1 | package charts {
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2 |
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3 | import charts.series.Element;
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4 | import charts.Base;
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5 | import string.Utils;
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6 | import global.Global;
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7 |
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8 |
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9 | public class BarBase extends Base
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10 | {
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11 | protected var group:Number;
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12 | //protected var style:Object;
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13 | protected var props:Properties;
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14 | protected var on_show:Properties;
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15 |
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16 | public function BarBase( json:Object, group:Number )
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17 | {
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18 |
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19 | var root:Properties = new Properties( {
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20 | values: [],
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21 | colour: '#3030d0',
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22 | text: '', // <-- default not display a key
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23 | 'font-size': 12,
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24 | tip: '#val#<br>#x_label#',
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25 | alpha: 0.6,
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26 | 'on-click': false,
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27 | 'axis': 'left'
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28 | } );
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29 |
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30 | this.props = new Properties(json, root);
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31 |
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32 | /*
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33 | var on_show_root:Properties = new Properties( {
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34 | type: "none", //"pop-up",
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35 | cascade: 3,
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36 | delay: 0
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37 | });
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38 | this.on_show = new Properties(json['on-show'], on_show_root);
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39 | */
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40 | this.on_show = this.get_on_show(json['on-show']);
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41 |
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42 | this.colour = this.props.get_colour('colour');
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43 | this.key = this.props.get('text');
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44 | this.font_size = this.props.get('font-size');
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45 |
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46 | // Minor hack, replace all #key# with this key text:
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47 | this.props.set( 'tip', this.props.get('tip').replace('#key#', this.key) );
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48 |
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49 |
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50 | //
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51 | // bars are grouped, so 3 bar sets on one chart
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52 | // will arrange them selves next to each other
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53 | // at each value of X, this.group tell the bar
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54 | // where it is in that grouping
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55 | //
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56 | this.group = group;
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57 |
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58 | this.values = this.props.get('values');
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59 | this.add_values();
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60 | }
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61 |
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62 | protected function get_on_show(json:Object): Properties {
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63 |
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64 | var on_show_root:Properties = new Properties( {
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65 | type: "none", //"pop-up",
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66 | cascade: 3,
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67 | delay: 0
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68 | });
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69 |
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70 | return new Properties(json, on_show_root);
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71 | }
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72 |
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73 |
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74 | //
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75 | // hello people in the future! I was doing OK until I found some red wine. Now I can't figure stuff out,
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76 | // like, do I pass in this.axis, or do I make it a member of each PointBarBase? I don't know. Hey, I know
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77 | // I'll flip a coin and see what happens. It was heads. What does it mean? Mmmmm.... red wine....
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78 | // Fuck it, I'm passing it in. Makes the resize method messy, but keeps the PointBarBase clean.
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79 | //
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80 | public override function resize( sc:ScreenCoordsBase ): void {
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81 |
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82 | for ( var i:Number = 0; i < this.numChildren; i++ )
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83 | {
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84 | var e:Element = this.getChildAt(i) as Element;
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85 | e.resize( sc );
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86 | }
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87 | }
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88 |
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89 |
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90 | public override function get_max_x():Number {
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91 |
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92 | var max_index:Number = Number.MIN_VALUE;
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93 |
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94 | for ( var i:Number = 0; i < this.numChildren; i++ ) {
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95 |
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96 | var e:Element = this.getChildAt(i) as Element;
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97 | max_index = Math.max( max_index, e.index );
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98 | }
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99 |
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100 | // 0 is a position, so count it:
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101 | return max_index;
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102 | }
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103 |
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104 | public override function get_min_x():Number {
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105 | return 0;
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106 | }
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107 |
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108 | //
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109 | // override or don't call this if you need better help
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110 | //
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111 | protected function get_element_helper_prop( value:Object ): Properties {
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112 |
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113 | var default_style:Properties = new Properties({
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114 | colour: this.props.get('colour'),
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115 | tip: this.props.get('tip'),
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116 | alpha: this.props.get('alpha'),
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117 | 'on-click': this.props.get('on-click'),
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118 | axis: this.props.get('axis'),
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119 | 'on-show': this.on_show
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120 | });
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121 |
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122 | var s:Properties;
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123 | if( value is Number )
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124 | s = new Properties({'top': value}, default_style);
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125 | else
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126 | s = new Properties(value, default_style);
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127 |
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128 | return s;
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129 | }
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130 |
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131 | /*
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132 |
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133 | +-----+
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134 | | B |
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135 | +-----+ | +-----+
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136 | | A | | | C +- - -
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137 | | | | | | D
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138 | +-----+-----+---+-----+- - -
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139 | 1 2
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140 |
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141 | */
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142 |
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143 |
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144 | public override function closest( x:Number, y:Number ): Object {
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145 | var shortest:Number = Number.MAX_VALUE;
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146 | var ex:Element = null;
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147 |
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148 | for ( var i:Number = 0; i < this.numChildren; i++ )
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149 | {
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150 | var e:Element = this.getChildAt(i) as Element;
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151 |
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152 | e.is_tip = false;
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153 |
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154 | if( (x > e.x) && (x < e.x+e.width) )
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155 | {
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156 | // mouse is in position 1
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157 | shortest = Math.min( Math.abs( x - e.x ), Math.abs( x - (e.x+e.width) ) );
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158 | ex = e;
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159 | break;
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160 | }
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161 | else
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162 | {
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163 | // mouse is in position 2
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164 | // get distance to left side and right side
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165 | var d1:Number = Math.abs( x - e.x );
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166 | var d2:Number = Math.abs( x - (e.x+e.width) );
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167 | var min:Number = Math.min( d1, d2 );
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168 | if( min < shortest )
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169 | {
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170 | shortest = min;
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171 | ex = e;
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172 | }
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173 | }
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174 | }
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175 | var dy:Number = Math.abs( y - ex.y );
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176 |
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177 | return { element:ex, distance_x:shortest, distance_y:dy };
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178 | }
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179 |
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180 | public override function die():void {
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181 | super.die();
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182 | this.props.die();
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183 | }
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184 | }
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185 | }
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