| 1 | package {
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| 2 |
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| 3 | import flash.utils.Dictionary;
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| 4 | import string.Utils;
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| 5 |
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| 6 | public class Properties extends Object
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| 7 | {
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| 8 | private var _props:Dictionary;
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| 9 | private var _parent:Properties;
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| 10 |
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| 11 | public function Properties( json:Object, parent:Properties=null ) {
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| 12 |
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| 13 | // Dictionary can use an object as a key
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| 14 | this._props = new Dictionary();
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| 15 | this._parent = parent;
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| 16 |
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| 17 | // tr.ace(json);
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| 18 |
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| 19 | for (var prop:String in json ) {
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| 20 |
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| 21 | // tr.ace( prop +' = ' + json[prop]);
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| 22 | this._props[prop] = json[prop];
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| 23 | }
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| 24 | }
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| 25 |
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| 26 | public function get(name:String):* {
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| 27 |
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| 28 | // is this key in the dictionary?
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| 29 | if ( name in this._props )
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| 30 | return this._props[name];
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| 31 |
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| 32 | // test the parent
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| 33 | if ( this._parent != null )
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| 34 | return this._parent.get( name );
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| 35 |
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| 36 | //
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| 37 | // key/property not found, report and dump the stack trace
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| 38 | //
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| 39 | var e:Error = new Error();
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| 40 | var str:String = e.getStackTrace();
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| 41 |
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| 42 | tr.aces( 'ERROR: property not found', name, str);
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| 43 | return Number.NEGATIVE_INFINITY;
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| 44 | }
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| 45 |
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| 46 | //
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| 47 | // this is a bit dirty, I wish I could do something like:
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| 48 | // props.get('colour').as_colour()
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| 49 | //
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| 50 | public function get_colour(name:String):Number {
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| 51 | return Utils.get_colour(this.get(name));
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| 52 | }
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| 53 |
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| 54 | // set does not recurse down, we don't want to set
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| 55 | // our parents property
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| 56 | public function set(name:String, value:Object):void {
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| 57 | this._props[name] = value;
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| 58 | }
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| 59 |
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| 60 | public function has(name:String):Boolean {
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| 61 | if ( this._props[name] == null ) {
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| 62 | if ( this._parent != null )
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| 63 | return this._parent.has(name);
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| 64 | else
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| 65 | return false;
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| 66 | }
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| 67 | else
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| 68 | return true;
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| 69 | }
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| 70 |
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| 71 | public function set_parent(p:Properties):void {
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| 72 | if ( this._parent != null )
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| 73 | p.set_parent( this._parent );
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| 74 |
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| 75 | this._parent = p;
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| 76 | }
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| 77 |
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| 78 | //
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| 79 | // recurse and kill everything
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| 80 | //
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| 81 | public function die(): void {
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| 82 | if ( this._parent )
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| 83 | this._parent.die();
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| 84 |
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| 85 | for (var key:Object in this._props) {
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| 86 | // iterates through each object key
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| 87 | this._props[key] = null;
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| 88 | }
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| 89 | this._parent = null;
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| 90 | }
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| 91 | }
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| 92 | }
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