1 | package charts.series.bars {
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2 |
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3 | import charts.series.bars.Base;
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4 | import flash.filters.DropShadowFilter;
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5 | import flash.geom.Matrix;
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6 |
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7 | public class CylinderOutline extends Base {
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8 |
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9 | public function CylinderOutline( index:Number, props:Properties, group:Number ) {
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10 |
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11 | super(index, props, group);
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12 | //// MASSIVE HACK:
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13 | //super(index, {'top':props.get('top')}, props.get_colour('colour'), props.get('tip'), props.get('alpha'), group);
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14 |
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15 | // super(index, style, style.colour, style.tip, style.alpha, group);
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16 |
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17 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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18 | dropShadow.blurX = 5;
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19 | dropShadow.blurY = 5;
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20 | dropShadow.distance = 3;
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21 | dropShadow.angle = 45;
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22 | dropShadow.quality = 2;
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23 | dropShadow.alpha = 0.4;
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24 | // apply shadow filter
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25 | this.filters = [dropShadow];
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26 | }
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27 |
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28 | public override function resize( sc:ScreenCoordsBase ):void {
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29 |
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30 | this.graphics.clear();
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31 | var h:Object = this.resize_helper( sc as ScreenCoords );
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32 |
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33 | this.bg( h.width, h.height, h.upside_down );
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34 | this.glass( h.width, h.height, h.upside_down );
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35 | }
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36 |
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37 | private function bg( w:Number, h:Number, upside_down:Boolean ):void {
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38 |
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39 | var rad:Number = w/3;
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40 | if ( rad > ( w / 2 ) )
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41 | rad = w / 2;
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42 |
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43 | this.graphics.lineStyle(0, 0, 0);// this.outline_colour, 100);
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44 |
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45 | var bgcolors:Array = GetColours(this.colour);
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46 | var bgalphas:Array = [1, 1];
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47 | var bgratios:Array = [0, 255];
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48 | var bgmatrix:Matrix = new Matrix();
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49 | var xRadius:Number;
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50 | var yRadius:Number;
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51 | var x:Number;
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52 | var y:Number;
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53 |
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54 | bgmatrix.createGradientBox(w, h, (180 / 180) * Math.PI );
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55 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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56 |
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57 | /* draw bottom half ellipse */
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58 | x = w/2;
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59 | y = h;
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60 | xRadius = w / 2;
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61 | yRadius = rad / 2;
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62 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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63 |
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64 | /* draw connecting rectangle */
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65 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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66 | this.graphics.moveTo(0, 0);
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67 | this.graphics.lineTo(0, h);
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68 | this.graphics.lineTo(w, h);
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69 | this.graphics.lineTo(w, 0);
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70 |
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71 | /* draw top ellipse */
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72 | //this.graphics.beginFill(this.colour, 1);
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73 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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74 | x = w / 2;
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75 | y = 0;
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76 | xRadius = w / 2;
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77 | yRadius = rad / 2;
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78 | Ellipse(x, y, xRadius, yRadius, 100);
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79 |
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80 | this.graphics.endFill();
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81 | }
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82 |
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83 | private function glass( w:Number, h:Number, upside_down:Boolean ): void {
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84 |
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85 | /* if this section is commented out, the white shine overlay will not be drawn */
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86 |
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87 | this.graphics.lineStyle(0, 0, 0);
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88 | //set gradient fill
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89 | var bgcolors:Array = GetColours(this.colour);
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90 | var bgalphas:Array = [1, 1];
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91 | var bgratios:Array = [0, 255];
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92 | var bgmatrix:Matrix = new Matrix();
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93 | var colors:Array = [0xFFFFFF, 0xFFFFFF];
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94 | var alphas:Array = [0, 0.5];
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95 | var ratios:Array = [150,255];
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96 | var xRadius:Number;
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97 | var yRadius:Number;
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98 | var x:Number;
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99 | var y:Number;
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100 | var matrix:Matrix = new Matrix();
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101 | matrix.createGradientBox(width, height, (180 / 180) * Math.PI );
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102 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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103 | var rad:Number = w / 3;
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104 |
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105 | /* draw bottom half ellipse shine */
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106 | x = w/2;
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107 | y = h;
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108 | xRadius = w / 2 - (0.025*w);
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109 | yRadius = rad / 2 - (0.025*w);
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110 | halfEllipse(x, y, xRadius, yRadius, 100, false);
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111 |
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112 | /*draw connecting rectangle shine */
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113 | this.graphics.moveTo(0 + (0.025*w), 0 + (0.025*w));
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114 | this.graphics.lineTo(0 + (0.025*w), h);
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115 | this.graphics.lineTo(w - (0.025*w), h);
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116 | this.graphics.lineTo(w - (0.025*w), 0 + (0.025*w));
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117 |
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118 |
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119 | /* redraw top ellipse (to overwrite connecting rectangle shine overlap)*/
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120 | //this.graphics.beginFill(this.colour, 1);
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121 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, bgcolors, bgalphas, bgratios, bgmatrix, 'pad'/*SpreadMethod.PAD*/ );
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122 | x = w / 2;
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123 | y = 0;
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124 | xRadius = w / 2;
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125 | yRadius = rad / 2;
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126 | Ellipse(x, y, xRadius, yRadius, 100);
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127 |
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128 | /* draw top ellipse shine */
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129 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, [25,255], matrix, 'pad'/*SpreadMethod.PAD*/ );
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130 | x = w / 2;
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131 | y = 0;
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132 | xRadius = w / 2 - (0.025*w);
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133 | yRadius = rad / 2 - (0.025*w);
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134 | Ellipse(x, y, xRadius, yRadius, 100);
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135 |
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136 | this.graphics.endFill();
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137 | }
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138 |
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139 | /* function to process colors */
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140 | /* returns a base color and a highlight color for the gradients based on the color passed in */
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141 | public static function GetColours( col:Number ):Array {
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142 | var rgb:Number = col; /* decimal value for color */
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143 | var red:Number = (rgb & 16711680) >> 16; /* extacts the red channel */
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144 | var green:Number = (rgb & 65280) >> 8; /* extacts the green channel */
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145 | var blue:Number = rgb & 255; /* extacts the blue channel */
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146 | var shift:Number = 2; /* shift factor */
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147 | var basecolor:Number = col; /* base color to be returned */
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148 | var highlight:Number = col; /* highlight color to be returned */
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149 | var bgred:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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150 | var bggreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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151 | var bgblue:Number = rgb & 255; /* blue channel for highlight */
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152 | var hired:Number = (rgb & 16711680) >> 16; /* red channel for highlight */
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153 | var higreen:Number = (rgb & 65280) >> 8; /* green channel for highlight */
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154 | var hiblue:Number = rgb & 255; /* blue channel for highlight */
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155 |
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156 | /* set base color components based on ability to shift lighter */
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157 | if (red + red / shift > 255 || green + green / shift > 255 || blue + blue / shift > 255)
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158 | {
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159 | bgred = red - red / shift;
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160 | bggreen = green - green / shift;
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161 | bgblue = blue - blue / shift;
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162 | }
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163 |
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164 | /* set highlight components based on base colors */
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165 | hired = bgred + red / shift;
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166 | hiblue = bgblue + blue / shift;
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167 | higreen = bggreen + green / shift;
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168 |
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169 | /* reconstruct base and highlight */
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170 | basecolor = bgred << 16 | bggreen << 8 | bgblue;
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171 | highlight = hired << 16 | higreen << 8 | hiblue;
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172 |
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173 | /* return base and highlight */
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174 | return [highlight, basecolor];
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175 | }
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176 |
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177 | /* ellipse cos helper function */
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178 | public static function magicTrigFunctionX (pointRatio:Number):Number{
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179 | return Math.cos(pointRatio*2*Math.PI);
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180 | }
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181 |
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182 | /* ellipse sin helper function */
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183 | public static function magicTrigFunctionY (pointRatio:Number):Number{
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184 | return Math.sin(pointRatio*2*Math.PI);
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185 | }
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186 |
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187 | /* ellipse function */
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188 | /* draws an ellipse from passed center coordinates, x and y radii, and number of sides */
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189 | public function Ellipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number):Number{
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190 |
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191 | /* move to first point on ellipse */
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192 | this.graphics.moveTo(centerX + xRadius, centerY);
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193 |
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194 | /* loop through sides and draw curves */
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195 | for(var i:Number=0; i<=sides; i++){
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196 | var pointRatio:Number = i/sides;
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197 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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198 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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199 | var pointX:Number = centerX + xSteps * xRadius;
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200 | var pointY:Number = centerY + ySteps * yRadius;
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201 | this.graphics.lineTo(pointX, pointY);
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202 | }
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203 |
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204 | /* return 1 */
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205 | return 1;
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206 | }
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207 |
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208 | /* half ellipse function */
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209 | /* draws half of an ellipse from passed center coordinates, x and y radii, number of sides , and top/bottom */
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210 | public function halfEllipse(centerX:Number, centerY:Number, xRadius:Number, yRadius:Number, sides:Number, top:Boolean):Number{
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211 |
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212 | var loopStart:Number;
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213 | var loopEnd:Number;
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214 |
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215 | if (top == true)
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216 | {
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217 | loopStart = sides / 2;
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218 | loopEnd = sides;
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219 | }
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220 | else
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221 | {
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222 | loopStart = 0;
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223 | loopEnd = sides / 2;
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224 | }
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225 |
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226 | /* move to first point on ellipse */
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227 | this.graphics.moveTo(centerX + xRadius, centerY);
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228 |
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229 | /* loop through sides and draw curves */
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230 | for(var i:Number=loopStart; i<=loopEnd; i++){
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231 | var pointRatio:Number = i/sides;
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232 | var xSteps:Number = magicTrigFunctionX(pointRatio);
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233 | var ySteps:Number = magicTrigFunctionY(pointRatio);
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234 | var pointX:Number = centerX + xSteps * xRadius;
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235 | var pointY:Number = centerY + ySteps * yRadius;
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236 | this.graphics.lineTo(pointX, pointY);
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237 | }
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238 |
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239 | /* return 1 */
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240 | return 1;
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241 | }
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242 |
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243 | }
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244 | }
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