifted either lighter or darker */
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253 | if (green + green * shift < 255)
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254 | { /* green can be shifter lighter */
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255 | bggreen = green + green * shift;
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256 | }
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257 | else
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258 | { /* green can be shifted darker */
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259 | bggreen = green - loshift * green * shift;
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260 | }
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261 | }
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262 |
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263 | /* set highlight and lowlight components based on base colors */
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264 | hired = bgred + red * shift;
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265 | lored = bgred - loshift * (red * shift);
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266 | hiblue = bgblue + blue * shift;
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267 | loblue = bgblue - loshift * (blue * shift);
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268 | higreen = bggreen + green * shift;
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269 | logreen = bggreen - loshift * (green * shift);
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270 |
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271 | /* reconstruct base and highlight */
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272 | basecolor = bgred << 16 | bggreen << 8 | bgblue;
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273 | highlight = hired << 16 | higreen << 8 | hiblue;
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274 | lowlight = lored << 16 | logreen << 8 | loblue;
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275 |
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276 | /* return base, lowlight, and highlight */
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277 | return [highlight, basecolor, lowlight];
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278 | }
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279 |
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280 | /* ellipse cos helper function */
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281 | public static function magicTrigFunctionX (pointRatio:Number):Number{
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282 | return Math.cos(pointRatio*2*Math.PI);
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283 | }
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284 |
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285 | /* ellipse sin helper function */
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286 | public static function magicTrigFunctionY (pointRatio:Number):Number{
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287 | return Math.sin(pointRatio*2*Math.PI);
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288 | }
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289 |
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290 | /* ellipse function */
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291 | /* draws an ellipse from passed center coordinates, x and y radii, and number of sides */
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292 | public function Ellipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number):Number{
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293 |
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294 | /* move to first point on ellipse */
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295 | this.graphics.moveTo(centerX + xRadius, centerY);
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296 |
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297 | /* loop through sides and draw curves */
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298 | for(var i:Number=0; i<=sides; i++){
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299 | var pointRatio:Number = i/sides;
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300 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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301 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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302 | var pointX:Number = centerX + xSteps * xRadius;
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303 | var pointY:Number = centerY + ySteps * yRadius;
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304 | this.graphics.lineTo(pointX, pointY);
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305 | }
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306 |
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307 | /* return 1 */
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308 | return 1;
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309 | }
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310 |
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311 | }
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312 | }
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