| 1 | package charts {
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| 2 |
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| 3 | import charts.series.Element;
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| 4 | import charts.Base;
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| 5 | import string.Utils;
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| 6 | import global.Global;
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| 7 |
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| 8 |
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| 9 | public class BarBase extends Base
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| 10 | {
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| 11 | protected var group:Number;
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| 12 | //protected var style:Object;
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| 13 | protected var props:Properties;
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| 14 | protected var on_show:Properties;
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| 15 |
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| 16 | public function BarBase( json:Object, group:Number )
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| 17 | {
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| 18 |
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| 19 | var root:Properties = new Properties( {
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| 20 | values: [],
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| 21 | colour: '#3030d0',
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| 22 | text: '', // <-- default not display a key
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| 23 | 'font-size': 12,
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| 24 | tip: '#val#<br>#x_label#',
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| 25 | alpha: 0.6,
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| 26 | 'on-click': false,
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| 27 | 'axis': 'left'
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| 28 | } );
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| 29 |
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| 30 | this.props = new Properties(json, root);
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| 31 |
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| 32 | /*
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| 33 | var on_show_root:Properties = new Properties( {
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| 34 | type: "none", //"pop-up",
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| 35 | cascade: 3,
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| 36 | delay: 0
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| 37 | });
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| 38 | this.on_show = new Properties(json['on-show'], on_show_root);
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| 39 | */
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| 40 | this.on_show = this.get_on_show(json['on-show']);
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| 41 |
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| 42 | this.colour = this.props.get_colour('colour');
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| 43 | this.key = this.props.get('text');
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| 44 | this.font_size = this.props.get('font-size');
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| 45 |
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| 46 | // Minor hack, replace all #key# with this key text:
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| 47 | this.props.set( 'tip', this.props.get('tip').replace('#key#', this.key) );
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| 48 |
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| 49 |
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| 50 | //
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| 51 | // bars are grouped, so 3 bar sets on one chart
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| 52 | // will arrange them selves next to each other
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| 53 | // at each value of X, this.group tell the bar
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| 54 | // where it is in that grouping
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| 55 | //
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| 56 | this.group = group;
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| 57 |
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| 58 | this.values = this.props.get('values');
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| 59 | this.add_values();
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| 60 | }
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| 61 |
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| 62 | protected function get_on_show(json:Object): Properties {
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| 63 |
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| 64 | var on_show_root:Properties = new Properties( {
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| 65 | type: "none", //"pop-up",
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| 66 | cascade: 3,
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| 67 | delay: 0
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| 68 | });
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| 69 |
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| 70 | return new Properties(json, on_show_root);
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| 71 | }
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| 72 |
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| 73 |
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| 74 | //
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| 75 | // hello people in the future! I was doing OK until I found some red wine. Now I can't figure stuff out,
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| 76 | // like, do I pass in this.axis, or do I make it a member of each PointBarBase? I don't know. Hey, I know
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| 77 | // I'll flip a coin and see what happens. It was heads. What does it mean? Mmmmm.... red wine....
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| 78 | // Fuck it, I'm passing it in. Makes the resize method messy, but keeps the PointBarBase clean.
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| 79 | //
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| 80 | public override function resize( sc:ScreenCoordsBase ): void {
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| 81 |
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| 82 | for ( var i:Number = 0; i < this.numChildren; i++ )
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| 83 | {
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| 84 | var e:Element = this.getChildAt(i) as Element;
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| 85 | e.resize( sc );
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| 86 | }
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| 87 | }
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| 88 |
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| 89 |
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| 90 | public override function get_max_x():Number {
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| 91 |
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| 92 | var max_index:Number = Number.MIN_VALUE;
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| 93 |
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| 94 | for ( var i:Number = 0; i < this.numChildren; i++ ) {
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| 95 |
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| 96 | var e:Element = this.getChildAt(i) as Element;
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| 97 | max_index = Math.max( max_index, e.index );
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| 98 | }
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| 99 |
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| 100 | // 0 is a position, so count it:
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| 101 | return max_index;
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| 102 | }
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| 103 |
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| 104 | public override function get_min_x():Number {
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| 105 | return 0;
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| 106 | }
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| 107 |
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| 108 | //
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| 109 | // override or don't call this if you need better help
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| 110 | //
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| 111 | protected function get_element_helper_prop( value:Object ): Properties {
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| 112 |
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| 113 | var default_style:Properties = new Properties({
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| 114 | colour: this.props.get('colour'),
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| 115 | tip: this.props.get('tip'),
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| 116 | alpha: this.props.get('alpha'),
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| 117 | 'on-click': this.props.get('on-click'),
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| 118 | axis: this.props.get('axis'),
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| 119 | 'on-show': this.on_show
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| 120 | });
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| 121 |
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| 122 | var s:Properties;
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| 123 | if( value is Number )
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| 124 | s = new Properties({'top': value}, default_style);
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| 125 | else
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| 126 | s = new Properties(value, default_style);
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| 127 |
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| 128 | return s;
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| 129 | }
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| 130 |
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| 131 | /*
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| 132 |
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| 133 | +-----+
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| 134 | | B |
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| 135 | +-----+ | +-----+
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| 136 | | A | | | C +- - -
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| 137 | | | | | | D
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| 138 | +-----+-----+---+-----+- - -
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| 139 | 1 2
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| 140 |
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| 141 | */
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| 142 |
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| 143 |
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| 144 | public override function closest( x:Number, y:Number ): Object {
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| 145 | var shortest:Number = Number.MAX_VALUE;
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| 146 | var ex:Element = null;
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| 147 |
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| 148 | for ( var i:Number = 0; i < this.numChildren; i++ )
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| 149 | {
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| 150 | var e:Element = this.getChildAt(i) as Element;
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| 151 |
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| 152 | e.is_tip = false;
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| 153 |
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| 154 | if( (x > e.x) && (x < e.x+e.width) )
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| 155 | {
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| 156 | // mouse is in position 1
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| 157 | shortest = Math.min( Math.abs( x - e.x ), Math.abs( x - (e.x+e.width) ) );
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| 158 | ex = e;
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| 159 | break;
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| 160 | }
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| 161 | else
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| 162 | {
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| 163 | // mouse is in position 2
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| 164 | // get distance to left side and right side
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| 165 | var d1:Number = Math.abs( x - e.x );
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| 166 | var d2:Number = Math.abs( x - (e.x+e.width) );
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| 167 | var min:Number = Math.min( d1, d2 );
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| 168 | if( min < shortest )
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| 169 | {
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| 170 | shortest = min;
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| 171 | ex = e;
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| 172 | }
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| 173 | }
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| 174 | }
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| 175 | var dy:Number = Math.abs( y - ex.y );
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| 176 |
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| 177 | return { element:ex, distance_x:shortest, distance_y:dy };
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| 178 | }
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| 179 |
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| 180 | public override function die():void {
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| 181 | super.die();
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| 182 | this.props.die();
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| 183 | }
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| 184 | }
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| 185 | }
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