1 | package charts.series.bars {
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2 |
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3 | import flash.display.Sprite;
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4 | import flash.geom.Matrix;
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5 | import flash.filters.DropShadowFilter;
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6 | import charts.series.bars.Base;
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7 |
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8 | public class Bar3D extends Base {
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9 |
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10 | public function Bar3D( index:Number, props:Properties, group:Number ) {
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11 |
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12 | super(index, props, group);
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13 | //super(index, style, style.colour, style.tip, style.alpha, group);
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14 | //super(index, {'top':props.get('top')}, props.get_colour('colour'), props.get('tip'), props.get('alpha'), group);
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15 |
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16 | var dropShadow:DropShadowFilter = new flash.filters.DropShadowFilter();
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17 | dropShadow.blurX = 5;
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18 | dropShadow.blurY = 5;
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19 | dropShadow.distance = 3;
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20 | dropShadow.angle = 45;
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21 | dropShadow.quality = 2;
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22 | dropShadow.alpha = 0.4;
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23 | // apply shadow filter
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24 | this.filters = [dropShadow];
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25 | }
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26 |
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27 | public override function resize( sc:ScreenCoordsBase ):void {
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28 |
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29 | var h:Object = this.resize_helper( sc as ScreenCoords );
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30 |
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31 | this.graphics.clear();
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32 |
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33 | this.draw_top( h.width, h.height );
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34 | this.draw_front( h.width, h.height );
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35 | this.draw_side( h.width, h.height );
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36 | }
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37 |
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38 | private function draw_top( w:Number, h:Number ):void {
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39 |
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40 | this.graphics.lineStyle(0, 0, 0);
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41 | //set gradient fill
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42 |
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43 | var lighter:Number = Bar3D.Lighten( this.colour );
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44 |
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45 | var colors:Array = [this.colour,lighter];
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46 | var alphas:Array = [1,1];
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47 | var ratios:Array = [0,255];
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48 | var matrix:Matrix = new Matrix();
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49 | matrix.createGradientBox(w + 12, 12, (270 / 180) * Math.PI );
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50 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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51 |
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52 |
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53 | var y:Number = 0;
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54 | if( h<0 )
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55 | y = h;
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56 |
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57 | this.graphics.moveTo(0, y);
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58 | this.graphics.lineTo(w, y);
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59 | this.graphics.lineTo(w-12, y+12);
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60 | this.graphics.lineTo(-12, y+12);
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61 | this.graphics.endFill();
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62 | }
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63 |
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64 | private function draw_front( w:Number, h:Number ):void {
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65 | //
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66 | var rad:Number = 7;
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67 |
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68 | var lighter:Number = Bar3D.Lighten( this.colour );
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69 |
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70 | // Darken a light color
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71 | //var darker:Number = this.colour;
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72 | //darker &= 0x7F7F7F;
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73 |
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74 | var colors:Array = [lighter,this.colour];
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75 | var alphas:Array = [1,1];
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76 | var ratios:Array = [0, 127];
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77 |
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78 | var matrix:Matrix = new Matrix();
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79 | matrix.createGradientBox(w - 12, h+12, (90 / 180) * Math.PI );
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80 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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81 |
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82 | this.graphics.moveTo(-12, 12);
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83 | this.graphics.lineTo(-12, h+12);
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84 | this.graphics.lineTo(w-12, h+12);
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85 | this.graphics.lineTo(w-12, 12);
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86 | this.graphics.endFill();
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87 | }
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88 |
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89 | private function draw_side( w:Number, h:Number ):void {
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90 | //
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91 | var rad:Number = 7;
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92 |
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93 | var lighter:Number = Bar3D.Lighten( this.colour );
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94 |
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95 | var colors:Array = [this.colour,lighter];
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96 | var alphas:Array = [1,1];
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97 | var ratios:Array = [0,255];
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98 | var matrix:Matrix = new Matrix();
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99 | matrix.createGradientBox(w, h+12, (270 / 180) * Math.PI );
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100 | this.graphics.beginGradientFill('linear' /*GradientType.Linear*/, colors, alphas, ratios, matrix, 'pad'/*SpreadMethod.PAD*/ );
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101 |
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102 |
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103 | this.graphics.lineStyle(0, 0, 0);
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104 | this.graphics.moveTo(w, 0);
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105 | this.graphics.lineTo(w, h);
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106 | this.graphics.lineTo(w-12, h+12);
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107 | this.graphics.lineTo(w-12, 12);
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108 | this.graphics.endFill();
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109 | }
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110 |
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111 | //
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112 | // JG: lighten a colour by splitting it
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113 | // into RGB, then adding a bit to each
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114 | // value...
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115 | //
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116 | public static function Lighten( col:Number ):Number {
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117 | var rgb:Number = col; //decimal value for a purple color
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118 | var red:Number = (rgb & 16711680) >> 16; //extacts the red channel
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119 | var green:Number = (rgb & 65280) >> 8; //extacts the green channel
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120 | var blue:Number = rgb & 255; //extacts the blue channel
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121 | var p:Number = 2;
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122 | red += red/p;
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123 | if( red > 255 )
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124 | red = 255;
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125 |
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126 | green += green/p;
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127 | if( green > 255 )
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128 | green = 255;
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129 |
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130 | blue += blue/p;
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131 | if( blue > 255 )
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132 | blue = 255;
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133 |
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134 | return red << 16 | green << 8 | blue;
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135 | }
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136 | }
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137 | }
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