1 | package {
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2 | import flash.geom.Point;
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3 |
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4 | public class ScreenCoordsRadar extends ScreenCoordsBase
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5 | {
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6 | private var TO_RADIANS:Number = Math.PI / 180;
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7 | private var range:Range;
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8 | private var angles:Number;
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9 | private var angle:Number;
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10 | private var radius:Number;
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11 |
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12 | public function ScreenCoordsRadar( top:Number, left:Number, right:Number, bottom:Number ) {
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13 |
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14 | super(top, left, right, bottom);
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15 |
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16 | //
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17 | // if the radar chart has labels this is going to
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18 | // get updated so they fit onto the screen
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19 | //
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20 | this.radius = ( Math.min( this.width, this.height ) / 2.0 );
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21 | }
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22 |
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23 | // axis range, from center to outer edge
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24 | public function set_range( r:Range ): void {
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25 | this.range = r;
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26 | }
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27 |
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28 | public function get_max():Number {
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29 | return this.range.max;
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30 | }
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31 |
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32 | // how many axis/spokes
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33 | public function set_angles( a:Number ):void {
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34 | this.angles = a;
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35 | this.angle = 360 / a;
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36 | }
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37 |
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38 | public function get_angles():Number {
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39 | return this.angles;
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40 | }
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41 |
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42 | public function get_radius():Number {
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43 |
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44 | return this.radius;
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45 | }
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46 |
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47 | public function reduce_radius():void {
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48 | this.radius--;
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49 | }
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50 |
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51 | public function get_pos( angle:Number, radius:Number ): flash.geom.Point {
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52 |
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53 | // flash assumes 0 degrees is horizontal to the right
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54 | var a:Number = (angle - 90) * TO_RADIANS;
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55 | var r:Number = this.get_radius() * radius;
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56 |
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57 | var p:flash.geom.Point = new flash.geom.Point(
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58 | r * Math.cos(a),
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59 | r * Math.sin(a) );
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60 |
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61 | return p;
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62 | }
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63 |
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64 | public override function get_get_x_from_pos_and_y_from_val( index:Number, y:Number, right_axis:Boolean = false ):flash.geom.Point {
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65 |
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66 | // rotate
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67 | var p:flash.geom.Point = this.get_pos( this.angle*index, y / this.range.count() );
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68 |
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69 | // translate
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70 | p.x += this.get_center_x();
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71 | p.y += this.get_center_y();
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72 |
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73 | return p;
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74 | }
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75 |
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76 | public override function get_y_from_val( y:Number, right_axis:Boolean = false ):Number {
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77 |
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78 | // rotate
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79 | var p:flash.geom.Point = this.get_pos( 0, y / this.range.count() );
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80 |
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81 | // translate
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82 | p.y += this.get_center_y();
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83 |
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84 | return p.y;
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85 | }
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86 | }
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87 | }
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